Chronomancer - Power DPS (Fractal)

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct Damage.

Designed for:


A power DPS Chronomancer build for fractals. This build deals very high burst and sustained damage against single targets. In addition it has very good CC, utility, and personal defense, and is capable of generating its own Might Might, Fury Fury, Quickness Quickness, and Alacrity Alacrity.

Be aware that this build requires high uptime of Slow Slow on your target - you can take and use it during your if uptime is low.




  • instead of if if you will be able to precast it before phases.
  • instead of if your target has more boons than can be removed.
  • It is highly likely that you require for slow uptime. If this is not the case, you can take instead.
  • if extra CC is required. Be aware of the long cooldown.




Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Superior Rune of the Scholar
Mighty +5 Agony Infusion

This build assumes you are getting at least 200 extra precision from Mist Offensive Potions (requires 134+ Agony Resistance)

Only a single mainhand sword is required





The goal of the rotation is to get as many casts of your phantasm summons as possible, filling downtime with autoattack chains and . In order to do this you can make clever use of and , which when used together and timed correctly can effectively allow you to reset your phantasm cooldowns 3 times in short succession. This is achieved by entering during the aftercast of , which will give you refreshed phantasm cooldowns for the duration of your continuum split as well as refreshing the cooldowns outside of continuum split, all while leaving off cooldown once your continuum split ends.

Illusions Rotation

Opening burst

Start on Sword/Focus.

  1. Weapon swap Weapon swap
  2. - enter during the cast of this skill.
  3. - should end during this cast
  4. Weapon swap Weapon swap
  5. Proceed to Loop rotation


  1. Auto attack until is available
  2. Weapon swap Weapon swap
  3. Auto attack until is available
  4. Auto attack until is available
  5. Weapon swap Weapon swap
  6. Repeat from step 1

Video Example


  • Greatsword - Lower DPS, but stronger in encounters with lots of adds as targets nearby enemies at random.


  • Once is available, jump to step 4 of the opening burst next time you swap to Sword/Sword.
  • Fill gaps in between skills listed in the rotation with auto-attack chains.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • Use whenever you have 3 clones up. If you have 3 clones up and is on cooldown, you can shatter them with instead.
  • Save clones to shatter with if you will need to CC in the immediate future.
  • You can use to pull adds onto the boss if needed.
  • should be cast as soon as there is a charge available, but make sure to never use the last charge to avoid having to re-cast the long channel.
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
2 Ratings
5 stars
Yonguy gave this build 5 stars July 2020

It's a great build, Mesmer has a very high damage if you hit the rotation, it has a vast set of Boons and also a very targeted one which is Alacrity for allies, it's great to have on the team.

4 stars
Warming Hearth gave this build 4 stars June 2020

The best damage build for mesmer in fractals. However, since much of its damage comes from phantasms, and phantasms take time to attack, resummon (Chronophantasma), and attack, the build lacks burst damage. This means that if the fight is very short, or the boss becomes invulnerable/disappears at any point during the fight, the damage from the phantasms you currently have summoned is completely nullified. In summary, the shorter the fight, or phase of the fight, the worst the mesmer is going to perform in terms of damage. And fractal fights tend to be very short, especially as players progress through fractal tiers and players improve their dps. This is a key weakness of mesmer in general, and the reason mesmers are not often played in the highest tier 4 fractals.