Difference between revisions of "Chronomancer - Power DPS"

(updated for 2nd August)
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# {{Skill|Blurred Frenzy}}
 
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Illusionary Leap}}
 
# {{Skill|Illusionary Leap}}
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman.
+
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}.
# {{Skill|Well of Calamity}} and start spamming {{Skill|Mantra of Pain}}.
+
# {{Skill|Well of Calamity}}  
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Gravity Well}} and {{Skill|Split Second}}
+
# {{Skill|Gravity Well}} and {{Skill|Split Second}}  
# {{Skill|Blurred Frenzy}} Continuum Split ends during this cast, if you were succesful following this very tigth rotation, Gravity Well is off cooldown.
+
# {{Skill|Blurred Frenzy}}. If you were succesful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Well of Calamity}}
 
# {{Skill|Well of Calamity}}
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====Loop====
 
====Loop====
 
The loop revolves around the following priority.
 
The loop revolves around the following priority.
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Berserker}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}.
+
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}.
 
* When you swap to greatword, follow this rotation filling the gaps with the auto attack {{Skill|Spatial Surge}}.
 
* When you swap to greatword, follow this rotation filling the gaps with the auto attack {{Skill|Spatial Surge}}.
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
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* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
* After the opener, {{Skill|Mantra of Pain}} should be anytime there is a charge available.
+
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge.
 
* You will need to flank (attack from behind or the side) at least for 40% of the figth to make use of your {{Rune|Superior Rune of the Thief}}.
 
* You will need to flank (attack from behind or the side) at least for 40% of the figth to make use of your {{Rune|Superior Rune of the Thief}}.
* {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last skill inside the split, so that it is off cooldown after the split.
+
* {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. You can take advantage of this to cancel aftercast animations. These animation cancels are important to succesfully execute the Continuum Split opener.
 
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
 
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.

Revision as of 00:06, 30 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

This build was last updated on July 30, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own Fury Fury and some Alacrity Alacrity, and even remove boons.


Skill Bar

Sword/Sword
Greatsword
Utility


Skill Variants

  • instead of if your target has more boons than can be removed.
  • if extra CC is required. Be aware of the long cooldown.

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like , , or other.


Template Code

[&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Specialization Variants

  • - if extra CC is needed


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Berserker
Amulet
Berserker
Ring
Assassin
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 75% critical chance with , reaching 100% with Fury Fury.


Consumables

Food

  • /

Utility


Usage

Your most important skills are , , and .

Opening

Start on Greatsword.

  1. Weapon swap Weapon swap
  2. at the very end of the cast time of the Swordsman and start spamming .
  3. and
  4. . If you were succesful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
  5. Weapon swap Weapon swap
  6. and

Loop

The loop revolves around the following priority.

  • When you swap to sword, the first and last skill before you swap again is . Fill the gaps with and never interrupt your auto attack chain because the most of the damage comes from the final strike .
  • When you swap to greatword, follow this rotation filling the gaps with the auto attack .
  1. Weapon swap Weapon swap
  • Use and off cooldown.


Continuum Split

When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.

  1. and Continuum Split ends.
  2. Weapon swap Weapon swap
  3. Continue with the priority.

Video example Please note this video is from before the buffs to chronomancer in 02 August 2022.


Crowd Control


Notes

  • Essentially, you use all your skills except and
  • Use whenever you have 3 clones up and when Split Second is on cooldown and you know that you will have 3 clones again by the time Split Second comes off cooldown. Alternatively, just ignore Rewinder for a 2% dps loss.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • Save clones to shatter with if you will need to CC in the immediate future.
  • After the opener, use anytime it gets a charge.
  • You will need to flank (attack from behind or the side) at least for 40% of the figth to make use of your .
  • , and will interrupt your current skill cast. You can take advantage of this to cancel aftercast animations. These animation cancels are important to succesfully execute the Continuum Split opener.
  • Don't worry too much if you were unable to fit inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.


Ratings

This build has a rating of 5 stars based on 7 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10
5 stars
Kinomori gave this build 5 stars • February 2018
This is by far my favorite build now, it just feels great on almost every single boss, it has amazing burst, great CC, and still has good sustainable damage. For sure going to be used as my main power DPS spec now.
5 stars
Kickass gave this build 5 stars • February 2018
Great build. Finally nice to have a Chronomancer build that we can compete for damage with Mirage.
5 stars
Troupe gave this build 5 stars • February 2018
Strong burst and sustained DPS thanks to the recent buffs to the chronomancer trait line and the phantasm changes have led to the evolution of the old fire and forget power mesmer build into this heavily involved but rewarding build.

Comments

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