Chronomancer - Chronophantasma Shatter

The revision #72969 of the page named "Build:Chronomancer - Chronophantasma Shatter" does not exist.

This is usually caused by following an outdated history link to a page that has been deleted. Details can be found in the deletion log.


Ratings

This build has a rating of 5 stars based on 18 votes.
Log in or register to rate this build.
5 stars
Quehzy gave this build 5 stars • November 2017
Very GOOD! You can control and win 1v3 situations <3
5 stars
Utrex gave this build 5 stars • May 2017
A valid condition-applying build that can win many duels/small-scale fights if kited well with. Still works after the patch.
5 stars
Vicroth gave this build 5 stars • May 2017
Don't listen to that last message if you're a Mesmer player, ( He just said that portal entre is one of the worst utilities you can take in pvp, so he probably doesn't rank in high level divisions ^^ ), this build is still very viable to take in the current meta. The condition application is still relatively high, even with the sigil + Clone + Continuum + Shield nerfs, you just have to be somewhat more careful against class counters. I still think it works really well and you can still impact games if you play the build correctly
5 stars
Lithril gave this build 5 stars • July 2016
if i know i can land my condition shatters on the enemy i forget sword and throw in sceptor, it has good clone generation and an extra block, but if you stack your confusion beam(cant be reflected) its gg unless they have more condi clears. just seems silly for a small evade, 1 root swap to get in. meh probably to each his own. i still prefer sceptor over sword.
5 stars
Questioner gave this build 5 stars • June 2016
There is a weak point at the build. In 1v1 against a druid or a war, the foe does not lose the focus because there is no longer any stealth. So it's easy for the ranger to use the burst of the pets and there is not much way to avoid that. This is also getting a problem in teamfights. There are just a few who can still get away with it, but the missing stealth helps the enemies to stay focused on the right one. The ranger should be mentioned in counter. But the great thing is the ability to nearly travel around the map with the portal and the blink.
5 stars
DCook42 gave this build 5 stars • June 2016
I agree with Dhaos - I have swapped to Scepter and I'm not looking back (which was difficult as I have Bolt and I historically love sword). The block from Scepter 2 has a low CD + clone gen, which combined with shield 4 allows for alot of fight-on-point potential plus the shatter fodder. A well timed Scepter 3 does nice damage as well (and combined with shatters can really stack confusion). I have noticed since changing to scepter, my end of game stats consistently show more [condi] damage. With either sword or scepter, terrific build.
5 stars
Michram gave this build 5 stars • May 2016
Very helpful build.
5 stars
Exciton gave this build 5 stars • March 2016
This build turns out to be pretty strong in current meta. After double rev gets nullified by ESL, this spec seems to be the 5th best choice. Although being potent in most 1v1s, the build really shines with portal play and moa. So it does require a bit more map awareness compared to other specs.
5 stars
TaigaShinyouju gave this build 5 stars • March 2016
Chronophantasma trait is totally usable with other Chronomancer builds, instead of Seize the Moment. Quickness is a boon that can be corrupted.
5 stars
Manumotate gave this build 5 stars • February 2016
- Good sustain - Good damage, you can chain shatter your clones. - Portal and Moa are really powerful. - Powerful mobility with portal and blink.
5 stars
RedDave gave this build 5 stars • February 2016
Well I used to play power mes all the time but its gone now. So this is the best mes build actually :)
5 stars
RainyDreamer gave this build 5 stars • February 2016
This is just an all-around awesome build with powerful offensive, defensive and team utility. I'm usually not a huge fan of condition builds, but the Shatters feel great with the Chronomancer traits. Decent survivability and condition removal. So long as you're methodical about it you can easily fight on points so long as you know when to cut your losses via portal/mobility.
5 stars
Billaboong gave this build 5 stars • February 2016
Best mesmer build available. Gotta watch out for the decap with the Stealth and Invulnerability. Great sustain and condition damage plus team play with Portal. Knowing the kiting spots for Phase Retreat improves the build experience a lot.
5 stars
CGSN gave this build 5 stars • February 2016
Damn, this build got out. I've been running this for a couple of months and the interaction between persistence of memory, shield 4, and mental defense is incredibly powerful and a solid core for any mesmer build. It's very hard to bring down as the double blocks from Shield 4 are nearly always up and they spam an AoE slow attack on your opponents as well. A condition shatter build like this is likely to be the strongest way to exploit the interaction between those traits while outputting solid AoE damage of its own and bringing the ever important portal and moa utilities that a Mesmer provides for the group. EDIT - This build's been nerfed in an insane number of ways since it was originally uploaded. Moa duration almost halved, Shield 4 block duration reduced, Mental Defense CD increased, Defender damage reduction reduced, Persistence of Memory halved. Still a good build since Moa and Portal are utilities that are extremely difficult to replace, but no longer has the blanket effectiveness it once did in its current form.
5 stars
Momc gave this build 5 stars • February 2016
Agreed. I hate playing this but it does feel like the best Mesmer has to offer at the moment. You should add Medic's Feedback as a variant btw
5 stars
Toeofdoom gave this build 5 stars • February 2016
I've played something similar for a while now, it is very effective at keeping point control up in small fights by abusing portal for mobility. It is competitive in 1v1s - if outnumbered it can generally keep 2 people busy for long enough for help to arrive (allowing a 4v3 elsewhere), but cannot bunker a point in such a situation. It survives and feeds shatters using very short echo of memory/mental defense cooldowns. In team fights it has high impact control (moa, aoe diversion and tides of time) and decent damage. Basic usage requires good use of active defenses to survive, especially against unblockable attacks
5 stars
Goruu gave this build 5 stars • February 2016
I hate playing this build, but it got into esportz.
5 stars
Hanz gave this build 5 stars • February 2016
One of the best skirmisher build I've seen in a while. Decent pressure, sustain, mobility, party utility, one of the best duelists and counters revs.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium