Difference between revisions of "Catalyst - Support Catalyst (GvG)"

(Created page with "{{Build | profession = elementalist | specialization = catalyst | designed for = wvw gvg | focus = control, support, condition cleanse | rating = test | xpac = eod }} ==Overv...")
 
Line 22: Line 22:
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Arcane Brilliance
 
|healing = Arcane Brilliance
|utility1 =  
+
|utility1 = Invigorating Air
 
|utility2 = Glyph of Renewal
 
|utility2 = Glyph of Renewal
 
|utility3 = Signet of Earth
 
|utility3 = Signet of Earth
Line 31: Line 31:
 
===Skill Variants===
 
===Skill Variants===
 
;Utilities
 
;Utilities
* {{skill|Invigorating Air}}
 
 
* {{skill|Conjure Earth Shield}}  
 
* {{skill|Conjure Earth Shield}}  
  
 
;Elite
 
;Elite
* {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player
+
* {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player. (Not recommended)
  
  
Line 67: Line 66:
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
 +
 +
;Build Variants
 +
* Use Nomad's stats on the helmet. You reach boon duration cap with {{Trait|Elemental Empowerment}} for the most time.
  
 
;Rune Variants  
 
;Rune Variants  
 
* {{rune|Superior Rune of Durability}} viable replacement
 
* {{rune|Superior Rune of Durability}} viable replacement
 +
 +
  
 
===Consumables===
 
===Consumables===
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
+
* {{Food|Plate of Peppercorn-Spiced Poultry Aspic}}
 
* {{Utility|Sharpening Skull}}
 
* {{Utility|Sharpening Skull}}
  
Line 123: Line 127:
 
====Condition clear/Aurashare====
 
====Condition clear/Aurashare====
 
* Most of your condition clear is reliant on {{Trait|Smothering Auras}}
 
* Most of your condition clear is reliant on {{Trait|Smothering Auras}}
 +
* You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}}
 
* Prioritize {{Skill|Water Attunement}} for burst condition clear
 
* Prioritize {{Skill|Water Attunement}} for burst condition clear
 
* {{Trait|Elemental Epitome}} has a per-attunement cooldown
 
* {{Trait|Elemental Epitome}} has a per-attunement cooldown
Line 157: Line 162:
 
====Boonshare====
 
====Boonshare====
 
* Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}}
 
* Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}}
** If you have spare energy use {{Skill|Deploy Jade Sphere (Fire)}}
+
** If you have spare energy use {{Skill|Deploy Jade Sphere (Water)}} and blast it for healing
 
* Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}}
 
* Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}}
 
** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} from {{Trait|Spectacular Sphere}}
 
** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} from {{Trait|Spectacular Sphere}}
Line 165: Line 170:
  
 
====CC====
 
====CC====
* Use your CC when:
+
* Most your CC comes from {{Skill|Shocking Aura}} obtained from the Dagger skill or by blasting fields while switching into air from {{Trait|Elemental Epitome}}
** Your group calls a spike:
+
** Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
*** Winds - {{Skill|Winds of Disenchantment}}
+
* Use {{Skill|Signet of Earth}} when your team is going for a single target
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
+
* Use {{Skill|Tornado}} once you notice that the enemy runs out of {{Tooltip|Stability}}
*** Shades - {{Skill|Desert Shroud}}
+
* Use {{Skill|Earthen Rush}} when crossing through enemies to {{Tooltip|Immobilize}} them
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
+
** You can use {{Skill|Updraft}} as an extra dodge which might give you some launches
** On top of enemy downs (while alive players are on top of them)
+
 
** Enemy groups moving defensively while your group is pushing
 
  
 +
====Burst Healing====
 +
* Catalyst healing is very limited and low range, but significant enough to save people if comboed
 +
** To apply the healing, you need to be close to the person you want to heal
 +
** Start with {{Skill|Water Attunement}} to proc {{Trait|Healing Ripple}}
 +
** {{Skill|Water Attunement}}({{Trait|Healing Ripple}}) {{to}} {{Skill|Cleansing Wave}}
 
{{Collapsible
 
{{Collapsible
 
|width=85
 
|width=85
|;CC priority
+
|;Burst Healing
 
|
 
|
* {{Skill|Conjure Earth Shield}} - if applicable
+
* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}
** {{Skill|Magnetic Surge}}
+
* {{Skill|Frost Aura}}
** {{Skill|Magnetic Shield}}
+
* {{Skill|Transmute Frost Aura}}
 +
* {{Skill|Healing Ripple}}
 +
* {{Skill|Deploy Sphere(Water)}}
 +
* {{Skill|Frost Blast}}
 +
* {{Skill|Transmute Frost}}
 
* {{Skill|Earth Attunement}}
 
* {{Skill|Earth Attunement}}
** {{Skill|Earthen Rush}}
+
* {{Skill|Earthquake}}
** {{Skill|Earthquake}}
+
* {{Skill|Deploy Sphere(Earth)}}
* {{Skill|Air Attunement}}
 
** {{Skill|Transmute Lightning}}
 
** {{Skill|Shocking Aura}}
 
** {{Skill|Updraft}}
 
 
}}
 
}}
 
 
====Burst Healing====
 
* Catalyst healing is very limited, but significant enough to save people if comboed
 
** {{Skill|Water Attunement}}({{Trait|Healing Ripple}}) {{to}} {{Skill|Cleansing Wave}}
 
 
  
 
====Settings====
 
====Settings====

Revision as of 17:51, 30 May 2022

This is a test build. You may comment and rate it.

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

Catalyst provides massive outgoing condition cleanse with strong boon, aura support and utility.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Utilities
Elite
  • to give the dropped sword to a DPS player. (Not recommended)


Specializations


Template Code

Missing template code
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Dagger
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Build Variants
  • Use Nomad's stats on the helmet. You reach boon duration cap with for the most time.
Rune Variants
  • viable replacement


Consumables


Usage

General

  • To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:


Overall Priorities

High
  • Condition clear/Aurashare
Moderate
  • Boon share
  • CC
Low
  • Burst Healing


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
Active defense priority
  • - if applicable
  • Dodge
  • - if applicable


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Use in on single players and on multiple players
    • If you can't be in a good position, don't cast in
  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targeted


Condition clear/Aurashare

  • Most of your condition clear is reliant on
  • You can apply Resistance Resistance on a long range using due to
  • Prioritize for burst condition clear
  • has a per-attunement cooldown
    • You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc
    • Prioritize getting auras from , for
List of combo finishers


Condition clear priority
  • -
  • -



Boonshare

  • Prioritize and
    • If you have spare energy use and blast it for healing
  • Make sure to land the Jade Sphere cast on top of allies for the boons from
  • Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
    • Optimally leave it somewhere your group is regrouping


CC

  • Most your CC comes from obtained from the Dagger skill or by blasting fields while switching into air from
    • Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
  • Use when your team is going for a single target
  • Use once you notice that the enemy runs out of Stability Stability
  • Use when crossing through enemies to Immobilize Immobilize them
    • You can use as an extra dodge which might give you some launches


Burst Healing

  • Catalyst healing is very limited and low range, but significant enough to save people if comboed
    • To apply the healing, you need to be close to the person you want to heal
    • Start with to proc
    • ()
Burst Healing
  • -


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium