Chronomancer - Mantra Healer (2017)

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The community gave this build a rating, making it top-tier: Great.

Focused on: SupportUtilityHealing.

Designed for:


Overview

Mantra Healer chrono relies on to bring massive group healing while supporting the group with the boonshare of , keeping up quickness among other boons.

Skill Bar

Sword/ShieldHealingUtilityElite
Staff

Weapon Variants

Weapon
Healing
Utility
Elite
Temporal Curtain
¼Activation.png
25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
Swiftness.pngSwiftness (1s): 33% Movement Speed
Crippled.pngCrippled (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.pngDamage (12x): 1,212
Targets.pngNumber of Targets: 3
Range.pngRange: 1,200

Swap staff to an offhand focus if you feel the pull is more valuable than the staff skillset. Equipping a mainhand weapon with it is unnecessary, the Sword from the Sword/Shield set will automatically be used.

Skill Variants

Heal

  • Less overall healing but procs much more often for additional condi clear.

Utility

  • for larger scale fights or when there is absolutely no other stealth access
  • portal gives very strong utility in open field but requires coordination and a team playing around the skill.
  • AoE Stability Stability and a mantra

Elite

  • Good squad damage boost and AoE soft CC Slow Slow.
  • For single target focus.

Specializations


Variants

  • Can't find such trait "Mirror of Anguish"! Please refer to our trait index If not using Staff.


Variants

  • Both of your adept traits are about equally useful, personal preference.

Variants

Swap Chaos to Domination if you don't need the boons from

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Minstrel's
Superior Sigil of Water Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Sigil of Transference Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Second Weapon Set
  • Main Hand
Sword
Stats: Minstrel's
Superior Sigil of Benevolence Superior Sigil of Benevolence
Superior Sigil of Benevolence.pngSuperior Sigil of Benevolence
Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player.
  • Off Hand
Shield
Stats: Minstrel's
Superior Sigil of Transference Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Armor
  • Head
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Shoulders
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Chest
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Hands
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Legs
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Feet
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)


Accessories
  • Amulet
Stats: Minstrel's
  • Ring 1
Stats: Minstrel's
  • Ring 2
Stats: Minstrel's
  • Earring 1
Stats: Minstrel's
  • Earring 2
Stats: Minstrel's
  • Back
Stats: Minstrel's

Infusions

  • 18x
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords

Variants

Sigil

  • Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    if you don't have consistent access to

Runes

  • Superior Rune of the Revenant Superior Rune of the Revenant
    Superior Rune of the Revenant.pngSuperior Rune of the Revenant
    (1): +8 to All Stats (2): +10 to All Stats (3): +12 to All Stats (4): +14 to All Stats (5): +16 to All Stats (6): Gain 2 seconds of resistance when you use a heal skill. (Cooldown: 10 seconds)
    very strong option with
  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable

Utility

  • Magnanimous Tuning Crystal Magnanimous Tuning Crystal
    Magnanimous Tuning Crystal.pngMagnanimous Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your VitalityGain Condition Damage equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

General

  • The build relies on proccing frequently. Cast as often as possible, try to fit your other skills in the time when you are using up the charges since casting Power Spike does not interrupt other skill casts.
  • Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split your longer cooldown abilities so you get more usage, generally the elite, , and .
    • Shatter skills can be used inside without disrupting the use of other skills
    • Consider usage of and without carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
  • All of your shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
  • Try to land in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.

Sword/Shield

  • isn't only for dealing damage - it's your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of , is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo.
  • Don't be afraid to hold on to if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies.

Staff

  • Make use of the About Face keybinding to forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with to safely finish downed players. Use after starting the stomp then just before the cast time finishes use to move back to the downed player.
Build rating - 5 stars
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2 Ratings
5 stars
Deficit Owl gave this build 5 stars March 2017

Very powerful and underused build. With full minstrels and monk runes with rice balls this build heals for 5k+ with every mantra proc. Also, Power cleanse works very well with the heal mantra, bringing good group condition cleanse on a relatively short cooldown. The stability from Mantra of Concentration makes an individual running this build have the option to sit comfortably in a party with one guard, supplementing that guardians stability application with their own from shares and mantra of concentration. With Healing Prism, Regen, and Mantra procs, this build is a powerful healer that could very well replace any of the current popular healers if one were looking for unique support in the form of boons/etc. I would recommend taking a sword mainhand with focus/shield offhands and putting concentration on the sword with transference on the off hands to guarantee boon duration when you need to share.

5 stars
Chuichui gave this build 5 stars March 2017

I've been testing this build these weeks using Duels instead of Chaos.

Although the healing is not as potent as that of a druid or that of a revenant, it does give a fairly constant support. With Harmonius Mantras and Mantra of Recovery, Mantra of Resolve in addition to the MoP, a very good condition cleaning is achieved