Difference between revisions of "Chronomancer - Glamour"

m (set xpac parameter)
(heavy edits, moved back to test)
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| designed for = wvw
 
| designed for = wvw
 
| focus = Support, Utility
 
| focus = Support, Utility
| rating = archived
+
| rating = test
 
| xpac = hot
 
| xpac = hot
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Glamour Chrono is a self-sufficient, offensive frontline support that helps its team with strong offensive utility and boons. It is mainly used in GvG since its power at focusing single targets and securing stomps with {{Skill|Blink}} is much less useful in open field.
+
Glamour Chrono is a self-sufficient, offensive frontline support that helps its team with strong offensive utility in the form of boonrip and CC as well as high {{gw2wiki|Resistance}} application.  
  
 
==Skill Bar==
 
==Skill Bar==
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| healing = Well of Eternity
 
| healing = Well of Eternity
 
| utility1 = Blink
 
| utility1 = Blink
| utility2 = Signet of Inspiration
+
| utility2 = Mimic
 
| utility3 = Null Field
 
| utility3 = Null Field
| elite = Time Warp
+
| elite =
 
}}
 
}}
 
===Weapon Variants===
 
{{Skillbar standard
 
| profession = mesmer
 
| specialization = chronomancer
 
| weapon1 = greatsword
 
}}
 
Staff can be swapped to Greatsword to add burst and ranged damage, but at the cost of survivability and utility. Staff's utility is indispensable in GvG but greatsword is a good option otherwise.
 
  
 
===Skill Variants===
 
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
 +
* In general, drop {{Skill|Mimic}} to add a different utility. With multiple mesmers available to stomp, dropping {{Skill|Blink}} on some is also an option.
 
* {{Skill|Mantra of Concentration}} when additional {{gw2wiki|Stability}} is needed, such as a party with one or no guardians.
 
* {{Skill|Mantra of Concentration}} when additional {{gw2wiki|Stability}} is needed, such as a party with one or no guardians.
 
* {{Skill|Veil}} for stealth access
 
* {{Skill|Veil}} for stealth access
* {{Skill|Arcane Thievery}} very strong tool to focus down single targets.
 
* {{Skill|Feedback}} feedback can be decent option on {{Trait|Temportal Enchanter}} builds.
 
  
 
'''Elite'''
 
'''Elite'''
* {{Skill|Signet of Humility}} For single target focus.
+
* {{Skill|Gravity Well}} Extremely strong AoE CC with a much shorter CD than {{Skill|Time Warp}}. Combos well with {{Skill|Winds of Disenchantment}}
* {{Skill|Gravity Well}} Extremely strong AoE CC with a much shorter CD than {{Skill|Time Warp}}. While it is personal preference between the two on {{Trait|Illusionary Inspiration}} builds, with {{Trait|Temporal Enchanter}} Time Warp becomes significantly stronger.
+
* {{Skill|Time Warp}} Glamour skill that can hit 10 friendlies, giving {{gw2wiki|Resistance}} and {{gw2wiki|Quickness}}. Pulses {{gw2wiki|Slow}} on enemies.
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Inspiration|top|mid|bot}}
 
{{Specialization|Inspiration|top|mid|bot}}
'''Variants'''
 
* {{Trait|Illusionary Inspiration}} II can provide significantly more boons than TE and is less prone to running out of steam in longer fights. Both options are very strong but aim towards different playstyles.
 
 
{{Specialization|Chaos|bot|bot|bot}}
 
{{Specialization|Chaos|bot|bot|bot}}
 
'''Variants'''
 
'''Variants'''
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==Equipment==
 
==Equipment==
 
{{PvE equipment
 
{{PvE equipment
 +
| stats = Minstrel
 
| rarity = Ascended
 
| rarity = Ascended
| stats = Wanderer
+
| runes = 6 Superior Rune of Mercy
| s1w1 = Ascended, Wanderer, Staff, Superior Sigil of Concentration+Superior Sigil of Energy
+
| infusions = 18 Healing WvW Infusion
| s2w1 = Ascended, Wanderer, Sword, Superior Sigil of Concentration
+
| s1w1 = Ascended, Minstrel, Staff, Superior Sigil of Concentration+Superior Sigil of Renewal
| s2w2 = Ascended, Wanderer, Shield, Superior Sigil of Energy
+
| s2w1 = Ascended, Minstrel, Sword, Superior Sigil of Concentration
| Hands = Ascended, Marauder
+
| s2w2 = Ascended, Minstrel, Shield, Superior Sigil of Renewal
| runes = 6 Superior Rune of Durability
 
| amulet = Ascended, Marauder
 
| ring1 = Ascended, Marauder
 
| ring2 = Ascended, Marauder
 
| accessory1 = Ascended, Marauder
 
| accessory2 = Ascended, Marauder
 
| infusions = 18 Mighty WvW Infusion
 
 
}}
 
}}
 
===Variants===
 
'''Stats'''
 
* Swap ''Wanderer's'' to ''Commander's'' and ''Marauder's'' to ''Soldier's'' to gain armor at the cost of effective health and power.
 
* ''Wanderer's'' can be swapped to ''Commander's'' for more damage or ''Minstrel's'' for more defense.
 
* ''Marauder's'' can be swapped to ''Soldier's'' for more defense, ''Berserker's'' for more damage and ''Cleric's'' or ''Nomad's'' for healing and defense.
 
* Boon duration needed is dependent on if you have a revenant keeping {{Skill|Facet of Nature}} up in your party or not.
 
** {{gw2sigil|Superior Sigil of Concentration}}, {{gw2food|Plate of Mussels Gnashblade}} and {{gw2rune|Superior Rune of Durability}} with {{Skill|Facet of Nature}} are enough to cap boon duration. Swap out boon duration gear if you are sure you will have {{Skill|Facet of Nature}}.
 
  
 
==Consumables==
 
==Consumables==
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'''Utility'''
 
'''Utility'''
* {{Utility|Bountiful Sharpening Stone}} Optimal without {{Skill|Facet of Nature}}.
+
* {{Utility|Magnanimous Maintenance Oil}}
* {{Utility|Furious Maintenance Oil}} Optimal with {{Skill|Facet of Nature}}.
 
* {{Utility|Superior Sharpening Stone}} Cheaper option.
 
  
 
==Usage==  
 
==Usage==  
 
'''General'''
 
'''General'''
 
* Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
 
* Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
** Try to split your longer cooldown abilities so you get more usage, generally the elite, {{Skill|Signet of Inspiration}}, {{Skill|Null Field}} and {{Trait|Illusionary Inspiration}}.
+
** Try to split your longer cooldown abilities so you get more usage, generally the elite, {{Skill|Null Field}} and {{Trait|Mimic}}.
 
** Shatter skills can be used inside {{Skill|Continuum Split}} without disrupting the use of other skills
 
** Shatter skills can be used inside {{Skill|Continuum Split}} without disrupting the use of other skills
** Consider usage of {{Skill|Time Warp}} and {{Skill|Signet of Humility}} without {{Skill|Continuum Split}} carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
+
** Consider usage of {{Skill|Time Warp}} without {{Skill|Continuum Split}} carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown. Do not to hesitate to use it when it will have a decisive impact though - it is a very powerful skill.
 
* All of your shatters give a stack of {{gw2wiki|Stability}}, don't be afraid to use them just to keep yourself safe.
 
* All of your shatters give a stack of {{gw2wiki|Stability}}, don't be afraid to use them just to keep yourself safe.
 
* Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
 
* Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
 
* Try to land {{Skill|Well of Eternity}} in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.
 
* Try to land {{Skill|Well of Eternity}} in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.
 +
 +
'''Opening Combo'''
 +
# Start in Sword/Shield
 +
# {{Skill|Tides of Time}}
 +
# {{Skill|Illusionary Leap}}
 +
# Weapon Swap to proc {{sigil|Superior Sigil of Concentration}}
 +
# {{Skill|Phantasmal Warlock}}
 +
# Elite skill.
 +
# In the aftercast of your elite skill, use {{Skill|Continuum Split}}. If executed correctly your elite will be off cooldown when you leave split. If you are having trouble with this due to ping or other factors, use your split just before the cast finishes instead.
 +
# {{Skill|Null Field}}
 +
# {{Skill|Mimic}}
 +
# {{Skill|Well of Eternity}}
 +
# {{Skill|Continuum Split}} ends
 +
# {{Skill|Null Field}}
 +
# {{Skill|Mimic}}
 +
# {{Skill|Null Field}}
 +
# {{Skill|Null Field}}
 +
* During steps 8-10 you should cast all of your shatter skills (other than {{Skill|Continuum Split}}), if you have difficulty using all of them, make sure to at least use {{Skill|Distortion}}.
  
 
'''Sword/Shield'''
 
'''Sword/Shield'''
* {{Skill|Blurred Frenzy}} isn't only for dealing damage - it's your second, short CD {{Skill|Distortion}} which can be handy when you are expecting a burst but ran out of dodges.
+
* {{Skill|Blurred Frenzy}} is your second, short CD {{Skill|Distortion}} which can be handy when you are expecting a burst but ran out of dodges.
* The chain skill of {{Skill|Illusionary Leap}}, {{Skill|Swap}} is one of your key skills. You can {{gw2wiki|Immobilize}} the target so he can't dodge your burst - the shorter version is simply using the '''Swap''' {{to}} '''Blurred Frenzy''' {{to}} '''Mind Wrack''' combo.
+
* Use the chain skill of {{Skill|Illusionary Leap}}, {{Skill|Swap}} to lock down focus targets for your group. Be careful of it putting you in a bad position however, be ready to dodge quickly after casting or in some situations ignore the skill.
 
* Don't be afraid to hold on to {{Skill|Deja Vu}} if it isn't immediately needed, you have 10 seconds until the buff expires.
 
* Don't be afraid to hold on to {{Skill|Deja Vu}} if it isn't immediately needed, you have 10 seconds until the buff expires.
 
* {{Skill|Tides of Time}} has no target cap and hits both allies and enemies.
 
* {{Skill|Tides of Time}} has no target cap and hits both allies and enemies.
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* {{Skill|Chaos Storm}} can be used on downed players to fish for interrupts on stomps and rezzes.
 
* {{Skill|Chaos Storm}} can be used on downed players to fish for interrupts on stomps and rezzes.
 
* {{Skill|Phase Retreat}} can be combined with {{Skill|Blink}} to safely finish downed players. Use {{Skill|Phase Retreat}} after starting the stomp then just before the cast time finishes use {{Skill|Blink}} to move back to the downed player.
 
* {{Skill|Phase Retreat}} can be combined with {{Skill|Blink}} to safely finish downed players. Use {{Skill|Phase Retreat}} after starting the stomp then just before the cast time finishes use {{Skill|Blink}} to move back to the downed player.
 
'''Greatsword'''
 
* Use {{Skill|Mirror Blade}} and {{Skill|Mind Wrack}} as your clone appears, immediately followed by a {{Skill|Mind Stab}}.
 
** Try to stand close to your target for maximum damage.
 
* Use {{Skill|Illusionary Wave}} as an interrupt, especially to protect friendly downs and secure enemy downs.
 
 
==Gameplay Videos==
 
* {{YouTube|c8q2zZYxWTA|[Ash] Mental}}
 
* {{YouTube|H5d35KM2PJI|[BoRP] Arete}}
 
* {{YouTube|uXYiYoGwGK4|[iN] Skai}}
 

Revision as of 14:56, 1 November 2017

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This is a test build. You may Comment, Discuss, and Rate it.

Focused on: SupportUtility.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Glamour Chrono is a self-sufficient, offensive frontline support that helps its team with strong offensive utility in the form of boonrip and CC as well as high Resistance Resistance application.

Skill Bar

Sword/ShieldHealingUtilityElite
Staff

Skill Variants

Utility

  • In general, drop to add a different utility. With multiple mesmers available to stomp, dropping on some is also an option.
  • when additional Stability Stability is needed, such as a party with one or no guardians.
  • for stealth access

Elite

  • Extremely strong AoE CC with a much shorter CD than . Combos well with
  • Glamour skill that can hit 10 friendlies, giving Resistance Resistance and Quickness Quickness. Pulses Slow Slow on enemies.

Specializations


Variants

  • Can't find such trait "Mirror of Anguish"! Please refer to our trait index If not using Staff.


Variants

  • Both of your adept traits are about equally useful, personal preference.

Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
Minstrel stat icon.png
6x
Superior Rune of Mercy
18x
Healing WvW Infusion

Consumables

Food

  • .

Utility

Usage

General

  • Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split your longer cooldown abilities so you get more usage, generally the elite, and Can't find such trait "Mimic"! Please refer to our trait index.
    • Shatter skills can be used inside without disrupting the use of other skills
    • Consider usage of without carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown. Do not to hesitate to use it when it will have a decisive impact though - it is a very powerful skill.
  • All of your shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
  • Try to land in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.

Opening Combo

  1. Start in Sword/Shield
  2. Weapon Swap to proc
  3. Elite skill.
  4. In the aftercast of your elite skill, use . If executed correctly your elite will be off cooldown when you leave split. If you are having trouble with this due to ping or other factors, use your split just before the cast finishes instead.
  5. ends
  • During steps 8-10 you should cast all of your shatter skills (other than ), if you have difficulty using all of them, make sure to at least use .

Sword/Shield

  • is your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
  • Use the chain skill of , to lock down focus targets for your group. Be careful of it putting you in a bad position however, be ready to dodge quickly after casting or in some situations ignore the skill.
  • Don't be afraid to hold on to if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies.

Staff

  • Make use of the About Face keybinding to forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with to safely finish downed players. Use after starting the stomp then just before the cast time finishes use to move back to the downed player.
Build rating - 3 stars
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4 Ratings
0 stars
Dekong gave this build 0 stars June 2018

Glamour is a lazy Boonshare Chrono build. Only thing it offers that the other doesn't it's the access to Superspeed.

Boonshare chrono is way better.

0 stars
Freya gave this build 0 stars June 2018

I see no value in this build compared to the one in meta section. Even the boonstrips that made this usable for a short while are nerfed.

Focus is simply better than staff. Blink is not needed on minstrel. Mimic for null field is definetly not worth instead of signet.

If anything this can be presented thourgh variation choices in the other mesmer build.

5 stars
Xivor gave this build 5 stars November 2017

Glamours are making a slow return after boon stripping is making SoI less useful and the resistance spam of the glamour build counters the condi meta fairly decently. Good support, strong boonstrip, strong resistance uptime. Provides alacrity and quickness to buff allies, while remaining durable. Distortion share = win when used properly.

UPDATE - 20180617

Since I last voted, the Chronomancer has gone through some changes. Distortion share was removed, and the meta has shifted a bit. I am reducing my vote to GOOD to compensate. The current meta build has been refined from the one that was up when this build was first created, and the curated meta build is superior.

1 More Rating
5 stars
Arete gave this build 5 stars November 2017

Very strong build with excellent personal defensive cooldowns making it fairly easy to play. Has the highest burst Resistance output of any build as well as massive boonrip pressure and cleansing, but runs out of steam in longer fights so usually only a great option for GvG. Uniquely suited to blink stomping and rezzing compared to other classes.