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Difference between revisions of "Chronomancer - Support Chrono"

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| profession = mesmer
 
| profession = mesmer
 
| specialization = chronomancer
 
| specialization = chronomancer
| designed for = wvw
+
| designed for = wvw, gvg
 
| focus = Support, Utility, Healing
 
| focus = Support, Utility, Healing
|rating = great
+
|rating = archived
|meta = y
+
|meta =  
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Support Chrono is a frontline, boon focused support with high utility and moderate healing. It has various utility options which makes it a very adaptable build.
+
Support Chrono is a frontline, crowd control and downstate control, with high utility and high healing. It has various utility options which makes it a very adaptable build.
  
 
==Skill Bar==
 
==Skill Bar==
Line 19: Line 19:
 
| healing = Mantra of Recovery
 
| healing = Mantra of Recovery
 
| utility1 = Mantra of Concentration
 
| utility1 = Mantra of Concentration
| utility2 = Signet of Inspiration
+
| utility2 = Illusion of Life
 
| utility3 = Veil
 
| utility3 = Veil
 
| elite = Gravity Well
 
| elite = Gravity Well
Line 26: Line 26:
 
===Weapon Variants===  
 
===Weapon Variants===  
 
{{Skillbar variant|mesmer|x|Shield}}
 
{{Skillbar variant|mesmer|x|Shield}}
Swap staff to an offhand Shield for a powerful block and moderate short range CC and Alacrity.
+
Swap Staff to a Shield for a powerful block and moderate short range CC, some {{gw2wiki|Alacrity}} and {{gw2wiki|Quickness}}.
 +
 
 +
{{Skillbar variant|mesmer|Scepter|x}}
 +
Swap to Scepter for block/evade access and clone generation. Good option for GvG since you benefit from the instant clones to have a longer {{Skill|Continuum Split}}.
  
 
===Skill Variants===
 
===Skill Variants===
'''Heal'''
 
* {{Skill|Well of Eternity}} for non-{{Rune|Superior Rune of the Revenant}} builds.
 
  
 
'''Utility'''
 
'''Utility'''
* {{Skill|Blink}} personal escape/defensive CD and blink stomp option. Essential for GvG.
+
* Utility Changes
* {{Skill|Null Field}} good for all builds but always take for {{trait|Temporal Enchanter}} builds.
+
** {{Skill|Mantra of Pain}} High AoE healing if used continuously.
* {{Skill|Mimic}} combo with {{Skill|Signet of Inspiration}} for more boon support.
+
** {{Skill|Mantra of Resolve}} Higher condition cleanse for less healing per second.
* {{Skill|Veil}} for larger scale fights or when there is absolutely no other stealth access.
+
** {{Skill|Blink}} Personal escape/defensive CD and blink stomp option. Essential for GvG.
* {{Skill|Portal Entre}} portal gives very strong utility in open field but requires coordination and a team playing around the skill.
+
** {{Skill|Signet of Inspiration}} Modest boon addition and self distortion when traited.
* {{Skill|Mantra of Pain}} highest healing per second, competes with other mantras for {{Trait|Restorative Mantras}}.
+
** {{Skill|Null Field}} Viable option for more targeted boonrip and/or cleanse
* {{Skill|Illusion of Life}} for quick resurrects to save out of position allies.
+
** {{Skill|Mimic}}
* {{Skill|Mantra of Resolve}} a quick AoE condition cleanse
+
** {{Skill|Portal Entre}} Portal gives very strong utility in open field but requires coordination and a team playing around the skill.
  
 
'''Elite'''
 
'''Elite'''
* {{Skill|Time Warp}} AoE boon support for {{trait|Temporal Enchanter}} builds.
+
* {{Skill|Mass Invisibility}} AoE stealth.
 +
* {{Skill|Time Warp}} AoE boon support.
 
* {{Skill|Signet of Humility}} For single target focus.
 
* {{Skill|Signet of Humility}} For single target focus.
  
 
==Specializations==
 
==Specializations==
{{Specialization|Chaos|top|bot|bot}}
+
{{Specialization|Chaos|bot|bot|bot}}
 
'''Variants'''
 
'''Variants'''
* {{Trait|Master of Manipulation}} If running any manipulation skills.
+
* {{Trait|Auspicious Anguish}} If not using Staff.
* {{Trait|Mirror of Anguish}} If not using Staff.
+
* {{Trait|Chaotic Interruption}} For additional CC, strong with Gravity Well and focus pulls.
* {{Trait|Chaotic Interruption}} For additional CC, strong with grav well and focus pulls.
 
 
{{Specialization|Inspiration|mid|mid|mid}}
 
{{Specialization|Inspiration|mid|mid|mid}}
 
'''Variants'''
 
'''Variants'''
* {{Trait|Medic's Feedback}}
+
* {{Trait|Blurred Inscriptions}} If using Signet of Inspiration.
{{Specialization|Chronomancer|top|bot|mid}}
+
{{Specialization|Chronomancer|top|bot|top}}
'''Variants'''
 
* {{Trait|All's Well That Ends Well}} Both of your adept traits are about equally useful, personal preference.
 
 
 
===Variants===
 
{{Specialization|Domination|top|mid|bot|variant=y}}
 
Swap Chaos to Domination if you don't need the boons from {{Trait|Bountiful Disillusionment}}
 
  
 
==Equipment==
 
==Equipment==
Line 67: Line 62:
 
| stats = Minstrel
 
| stats = Minstrel
 
| rarity = Ascended
 
| rarity = Ascended
| runes = 6 Superior Rune of the Revenant
+
| runes = 6 Superior Rune of Durability
 
| infusions = 18 Healing WvW Infusion
 
| infusions = 18 Healing WvW Infusion
| s1w1 = Ascended, Minstrel, Staff, Superior Sigil of Concentration+Superior Sigil of Energy
+
| s1w1 = Ascended, Minstrel, Staff, Superior Sigil of Absorption+Superior Sigil of Energy
| s2w1 = Ascended, Minstrel, Sword, Superior Sigil of Concentration
+
| s2w1 = Ascended, Minstrel, Sword, Superior Sigil of Energy
| s2w2 = Ascended, Minstrel, Focus, Superior Sigil of Energy
+
| s2w2 = Ascended, Minstrel, Focus, Superior Sigil of Absorption
 
}}
 
}}
 +
 +
==Consumables==
 +
* {{gw2food|Delicious Rice Ball}}
 +
* {{Gw2food|Bountiful Maintenance Oil}}
  
 
===Variants===
 
===Variants===
'''Stats'''
 
* Keep boon duration in mind if changing any gear.
 
* Add ''Wanderer's'' for damage at the cost of support.
 
  
 
'''Sigil'''
 
'''Sigil'''
* {{Sigil|Superior Sigil of Bounty}} easier to use than {{Sigil|Superior Sigil of Concentration}} but falls slightly short of boon duration cap under normal conditions.
+
* {{Sigil|Superior Sigil of Concentration}}
* {{Sigil|Superior Sigil of Transference}}
+
* {{Sigil|Superior Sigil of Bounty}}
* {{Sigil|Superior Sigil of Absorption}}
 
 
* {{Sigil|Superior Sigil of Draining}}
 
* {{Sigil|Superior Sigil of Draining}}
 
* {{Sigil|Superior Sigil of Renewal}}
 
* {{Sigil|Superior Sigil of Renewal}}
  
 
'''Runes'''
 
'''Runes'''
* {{Rune|Superior Rune of the Water}} healing with boon duration option if not using {{Skill|Mantra of Pain}}
+
* {{Rune|Superior Rune of the Water}} Cleanse with boon duration option if not using {{Skill|Mantra of Pain}}.
* {{Rune|Superior Rune of Durability}} high boon duration option
+
* {{Rune|Superior Rune of the Monk}} Small AoE healing option.
* {{Rune|Superior Rune of the Monk}}
+
* {{Rune|Superior Rune of the Pack}} Basic boons share and boon duration option.
 +
* {{Rune|Superior Rune of the Flock}} Small AoE healing increase synergising with {{Skill|Mantra of Recovery}}.
  
==Consumables==
 
 
'''Food'''
 
'''Food'''
* {{gw2food|Delicious Rice Ball}}
+
* {{gw2food|Plate of Mussels Gnashblade}} Alternate option if in need of boon duration.
* {{gw2food|Plate of Mussels Gnashblade}} alternate option if in need of boon duration.
 
  
 
'''Utility'''
 
'''Utility'''
* {{Gw2food|Bountiful Maintenance Oil}}
+
* {{gw2wiki|Magnanimous Maintenance Oil}} Boon duration option.
 +
* {{gw2wiki|Potent Master Maintenance Oil}} Cheap option.
  
 
==Usage==  
 
==Usage==  
 
'''General'''
 
'''General'''
* This build uses {{Trait|Chaotic Persistence}} to maintain 100% boon duration. 6 Boons are needed to keep 100% duration, this is a fairly safe number though you may have more or less at any particular time.
+
* Make sure to use your Shatters to proc {{Trait|Bountiful Disillusionment}}, {{Trait|Flow of Time}} and {{Trait|Seize the Moment}}.
* Focus on maximizing boon output with {{Skill|Signet of Inspiration}}, using it off cooldown and in continuum split as much as possible.
 
** Make sure to swap weapons before casting to proc {{gw2sigil|Superior Sigil of Concentration}}
 
** Use {{Skill|Mantra of Recovery}}/{{Skill|Power Return}} to proc {{gw2wiki|Resistance}} before boonsharing.
 
** Make sure to use your shatters to proc {{Trait|Bountiful Disillusionment}} and {{Trait|Seize the Moment}} if you are missing boons before a {{Skill|Signet of Inspiration}}
 
* The build relies on proccing {{Trait|Restorative Mantras}} frequently. Use your charges so you can recast your mantras as often as possible.
 
** Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.
 
 
* Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
 
* Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
** Try to split your longer cooldown abilities so you get more usage, generally the elite, {{Skill|Signet of Inspiration}}, {{Skill|Null Field}} and {{Trait|Illusionary Inspiration}}.
+
** Try to split (CS) your longer cooldown abilities so you get more usage, generally the elite, {{Skill|Null Field}}, {{Skill|Illusion of Life}}
 
** Shatter skills can be used inside {{Skill|Continuum Split}} without disrupting the use of other skills
 
** Shatter skills can be used inside {{Skill|Continuum Split}} without disrupting the use of other skills
 
** Consider usage of {{Skill|Time Warp}} and {{Skill|Signet of Humility}} without {{Skill|Continuum Split}} carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
 
** Consider usage of {{Skill|Time Warp}} and {{Skill|Signet of Humility}} without {{Skill|Continuum Split}} carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
 
** Try to use the last charge of your mantra skills inside split to reduce the cooldown.
 
** Try to use the last charge of your mantra skills inside split to reduce the cooldown.
* All of your shatters give a stack of {{gw2wiki|Stability}}, don't be afraid to use them just to keep yourself safe.
+
* All of your Shatters give a stack of {{gw2wiki|Stability}} if traited, don't be afraid to use them just to keep yourself safe.
 
* Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
 
* Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
* Try to land {{Skill|Well of Eternity}} in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.
 
  
'''Sword/Shield'''
+
'''Healing'''
* {{Skill|Blurred Frenzy}} isn't only for dealing damage - it's your second, short CD {{Skill|Distortion}} which can be handy when you are expecting a burst but ran out of dodges.
+
* Provide large burst AoE healing through {{Trait|Restorative Mantras}}, and small additional healing from {{Trait|Illusionary Inspiration}}
 +
** Use a Shatter skill to gain {{gw2wiki|Quickness}} and {{gw2wiki|Stability}}, charging Mantras faster and preventing interruption.
 +
** In regards to {{Skill|Mantra of Pain}}, this skill can be charged, then used instantly and recast, making it extremely high healing per second.
 +
** Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.
 +
 
 +
'''Sword/Shield/Focus'''
 +
* {{Skill|Blurred Frenzy}} isn't only for dealing damage - it's your second, short CD {{Skill|Distortion}} which can be handy when you are expecting a burst, but ran out of dodges.
 
* The chain skill of {{Skill|Illusionary Leap}}, {{Skill|Swap}} is a powerful skill. You can {{gw2wiki|Immobilize}} the target so he can't dodge your team's burst.
 
* The chain skill of {{Skill|Illusionary Leap}}, {{Skill|Swap}} is a powerful skill. You can {{gw2wiki|Immobilize}} the target so he can't dodge your team's burst.
 
* Don't be afraid to hold on to {{Skill|Deja Vu}} if it isn't immediately needed, you have 10 seconds until the buff expires.
 
* Don't be afraid to hold on to {{Skill|Deja Vu}} if it isn't immediately needed, you have 10 seconds until the buff expires.
* {{Skill|Tides of Time}} has no target cap and hits both allies and enemies.
+
* {{Skill|Tides of Time}} has no target cap and hits both allies and enemies. Try to use it along with {{Skill|Signet of Inspiration}} so you can raise the alacrity duration.
 +
* {{Skill|Temporal Curtain}} Pull enemies to the line. The skill need to be placed and then reactivated, use it to bait dodges and stab skills. Also useful to grant swiftness to allies and crippling enemies.
  
 
'''Staff'''
 
'''Staff'''

Latest revision as of 00:08, 26 July 2019

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: SupportUtilityHealing.

Designed for:

 

Overview

Support Chrono is a frontline, crowd control and downstate control, with high utility and high healing. It has various utility options which makes it a very adaptable build.

Skill Bar

Sword/FocusHealingUtilityElite
Staff

Weapon Variants

x/Shield

Swap Staff to a Shield for a powerful block and moderate short range CC, some Alacrity Alacrity and Quickness Quickness.

Scepter/x

Swap to Scepter for block/evade access and clone generation. Good option for GvG since you benefit from the instant clones to have a longer .

Skill Variants

Utility

  • Utility Changes
    • High AoE healing if used continuously.
    • Higher condition cleanse for less healing per second.
    • Personal escape/defensive CD and blink stomp option. Essential for GvG.
    • Modest boon addition and self distortion when traited.
    • Viable option for more targeted boonrip and/or cleanse
    • Portal gives very strong utility in open field but requires coordination and a team playing around the skill.

Elite

  • AoE stealth.
  • AoE boon support.
  • For single target focus.

Specializations

Variants

  • If not using Staff.
  • For additional CC, strong with Gravity Well and focus pulls.


Variants

  • If using Signet of Inspiration.



Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
Minstrel stat icon.png
6x
Superior Rune of Durability
18x
Healing WvW Infusion

Consumables

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable
  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable

Variants

Sigil

Runes

  • Cleanse with boon duration option if not using .
  • Small AoE healing option.
  • Basic boons share and boon duration option.
  • Small AoE healing increase synergising with .

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Alternate option if in need of boon duration.

Utility

Usage

General

  • Make sure to use your Shatters to proc , and .
  • Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split (CS) your longer cooldown abilities so you get more usage, generally the elite, ,
    • Shatter skills can be used inside without disrupting the use of other skills
    • Consider usage of and without carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
    • Try to use the last charge of your mantra skills inside split to reduce the cooldown.
  • All of your Shatters give a stack of Stability Stability if traited, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.

Healing

  • Provide large burst AoE healing through , and small additional healing from
    • Use a Shatter skill to gain Quickness Quickness and Stability Stability, charging Mantras faster and preventing interruption.
    • In regards to , this skill can be charged, then used instantly and recast, making it extremely high healing per second.
    • Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.

Sword/Shield/Focus

  • isn't only for dealing damage - it's your second, short CD which can be handy when you are expecting a burst, but ran out of dodges.
  • The chain skill of , is a powerful skill. You can Immobilize Immobilize the target so he can't dodge your team's burst.
  • Don't be afraid to hold on to if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies. Try to use it along with so you can raise the alacrity duration.
  • Pull enemies to the line. The skill need to be placed and then reactivated, use it to bait dodges and stab skills. Also useful to grant swiftness to allies and crippling enemies.

Staff

  • Make use of the About Face keybinding to forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with to safely finish downed players. Use after starting the stomp then just before the cast time finishes use to move back to the downed player.

Videos

  • YouTube:
    [rQm] Kitta
  • YouTube:
    [BoRP] Expandas
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Build rating - 3 stars
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12 Ratings
0 stars
Antemortem gave this build 0 stars July 2019

Totally garbage after patch.

Chrono generaly Need huge update herec or Betta delete / move to achieved.

No more any playable builds for Chrono in squad.:(

0 stars
Staub gave this build 0 stars July 2019

Update after 16 July patch - this is no longer viable in any way.

Old rating: Not sure why this build is still there. In zergs - excels in pulling enemies from walls, provides some trivial boon support, is hard and annoying to kill. Apart from that - not much. A tweaked dps/support version would fair much better in small scale fights or roaming. As for this build - it's high time it got archived.

0 stars
Kurnian gave this build 0 stars July 2019

xd

9 More Ratings
0 stars
Freya gave this build 0 stars July 2019

After 16 july chrono is unplayable in WvW groups.

Basically no use of shatters...

3 stars
Xivor gave this build 3 stars January 2019

Very flexible build option a decent amount of variants that can support differently group compositions. This build provides good CC for Winds, good boon support, and good stealth access, as well as some mild heal somewhat passive heal support. This single build, if played to the strengths of the team and its playstyle, can be the one that changes the tide of the battle due to what it brings to the table.

UPDATED 12 JAN 19

Recent nerfs have made this build much less usable. Even with the recent updates to the build, it is much less useful than previous in a group composition. IoL is strong, Gravity Well is strong, but neither are reasons to absolutely NEED to bring a Chrono. Without boonshare, Chrono tends to be used primarily as veilbot if a group pushes, and the occasional Grav well.

5 stars
Dekong gave this build 5 stars June 2018

A strong support build that provides strong boon uptime, alot of utility/CC and some moderate healing if the user knows what they doing.

Atm the combo of focus pull + GravWell + Spellbreaker Bubble is insane!

It requires a bit of practice to know when to pop the skills, but it's a rewarding Support Playstyle that doesn't make you feel like you are just spamming buttons to keep everyone healed.

However it's not as important as a Firebrand on a 5-man group ofc, but Very strong none the less. 1 good boonshare mesmer can change the outcome of a fight.

5 stars
Elbritil gave this build 5 stars January 2018

Great build, with great boon duration, but if you switch out minstrel armor and weapon to giver, you just lose 2,5K hp (practically nothing), nealry nothing healing power but get higher toughness and 11%+ boon duration. With Rune of Leadership the build loses just 42 toughness, but the boon duration is 21% more. Switching out minstrel accessories to exotic (sadly no ascended) giver, you get lower hp (16-17K), but get 6 more toughness and 30% more boon duration. Anyway great build.

5 stars
The Blue Rangerr gave this build 5 stars October 2017

Despite the release of Path of Fire, this build retains its status as the most versatile and unique support in the game. The ability to veil, portal, boonshare, reflect, distort, stomp, pull, chain CC, as well as a strong amount of healing and cleanse support, is unparalleled. Even with the decline of boon dominance, the versatility makes this build impossible to give up, with at LEAST 1 required in any organized group.

5 stars
Freeman gave this build 5 stars October 2017

For a long time, I have loved the boonshare (BS) chrono. The BS chrono fulfilled additional support areas between the AH midline guardian and sustain revenant. When roaming, the sheer durability of it allowed players to easily fight multiple opponents by substituting the elite and a utility for more offensive skills. The combinations were relatively mild and provided great support for medium and large groups. However, with the release of the new specializations the build has become a liability for core groups. I do not recommend this build for higher tier servers.

5 stars
Forgotmypasswordlulz gave this build 5 stars June 2017

Gearing my chrono for raids and WvW, loving this so far it's so strong. Invaluable boon spammer.

5 stars
Deficit Owl gave this build 5 stars June 2017

Very powerful build bringing unmatched support in the form of boons (particularly resistance and quickness), along with access to stability/strong direct condition cleanse/strong crowd control with time warp. Has a massive amount of build diversity to match a variety of situations. Has a steep learning curve compared to other classes but it's well worth it.

5 stars
Expandas gave this build 5 stars May 2017

This is a very solid build for anyone looking to play Mesmer in open-field combat with a medium or larger sized group. It provides superb boon support for your allies and its access to resistance is one of the few hard counters to condition play in the current meta. With the new living story nourishment and concentration stacking sigil, the barrier to entry is lower than it ever has been before. Although not a direct replacement for front line Guardian or Herald, this build comfortably fills in the gaps and should be considered essential for organized play.

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