Difference between revisions of "Catalyst - Support Catalyst (GvG)"

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| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = control, support, condition cleanse
 
| focus = control, support, condition cleanse
| rating = great
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| rating = good
 
| xpac = hot, eod
 
| xpac = hot, eod
 
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Revision as of 21:16, 29 November 2022

The community gave this build a rating, making it second-tier: Good

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on November 29, 2022 and is up to date for the March 19, 2024 patch.

Overview

The main purpose of this build is to maximize the amount of auras shared by the Elementalist.

Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.

The advantage of Catalyst is that it brings more access to auras, more cleanses, access to Quickness Quickness from for a faster cast as well as access to ranged Resistance Resistance from among other boons.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Utilities
Elite
  • to give the dropped sword to a DPS player


Specializations


Template Code

[&DQYfKxErQz8nDwAA8RoAAB0BAACRAAAAlgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Dagger
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Build Variants
  • Nomad stats Nomad stats on the helmet. Your boon duration is capped by most of the time
Rune Variants


Consumables


Usage

General/Energy Management

  • To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:


Overall Priorities

High
  • Aurashare/Condition clear
Moderate
  • Boon share
  • CC
Low
  • Burst Healing


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
Active defense priority
  • Dodge
  • - if applicable


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • If possible, use on yourself while casting for Quickness Quickness
    • This still speeds up the cast if you use the sphere after you started casting the glyph
  • Use in on single players and on multiple players
    • If you can't be in a good position, don't cast in
  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targeted


Aurashare/Condition clear

  • Most of your condition clear is reliant on and comes passively while rotating through the attunements while blasting
  • You can apply Resistance Resistance on a long range using due to
  • Prioritize for burst condition clear, see the burst healing rotation below
  • has a per-attunement cooldown of 10 seconds
    • You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc
    • Prioritize getting auras from for
List of combo finishers



Boonshare

  • Prioritize and
    • If you have spare energy use and blast it for healing
  • Make sure to land the Jade Sphere cast on top of allies for the boons from
  • Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
    • Optimally leave it somewhere your group is regrouping
  • Make sure you are close to allies when swapping out of fire to give them Might Might with
    • Go into fire whenever there is time to trigger as often as possible


CC

  • Most your CC comes from obtained from the Dagger skill or by blasting fields while switching into air from
    • Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
  • Use when your team is going for a single target
  • Use once you notice that the enemy runs out of Stability Stability
  • Use when crossing through enemies to Immobilize Immobilize them
    • You can use as an extra dodge which might give you some launches


Burst Healing

  • Catalyst healing is very limited and low range, but significant enough to save people if comboed
  • A significant part of your healing relies on blasting the field created by
Burst Healing Combo
  • -
    • - Water Field Blast +
    • - Water Field Blast


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health and be quicker in using . While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway.


Ratings

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Comments

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