Difference between revisions of "Chronomancer - Phantasmal Duelist"

(I'm prolly gonna have to redo them all again with the August patch but oh well)
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This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent 20~ {{Tooltip|Might}}, {{Tooltip|Fury}}, and {{Tooltip|Quickness}} with 0 boon duration, thanks to the Illusions trait line.
 
This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent 20~ {{Tooltip|Might}}, {{Tooltip|Fury}}, and {{Tooltip|Quickness}} with 0 boon duration, thanks to the Illusions trait line.
 
'''''This build and its gear have been updated for the 28th July 2022 patch.'''''
 
  
 
==Template Code==
 
==Template Code==

Revision as of 18:04, 24 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Defense

Designed for: Open WorldOpen World General and Open World Solo

Expansions required: Heart of Thorns builds

This build was last updated on July 24, 2022 and is up to date for the June 30, 2022 game patch.

Overview

Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.

This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent 20~ Might Might, Fury Fury, and Quickness Quickness with 0 boon duration, thanks to the Illusions trait line.

Template Code

[&DQcBHRgaKDUjDyMPzxJpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Sword/Sword
X/Focus
Utility

Weapon Variants

You can replace the focus with other weapons:

  • Greatsword - Strongest ranged option
  • Shield - allows you to block
  • Torch - access to stealth
  • Pistol - higher burst but less utility

Skill Variants

Utility skill

If you want/need to use other skills, replace Mantra of Pain. Phantasmal Disenchanter and Mirror Images are key to the build.

  • - very strong defensive utility that provides blocks and a stunbreak.
  • - condition cleanse for yourself and nearby allies.
  • - projectile reflection.
  • - mobility + stunbreak.
  • - personal stunbreak and AoE stability.
  • - defensive option with some CC.

Elite skill

  • - mob packing and great but delayed cc
  • - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast.

Specializations

  • - group quickness uptime at a cost of personal DPS.
  • - good option in very, very long fights if you have external Alacrity Alacrity application.

Domination

Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness Quickness and Might Might.

  • - for higher clone generation if using greatsword


Equipment

This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 60% critical chance. With Fury Fury and you reach 100% critical chance.
  • Alternatively, use full Berserker stats Berserker stats gear with , and for 59,1% critical chance, reaching 99,1% with fury and Danger Time.
    • This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health.
  • - budget DPS sigil, replaces Impact.
  • - Use on a Greatsword to aide in Tagging in zergs.
  • - very strong defensive sigil.
  • Do not use because Phantasms and Clones do not gain the extra crit chance.

Open-world equipment

If you can afford the luxury of a gear set tailored for open world and want more defense, use the following:

Head
Dragon
Shoulders
Marauder
Chest
Dragon
Hands
Marauder
Legs
Dragon
Feet
Marauder
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Dragon
Ring
Marauder
Ring
Dragon
Sword
Dragon
Sword
Dragon
Sigil
Sigil
Focus
Dragon
Sigil
Rune
x6


  • This gear set deals slightly less damage but provides about 50% more health, and 59,76% crit chance, reaching 99,76% with and Fury Fury.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - ascended food
  • , , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps

Usage

Continuum Split and Time Warp

is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.

This extremely powerful skill is used to spam your phantasms and sourcess of quickness.

  1. Generate 3 clones with and .
  2. Use and Shatter near the end of the cast time of Time Warp.
  3. Use your phantasm skills.
  4. Reset your Phantasm skills with .
  5. Cast your Phantasm skills again.

Thus, when the split ends, the phantasms you used, Signet of the Ether, and Time Warp, will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so due to , it is recomended to only use Time Warp during Continuum Split.

Damage

The following is a general priority of which skill to use.

  1. with 3 clones.
  2. Fill with auto-attacks; try not to interrupt them as the last attack, , deals a lot of damage.

Rotation

The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again.

Opening rotation

Against durable enemies like meta event bosses, try to start the fight with this rotation:

Start on Sword/Focus.

  1. Weapon swap Weapon swap
  2. - enter near the end of the cast of this skill.
  3. - should end during this cast.
  4. Weapon swap Weapon swap
  5. Proceed to Loop rotation
Loop rotation

The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with and auto attacks but never interrupt the chain as the damage is heavily loaded into .

  1. Weapon swap Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
  2. Weapon swap Weapon swap
  3. Repeat
  • Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
  • If Slow uptime is low, you can use inside your Continuum Split.

Defense

  • dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
  • is a block.
  • If you need condition cleanse, slot .
  • Let your clones and phantasms tank for you when needed.

Crowd Control

  • - knocdown, pull, and float.
  • - daze.
  • - daze.
  • - pull.
  • You can use any of the above in to get a free cast of the skill without it going on cooldown.

Video examples

Phantasmal Defender helps cc the boss. It is possible to squeeze Defender inside the Continuum Split rotation, but the timing is very tight, I was unable to in this example. Shield helps blocking this boss' dangerous attacks and has nice CC. Thanks to shield 4, sword 4, sword 2, and normal evades, the boss only hit me with one attack, which was not worth evading because I was in the middle of spamming my phantasms and was going to use my heal skill shortly after anyway.

Feedback makes the archers shoot themselves to death. The boss has a devastating melee dagger combo which is why I'm always hanging back, letting my illusions tank, and only engage in melee when the boss is using the bow or is stunned.

Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. Otherwise, Bouncing Mushrooms can also take us to safety.


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Warming Hearth gave this build 5 stars • June 2022
The best chronomancer build for open world. With great damage, utility, crowd control, and boon generation. Definitely not easy to learn, but very rewarding once mastered. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation.
5 stars
Linera gave this build 5 stars • January 2021
An incredibly fun and satisfying build to play. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While it has low burst, its DPS is very high. A very high skill ceiling is the only thing keeping this build from being top tier.

Comments

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