Difference between revisions of "Chronomancer - Power DPS"

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| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = good
+
| rating = Good
| focus = Strike Damage
+
| focus = Direct Damage
 +
| xpac = hot
 
| meta =  
 
| meta =  
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own {{tooltip|Fury}} and some {{tooltip|Alacrity}}, and even remove boons.  
+
A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to [[Build:Virtuoso - Power DPS]], power chronomancer is much harder to play while dealing less damage overall, so it's a very niche build.
 +
 
 +
This build requires practice and mastery to make the most out of {{Skill|Continuum Split}}. In addition, it has very good Crowd Control, utility, and versatility, and provides 50% {{tooltip|Fury}} to its subgroup and a little {{Tooltip|Alacrity}} to itself.  
  
This build greatly benefits from a high uptime of {{tooltip|Slow}} on your target. {{Skill|Time Warp}}, {{skill|Time Sink}} and general crowd control through {{Trait|Delayed Reactions}} contribute to a decent slow uptime.
 
  
  
Line 20: Line 22:
 
| weapon1 = sword
 
| weapon1 = sword
 
| weapon2 = sword
 
| weapon2 = sword
| weapon3 = x
+
| weapon3 = greatsword
| weapon4 = focus
+
| weapon4 =  
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
 
| utility1 = Mantra of Pain
 
| utility1 = Mantra of Pain
| utility2 = Mirror Images
+
| utility2 = Well of Calamity
 
| utility3 = Phantasmal Disenchanter
 
| utility3 = Phantasmal Disenchanter
| elite = Time Warp
+
| elite = Gravity Well
 
}}
 
}}
 
 
===Weapon Variants===
 
* Pistol: can replace focus when there are too many adds, since the Phantasmal Warden from focus attacks random targets in range.
 
  
 
===Skill Variants===
 
===Skill Variants===
*{{Skill|Phantasmal Defender}} instead of {{Skill|Phantasmal Disenchanter}} if your target has more boons than can be removed.
 
*{{Skill|Gravity Well}} instead of  {{Skill|Time Warp}} for more CC, but you will lose a big source of Slow.
 
 
*{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown.
 
*{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown.
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other.
+
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.
 +
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcBHQoaKDUjDyMPaQFpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
 
==Specializations==
 
==Specializations==
 +
{{Specialization|Domination|top|mid|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
{{Specialization|Domination|mid|mid|top}}
+
{{Specialization|Chronomancer|mid|bot|bot}}
{{Specialization|Chronomancer|top|top|bot}}
 
  
===Specialization Variants===
 
* {{Trait|Time Catches Up}} extremely situational, if the boss already has 100% {{Tooltip|Slow}} uptime.
 
* {{Trait|Improved Alacrity}} on encounters where {{tooltip|Slow}} uptime is too low (~30% or less).
 
  
===Illusions===
+
===Trait Variants===
If your group has terrible boon uptime and you are barely getting {{Tooltip|Quickness}} and {{Tooltip|Might}}, you can replace Domination for Illusions. This is obviously a DPS loss, but you lose even more dps if you don't have those 2 key boons.
+
* {{Trait|Delayed Reactions}} - if extra CC is needed
{{Specialization|Illusions|mid|mid|top|variant=y}}
+
 
  
  
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| stats = Berserker
 
| stats = Berserker
 
| weight = Light
 
| weight = Light
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| weapon2 = Sword
| weapon4 = Focus
+
| weapon3 = Greatsword
 +
| weapon4 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
 +
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Impact
 
| sigil4 = Superior Sigil of Impact
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
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<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =  
 
| head =  
| shoulders =
+
| shoulders =  
 
| chest =
 
| chest =
 
| hands =
 
| hands =
| legs = Assassin
+
| legs = Assassin
| feet = Assassin
+
| feet =  
| backpiece =
+
| backpiece =  
| accessory1 = Assassin
+
| accessory1 = Assassin
 
| accessory2 =  Assassin
 
| accessory2 =  Assassin
 
| amulet =
 
| amulet =
| ring1 = Assassin
+
| ring1 = Assassin
| ring2 =  Assassin
+
| ring2 =   
 
}}
 
}}
* This set provides exactly 60% critical chance. With {{Tooltip|Fury}} and {{Trait|Danger Time}} you reach 100% critical chance.
+
 
* Alternatively, use full {{Tooltip|Berserker stats}} gear with {{Rune|Superior Rune of the Eagle}}, {{Sigil|Superior Sigil of Force}} and {{Sigil|Superior Sigil of Impact}} for 59,1% critical chance, reaching 99,1% with fury and Danger Time.
+
* This set provides exactly 75% critical chance with {{Food|Plate of Truffle Steak}}, reaching 100% with {{Tooltip|Fury}}.
** This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health.
+
 
  
 
===Equipment Variants===
 
===Equipment Variants===
====Danger Time accuracy====
+
On encounters, such as most raids, where {{Sigil|Superior Sigil of Impact}} does not gain bonus damage, taking a {{Sigil|Superior Sigil of Accuracy}} and swapping all gear to {{tooltip|Berserker stats}} will be slightly higher damage.
As your illusions do not gain the benefits of your {{Sigil|Superior Sigil of Accuracy}}, the variant below is more subject to RNG and will have a lower burst for players that are able to perform the illusion-heavy continuum split opener. It is easier to gear and should provide high long-term DPS
 
{{PvE equipment
 
| stats = Berserker
 
| weight = Light
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| weapon4 = Sword
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil4 = Superior Sigil of Accuracy
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 14
 
| infusion2 = Precise +9 Agony Infusion
 
| infusion2-qt = 4
 
<!-- Custom stats -->
 
| head =
 
| shoulders =
 
| chest =
 
| hands =
 
| legs = Assassin
 
| feet =
 
| backpiece =
 
| accessory1 =
 
| accessory2 =
 
| amulet =
 
| ring1 =
 
| ring2 =
 
}}
 
  
* If you do not have stat infusions, switch one accessory to {{tooltip|Assassin stats}}.
 
  
====Improved Alacrity====
 
If running with {{Trait|Improved Alacrity}} because {{Tooltip|Slow}} uptime is extremely low, use the following gear.
 
{{PvE equipment
 
| stats = Berserker
 
| weight = Light
 
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon4 = Focus
 
| sigil4 = Superior Sigil of Accuracy
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| shoulders = Assassin
 
| hands = Assassin
 
| feet = Assassin
 
| backpiece = Assassin
 
| variant = yes
 
}}
 
* Only a single mainhand sword is required
 
  
 +
==Consumables==
  
==Consumables==
 
 
'''Food'''
 
'''Food'''
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}
+
* {{Food|Plate of Peppercorn-Spiced Coq Au Vin}} / {{Food|Plate of Coq Au Vin with Salsa}}
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
+
* {{Food|Plate of Truffle Steak}}
 +
 
  
 
'''Utility'''
 
'''Utility'''
* {{Utility|Superior Sharpening Stone}}
+
* {{Utility|Furious Sharpening Stone}}
 +
 
  
  
 
==Usage==
 
==Usage==
The goal of the rotation is to use {{Skill|Signet of the Ether}} and {{Skill|Continuum Split}} to cast your phantasm 4 times in short succession. This is achieved by casting your phantasms inside Continuum Split, casting them again thanks to Signet of the Ether, and repeating this process after Continuum Split ends.
 
  
==== Opening burst ====
+
===Rotation===
Start on Sword/Focus.
+
Power chronomancer has a very complex rotation. Due to {{Trait|Improved Alacrity}}, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.
# {{Skill|Phantasmal Warden}}
+
 
# {{Skill|Mirror Images}}
+
<big>'''Opener'''</big>
# {{tooltip|Weapon swap}}
+
 
# {{Skill|Phantasmal Swordsman}} {{to}} enter {{Skill|Continuum Split}} at the end the cast of this skill.
+
Start on Greatsword.
# {{Skill|Time Warp}} (if using Time Warp)
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Illusionary Leap}} {{to}} {{Skill|Signet of the Ether}} to cancel the aftercast of Illusionary Leap.  
 
# {{Skill|Phantasmal Swordsman}} and begin casting the 2 charges of {{Skill|Mantra of Pain}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Blurred Frenzy}} - {{Skill|Continuum Split}} should end during Blurred Frenzy.
 
# {{Skill|Phantasmal Swordsman}} and begin casting the 2 charges of {{Skill|Mantra of Pain}}
 
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Tooltip|Weapon swap}}
 +
# {{Skill|Blurred Frenzy}}
 +
# {{Skill|Illusionary Leap}}
 +
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}.
 +
# {{Skill|Signet of the Ether}} try to use it right when the Swordsman spawns to cancel the aftercast animation.
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Phantasmal Disenchanter}} and {{Skill|Split Second}}
 +
# {{Skill|Gravity Well}}
 +
# {{Skill|Blurred Frenzy}}. If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 +
# {{Tooltip|Weapon swap}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}} followed by {{Skill|Split Second}}
 +
# {{Skill|Mind Stab}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Gravity Well}} (if using Gravity Well) {{to}} {{tooltip|Weapon swap}} to cancel the aftercast of Gravity Well.
 
# {{Skill|Phantasmal Warden}}
 
# Proceed to Loop rotation
 
  
====Loop====
 
This is a simplified loop rotation, you should use {{Skill|Mirror Images}} and {{Skill|Illusionary Leap}} when needed to spawn 3 clones and shatter them with {{Skill|Split Second}}.
 
  
Fill the gaps with auto attacks. Try to not interrupt your auto attack chain as the damage is heavily loaded into {{Skill|Mind Spike}}.
+
<big>'''Loop'''</big>
# {{Skill|Phantasmal Warden}}
+
 
# {{Skill|Blurred Frenzy}}
+
After the opener, you follow this loop:
# {{Skill|Blurred Frenzy}} {{to}} {{tooltip|Weapon swap}} to cancel the aftercast of Blurred Frenzy.
+
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}, and you will use {{Skill|Phantasmal Disenchanter}} in between. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because most of the damage comes from the final strike {{Skill|Mind Spike}}.
# {{Skill|Phantasmal Swordsman}}
+
* When you swap to greatword, you use {{Skill|Phantasmal Berserker}} 3 times thanks to {{Skill|Signet of the Ether}}, and {{Skill|Phantasmal Disenchanter}} once, while using your greatsword damage skills in between.
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Blurred Frenzy}}
+
# {{Skill|Mirror Blade}}
# {{Skill|Phantasmal Swordsman}}
+
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Tooltip|Weapon swap}}
 +
 
 +
* Use {{Skill|Well of Calamity}} off cooldown.
 +
* {{Skill|Gravity Well}} should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
 +
* If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
 +
** If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
 +
** If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.
 +
 
 +
 
 +
<big>'''Continuum Split'''</big>
 +
 
 +
When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your {{Skill|Signet of the Ether}} to cast your phantasms twice inside the split, and twice outside of it, and Well of Calamity Twice.
 +
# {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Continuum Split}}
 +
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Gravity Well}} {{to}} {{Skill|Split Second}}
 +
# {{Skill|Mirror Blade}} and Continuum Split ends during its cast.
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Signet of the Ether}} {{to}} {{Skill|Split Second}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Tooltip|Weapon swap}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{tooltip|Weapon swap}}
+
# {{Skill|Blurred Frenzy}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Well of Calamity}}
# Repeat from step 1
+
# Continue with the priority.
 +
 
 +
 
 +
[https://youtu.be/YfEK5GyAIL4 Video example]
  
As the fight progresses, you will have to think whether it would be better to cast Continuum Split right off cooldown during the focus set rotation, or delay it briefly until you swap to sword. If the boss is going to die or phase soon, don't delay CS. If the boss is not going to phase/die, or is going to phase very soon, delay CS until you swap to sword or until the boss phases in again.
 
  
 
===Crowd Control===
 
===Crowd Control===
Line 209: Line 198:
 
* {{Skill|Time Sink}}
 
* {{Skill|Time Sink}}
 
* {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}}
 
* {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}}
* {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}}
+
* {{Skill|Illusionary Wave}}
* Your CC will also Slow thanks to {{Trait|Delayed Reactions}}, with an internal cooldown of 3 seconds
+
 
  
 
===Notes===
 
===Notes===
* Fill gaps in between skills listed in the rotation with auto-attack chains and Blurred Frenzy.
+
* Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}.
 
* Use {{Skill|Split Second}} whenever you have 3 clones up.
 
* Use {{Skill|Split Second}} whenever you have 3 clones up.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
* {{skill|Blurred Frenzy}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
 
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
* You can use {{Skill|Temporal Curtain}} {{Skill|Into the Void}} to pull adds onto the boss if needed.
+
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge.
* {{Skill|Mantra of Pain}} should be cast as soon as there is a charge available.
+
* Try to flank (attack from behind or the side) whenever possible to make use of your {{Rune|Superior Rune of the Thief}}.
* In the initial burst inside Continuum Split, slightly delay {{Skill|Mantra of Pain}} to first get some stacks of {{Trait|Fencer's Finesse}}, but ensure you can still cast it twice inside the Split.
+
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
* If the boss does not have Slow, it might be worth to cast {{skill|Illusionary Riposte}} {{skill|Counter Blade}} to daze the enemy and trigger {{trait|Delayed Reactions}} to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using {{skill|Blurred Frenzy}} and {{skill|Mind Spike}}).
+
* {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.
 +
* As you master this class, you can start considering some more advanced tips and tricks:
 +
** {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of {{Skill|Phantasmal Swordsman}}, but make sure to not interrupt yourself with these skills. You can use them, or weapon stow, to cancel the aftercast animation of {{Skill|Illusionary Leap}}, which can be cancelled almost instantly, or {{Skill|Blurred Frenzy}}, which can be stowed after the final strik.
 +
** When on gretsword, if you already have 3 clones as {{Skill|Split Second}} is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with {{Skill|Split Second}}, then shatter those phantasms (after they become clones) with {{Skill|Rewinder}}, because you will have 3 clones up again through {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}} by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying {{Skill|Split Second}} by even 1 second, or not having 3 clones ready for it, would be terrible.
 +
** {{Skill|Well of Calamity}} has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.

Revision as of 00:51, 2 October 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on October 02, 2022 and is up to date for the February 27, 2024 patch.

Overview

A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to Build:Virtuoso - Power DPS, power chronomancer is much harder to play while dealing less damage overall, so it's a very niche build.

This build requires practice and mastery to make the most out of . In addition, it has very good Crowd Control, utility, and versatility, and provides 50% Fury Fury to its subgroup and a little Alacrity Alacrity to itself.


Skill Bar

Sword/Sword
Greatsword
Utility

Skill Variants

  • if extra CC is required. Be aware of the long cooldown.

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like , , or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.


Template Code

[&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • - if extra CC is needed


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 75% critical chance with , reaching 100% with Fury Fury.


Equipment Variants

On encounters, such as most raids, where does not gain bonus damage, taking a and swapping all gear to Berserker stats Berserker stats will be slightly higher damage.


Consumables

Food

  • /


Utility


Usage

Rotation

Power chronomancer has a very complex rotation. Due to , your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.

Opener

Start on Greatsword.

  1. Weapon swap Weapon swap
  2. at the very end of the cast time of the Swordsman and start spamming .
  3. try to use it right when the Swordsman spawns to cancel the aftercast animation.
  4. and
  5. . If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
  6. Weapon swap Weapon swap
  7. followed by


Loop

After the opener, you follow this loop:

  • When you swap to sword, the first and last skill before you swap again is , and you will use in between. Fill the gaps with and never interrupt your auto attack chain because most of the damage comes from the final strike .
  • When you swap to greatword, you use 3 times thanks to , and once, while using your greatsword damage skills in between.
  1. Weapon swap Weapon swap
  • Use off cooldown.
  • should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
  • If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
    • If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
    • If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.


Continuum Split

When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your to cast your phantasms twice inside the split, and twice outside of it, and Well of Calamity Twice.

  1. and Continuum Split ends during its cast.
  2. Weapon swap Weapon swap
  3. Continue with the priority.


Video example


Crowd Control


Notes

  • Essentially, you use all your skills except and .
  • Use whenever you have 3 clones up.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • Save clones to shatter with if you will need to CC in the immediate future.
  • After the opener, use anytime it gets a charge.
  • Try to flank (attack from behind or the side) whenever possible to make use of your .
  • Don't worry too much if you were unable to fit inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
  • provides enough Alacrity Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.
  • As you master this class, you can start considering some more advanced tips and tricks:
    • , and will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of , but make sure to not interrupt yourself with these skills. You can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strik.
    • When on gretsword, if you already have 3 clones as is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with , then shatter those phantasms (after they become clones) with , because you will have 3 clones up again through and by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying by even 1 second, or not having 3 clones ready for it, would be terrible.
    • has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.


Ratings

This build has a rating of 4 stars based on 5 votes.
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3 stars
OfficerAndyGentleman gave this build 3 stars • November 2022
Recent weapon buffs have made power chrono viable once more, but it's harder, easier to interrupt and deals less damage than virtuoso, so very difficult to recommend to anyone but chrono fans.
4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10

Comments

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