Difference between revisions of "Catalyst - Support Catalyst (GvG)"

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* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}
 
* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}
 
* {{Skill|Frost Aura}}
 
* {{Skill|Frost Aura}}
* {{Skill|Transmute Frost Aura}}
+
* {{Skill|Transmute Frost}}
* {{Skill|Healing Ripple}}
+
* {{Skill|Healing Wave}}
 
* {{Skill|Deploy Sphere (Water)}}
 
* {{Skill|Deploy Sphere (Water)}}
 
* {{Skill|Frost Blast}}
 
* {{Skill|Frost Blast}}

Revision as of 17:54, 30 May 2022

This is a test build. You may comment and rate it.

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

Catalyst provides massive outgoing condition cleanse with strong boon, aura support and utility.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Utilities
  • Conjure Earth Shield
Elite
  • Conjure Fiery Greatsword to give the dropped sword to a DPS player. (Not recommended)


Specializations


Template Code

Missing template code
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Dagger
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Build Variants
  • Use Nomad's stats on the helmet. You reach boon duration cap with Elemental Empowerment for the most time.
Rune Variants
  • Rune of Superior Rune of Durability viable replacement


Consumables


Usage

General

  • To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
    • Drake's Breath
    • Cone of Cold


Overall Priorities

High
  • Glyph of Renewal
  • Condition clear/Aurashare
Moderate
  • Boon share
  • CC
Low
  • Burst Healing


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
Active defense priority
  • Invigorating Air - if applicable
  • Dodge
  • Burning Speed
  • Earthen Rush
  • Conjure Earth Shield Fortify - if applicable


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with Glyph of Renewal, don't waste the skill on players that can be hand rezzed.
  • Use Glyph of Renewal in Air Attunement on single players and Earth Attunement on multiple players
    • If you can't be in a good position, don't cast in Air Attunement
  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make Glyph of Renewal cast at the location your cursor is at the end of the cast, instead of where you initially targeted


Condition clear/Aurashare

  • Most of your condition clear is reliant on Smothering Auras
  • You can apply Resistance Resistance on a long range using Deploy Jade Sphere (Earth) due to Spectacular Sphere
  • Prioritize Water Attunement for burst condition clear
  • Elemental Epitome has a per-attunement cooldown
    • You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc Elemental Epitome
    • Prioritize getting auras from Air Attunement, for Shocking Aura
List of combo finishers
  • Frozen Burst
  • Earthen Rush
  • Earthquake
  • Churning Earth
  • Arcane Brilliance


Condition clear priority
  • Water Attunement - Cleansing Wave
    • Cleansing Wave
    • Frost Aura
    • Transmute Frost
  • Air Attunement
    • Shocking Aura
    • Transmute Lightning
  • Fire Attunement - Sunspot



Boonshare

  • Prioritize Deploy Jade Sphere (Air) and Deploy Jade Sphere (Earth)
    • If you have spare energy use Deploy Jade Sphere (Water) and blast it for healing
  • Make sure to land the Jade Sphere cast on top of allies for the boons from Spectacular Sphere
    • Deploy Jade Sphere (Earth) can be used to save allies caught with Immobilize Immobilize with the Resistance Resistance from Spectacular Sphere
  • Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
    • Optimally leave it somewhere your group is regrouping


CC

  • Most your CC comes from Shocking Aura obtained from the Dagger skill or by blasting fields while switching into air from Elemental Epitome
    • Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
  • Use Signet of Earth when your team is going for a single target
  • Use Tornado once you notice that the enemy runs out of Stability Stability
  • Use Earthen Rush when crossing through enemies to Immobilize Immobilize them
    • You can use Updraft as an extra dodge which might give you some launches


Burst Healing

  • Catalyst healing is very limited and low range, but significant enough to save people if comboed
    • To apply the healing, you need to be close to the person you want to heal
    • Start with Water Attunement to proc Healing Ripple
    • Water Attunement(Healing Ripple) Cleansing Wave
Burst Healing
  • Water Attunement - Healing Ripple
  • Frost Aura
  • Transmute Frost
  • Healing Wave
  • Deploy Sphere (Water)
  • Frost Blast
  • Transmute Frost
  • Earth Attunement
  • Earthquake
  • Deploy Sphere (Earth)


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

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