Difference between revisions of "Chronomancer - Support Chrono"

(Updated Video Links)
Line 17: Line 17:
 
| set1 = sword,shield
 
| set1 = sword,shield
 
| set2 = staff
 
| set2 = staff
| healing = Mantra of Recovery
+
| healing = Well of Eternity
 
| utility1 = Mantra of Concentration
 
| utility1 = Mantra of Concentration
 
| utility2 = Signet of Inspiration
 
| utility2 = Signet of Inspiration
 +
| utility3 = Mantra of Resolve
 
| elite = Time Warp
 
| elite = Time Warp
 
}}
 
}}
Line 33: Line 34:
  
 
===Skill Variants===
 
===Skill Variants===
'''Heal'''
 
* {{Skill|Well of Eternity}}
 
 
 
'''Utility'''
 
'''Utility'''
 
* {{Skill|Blink}} personal escape/defensive CD and blink stomp option. Essential for GvG.
 
* {{Skill|Blink}} personal escape/defensive CD and blink stomp option. Essential for GvG.
Line 73: Line 71:
 
|weapon=Staff
 
|weapon=Staff
 
|stats= Minstrel's
 
|stats= Minstrel's
|sigil1=Superior Sigil of Bounty
+
|sigil1=Superior Sigil of Concentration
 
|sigil2=Superior Sigil of Renewal
 
|sigil2=Superior Sigil of Renewal
 
|infusion=
 
|infusion=
Line 82: Line 80:
 
|weapon=Sword
 
|weapon=Sword
 
|stats= Minstrel's
 
|stats= Minstrel's
|sigil1=Superior Sigil of Absorption
+
|sigil1=Superior Sigil of Concentration
 
|sigil2=
 
|sigil2=
 
|infusion=
 
|infusion=
Line 100: Line 98:
 
{{Equipment
 
{{Equipment
 
|HeadStats= Minstrel's
 
|HeadStats= Minstrel's
|HeadRune=Superior Rune of the Revenant
+
|HeadRune=Superior Rune of the Monk
 
|HeadInfusion=
 
|HeadInfusion=
 
|ShoulderStats= Minstrel's
 
|ShoulderStats= Minstrel's
|ShoulderRune=Superior Rune of the Revenant
+
|ShoulderRune=Superior Rune of the Monk
 
|ShoulderInfusion=
 
|ShoulderInfusion=
 
|ChestStats= Minstrel's
 
|ChestStats= Minstrel's
|ChestRune=Superior Rune of the Revenant
+
|ChestRune=Superior Rune of the Monk
 
|ChestInfusion=
 
|ChestInfusion=
 
|HandStats= Minstrel's
 
|HandStats= Minstrel's
|HandRune=Superior Rune of the Revenant
+
|HandRune=Superior Rune of the Monk
 
|HandInfusion=
 
|HandInfusion=
 
|LegStats= Minstrel's
 
|LegStats= Minstrel's
|LegRune=Superior Rune of the Revenant
+
|LegRune=Superior Rune of the Monk
 
|LegInfusion=
 
|LegInfusion=
 
|FeetStats= Minstrel's
 
|FeetStats= Minstrel's
|FeetRune=Superior Rune of the Revenant
+
|FeetRune=Superior Rune of the Monk
 
|FeetInfusion=
 
|FeetInfusion=
 
}}
 
}}
Line 144: Line 142:
  
 
'''Sigil'''
 
'''Sigil'''
* {{gw2sigil|Superior Sigil of Bounty}} {{to}} {{gw2sigil|Superior Sigil of Concentration}} for GvGs or to add more Cleric's gear.
+
* {{gw2sigil|Superior Sigil of Bounty}} easier to use but falls slightly short of boon duration cap under normal conditions.
 
* {{gw2sigil|Superior Sigil of Transference}}
 
* {{gw2sigil|Superior Sigil of Transference}}
 
* {{gw2sigil|Superior Sigil of Absorption}}
 
* {{gw2sigil|Superior Sigil of Absorption}}
Line 151: Line 149:
  
 
'''Runes'''
 
'''Runes'''
* {{gw2rune|Superior Rune of the Monk}} highest healing potential
 
 
* {{gw2rune|Superior Rune of Mercy}} strong choice for GvG
 
* {{gw2rune|Superior Rune of Mercy}} strong choice for GvG
 
* {{gw2rune|Superior Rune of Durability}} high boon duration option
 
* {{gw2rune|Superior Rune of Durability}} high boon duration option
* {{gw2rune|Superior Rune of the Water}} healing and high boon duration option if not using {{Skill|Mantra of Pain}}
+
* {{gw2rune|Superior Rune of the Water}} healing with boon duration option if not using {{Skill|Mantra of Pain}}
  
 
==Consumables==
 
==Consumables==
Line 170: Line 167:
 
* This build uses {{Trait|Chaotic Persistence}} to maintain 100% boon duration. 6 Boons are needed to keep 100% duration, this is a fairly safe number though you may have more or less at any particular time.
 
* This build uses {{Trait|Chaotic Persistence}} to maintain 100% boon duration. 6 Boons are needed to keep 100% duration, this is a fairly safe number though you may have more or less at any particular time.
 
* Focus on maximizing boon output with {{Skill|Signet of Inspiration}}, using it off cooldown and in continuum split as much as possible.
 
* Focus on maximizing boon output with {{Skill|Signet of Inspiration}}, using it off cooldown and in continuum split as much as possible.
** Use {{Skill|Power Return}} to proc {{gw2rune|Superior Rune of the Revenant}} before boonsharing.
+
** Make sure to swap weapons before casting to proc {{gw2sigil|Superior Sigil of Concentration}}
 +
** Use {{Skill|Mantra of Resolve}} to proc {{gw2wiki|Resistance}} before boonsharing.
 
** Make sure to use your shatters to proc {{Trait|Bountiful Disillusionment}} and {{Trait|Seize the Moment}} if you are missing boons before a {{Skill|Signet of Inspiration}}
 
** Make sure to use your shatters to proc {{Trait|Bountiful Disillusionment}} and {{Trait|Seize the Moment}} if you are missing boons before a {{Skill|Signet of Inspiration}}
* The build relies on proccing {{Trait|Restorative Mantras}} frequently. Cast your mantras ({{Skill|Mantra of Recovery}}+{{Skill|Mantra of Concentration}}) as often as possible.  
+
* The build relies on proccing {{Trait|Restorative Mantras}} frequently. Use your charges so you can recast your mantras as often as possible.  
 
** Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.
 
** Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.
 
* Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
 
* Activate {{Skill|Continuum Split}} at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.

Revision as of 18:40, 9 August 2017

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: SupportUtilityHealing.

Designed for:


Overview

Support Chrono is a frontline, boon focused support with high utility and moderate healing. It has various utility options which makes it a very adaptable build.

Skill Bar

Sword/ShieldHealingUtilityElite
Staff

Weapon Variants

Weapon
Healing
Utility
Elite
Temporal Curtain
¼Activation.png
25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
Swiftness.pngSwiftness (1s): 33% Movement Speed
Crippled.pngCrippled (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.pngDamage (12x): 1,212
Targets.pngNumber of Targets: 3
Range.pngRange: 1,200

Swap staff to an offhand focus if you feel the pull is more valuable than the staff skillset. Equipping a mainhand weapon with it is unnecessary, the Sword from the Sword/Shield set will automatically be used.

Skill Variants

Utility

  • personal escape/defensive CD and blink stomp option. Essential for GvG.
  • good for all builds but always take for Can't find such trait "Temporal Enchanter"! Please refer to our trait index builds.
  • combo with for more boon support.
  • for larger scale fights or when there is absolutely no other stealth access.
  • portal gives very strong utility in open field but requires coordination and a team playing around the skill.
  • highest healing per second, competes with other mantras for .


Elite

  • AoE hard CC and a lower CD.
  • For single target focus.

Specializations

Variants

  • If not running any manipulation skills.
  • Can't find such trait "Mirror of Anguish"! Please refer to our trait index If not using Staff.


Variants

  • Can't find such trait "Temporal Enchanter"! Please refer to our trait index Less overall boon support but faster Resistance Resistance application and longer duration on powerful glamour skills.


Variants

  • Both of your adept traits are about equally useful, personal preference.

Variants

Swap Chaos to Domination if you don't need the boons from

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Minstrel's
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Renewal Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Sword
Stats: Minstrel's
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Stats: Minstrel's
Superior Sigil of Renewal Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Armor
  • Head
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Shoulders
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Chest
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Hands
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Legs
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Feet
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)


Accessories
  • Amulet
Stats: Minstrel's
  • Ring 1
Stats: Minstrel's
  • Ring 2
Stats: Minstrel's
  • Earring 1
Stats: Minstrel's
  • Earring 2
Stats: Minstrel's
  • Back
Stats: Minstrel's

Infusions

  • 18x
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords

Variants

Stats

  • Keep boon duration in mind if changing any gear.
  • Add Cleric's for damage.

Sigil

  • Superior Sigil of Bounty Superior Sigil of Bounty
    Superior Sigil of Bounty.pngSuperior Sigil of Bounty
    Gain a charge of +9 concentration each time you kill a foe, five if you kill an enemy player.
    easier to use but falls slightly short of boon duration cap under normal conditions.
  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.
  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
  • Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Runes

  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    strong choice for GvG
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    high boon duration option
  • Superior Rune of the Water Superior Rune of the Water
    Superior Rune of the Water.pngSuperior Rune of the Water
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
    healing with boon duration option if not using

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable
    keep in mind boon duration if using this food.

Utility

  • Magnanimous Tuning Crystal Magnanimous Tuning Crystal
    Magnanimous Tuning Crystal.pngMagnanimous Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your VitalityGain Condition Damage equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    for healing
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    for vitality and more boon duration
  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    for toughness and the most boon duration

Usage

General

  • This build uses to maintain 100% boon duration. 6 Boons are needed to keep 100% duration, this is a fairly safe number though you may have more or less at any particular time.
  • Focus on maximizing boon output with , using it off cooldown and in continuum split as much as possible.
    • Make sure to swap weapons before casting to proc
      Superior Sigil of Concentration Superior Sigil of Concentration
      9Recharge.png
      Superior Sigil of Concentration.pngSuperior Sigil of Concentration
      Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    • Use to proc Resistance Resistance before boonsharing.
    • Make sure to use your shatters to proc and if you are missing boons before a
  • The build relies on proccing frequently. Use your charges so you can recast your mantras as often as possible.
    • Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.
  • Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split your longer cooldown abilities so you get more usage, generally the elite, , and .
    • Shatter skills can be used inside without disrupting the use of other skills
    • Consider usage of and without carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
    • Try to use the last charge of your mantra skills inside split to reduce the cooldown.
  • All of your shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.
  • Try to land in places where the last tick will be able to heal your frontline such as regroups or while cleaving downs. Be careful not to obstruct Water Fields with it however.

Sword/Shield

  • isn't only for dealing damage - it's your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of , is one of your key skills. You can Immobilize Immobilize the target so he can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo.
  • Don't be afraid to hold on to if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies.

Staff

  • Make use of the About Face keybinding to forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with to safely finish downed players. Use after starting the stomp then just before the cast time finishes use to move back to the downed player.

Videos

Build rating - 3 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
12 Ratings
0 stars
Antemortem gave this build 0 stars July 2019

Totally garbage after patch.

Chrono generaly Need huge update herec or Betta delete / move to achieved.

No more any playable builds for Chrono in squad.:(

0 stars
Staub gave this build 0 stars July 2019

Update after 16 July patch - this is no longer viable in any way.

Old rating: Not sure why this build is still there. In zergs - excels in pulling enemies from walls, provides some trivial boon support, is hard and annoying to kill. Apart from that - not much. A tweaked dps/support version would fair much better in small scale fights or roaming. As for this build - it's high time it got archived.

0 stars
Kurnian gave this build 0 stars July 2019

xd

9 More Ratings
0 stars
Freya gave this build 0 stars July 2019

After 16 july chrono is unplayable in WvW groups.

Basically no use of shatters...

3 stars
Xivor gave this build 3 stars January 2019

Very flexible build option a decent amount of variants that can support differently group compositions. This build provides good CC for Winds, good boon support, and good stealth access, as well as some mild heal somewhat passive heal support. This single build, if played to the strengths of the team and its playstyle, can be the one that changes the tide of the battle due to what it brings to the table.

UPDATED 12 JAN 19

Recent nerfs have made this build much less usable. Even with the recent updates to the build, it is much less useful than previous in a group composition. IoL is strong, Gravity Well is strong, but neither are reasons to absolutely NEED to bring a Chrono. Without boonshare, Chrono tends to be used primarily as veilbot if a group pushes, and the occasional Grav well.

5 stars
Dekong gave this build 5 stars June 2018

A strong support build that provides strong boon uptime, alot of utility/CC and some moderate healing if the user knows what they doing.

Atm the combo of focus pull + GravWell + Spellbreaker Bubble is insane!

It requires a bit of practice to know when to pop the skills, but it's a rewarding Support Playstyle that doesn't make you feel like you are just spamming buttons to keep everyone healed.

However it's not as important as a Firebrand on a 5-man group ofc, but Very strong none the less. 1 good boonshare mesmer can change the outcome of a fight.

5 stars
Elbritil gave this build 5 stars January 2018

Great build, with great boon duration, but if you switch out minstrel armor and weapon to giver, you just lose 2,5K hp (practically nothing), nealry nothing healing power but get higher toughness and 11%+ boon duration. With Rune of Leadership the build loses just 42 toughness, but the boon duration is 21% more. Switching out minstrel accessories to exotic (sadly no ascended) giver, you get lower hp (16-17K), but get 6 more toughness and 30% more boon duration. Anyway great build.

5 stars
The Blue Rangerr gave this build 5 stars October 2017

Despite the release of Path of Fire, this build retains its status as the most versatile and unique support in the game. The ability to veil, portal, boonshare, reflect, distort, stomp, pull, chain CC, as well as a strong amount of healing and cleanse support, is unparalleled. Even with the decline of boon dominance, the versatility makes this build impossible to give up, with at LEAST 1 required in any organized group.

5 stars
Freeman gave this build 5 stars October 2017

For a long time, I have loved the boonshare (BS) chrono. The BS chrono fulfilled additional support areas between the AH midline guardian and sustain revenant. When roaming, the sheer durability of it allowed players to easily fight multiple opponents by substituting the elite and a utility for more offensive skills. The combinations were relatively mild and provided great support for medium and large groups. However, with the release of the new specializations the build has become a liability for core groups. I do not recommend this build for higher tier servers.

5 stars
Forgotmypasswordlulz gave this build 5 stars June 2017

Gearing my chrono for raids and WvW, loving this so far it's so strong. Invaluable boon spammer.

5 stars
Deficit Owl gave this build 5 stars June 2017

Very powerful build bringing unmatched support in the form of boons (particularly resistance and quickness), along with access to stability/strong direct condition cleanse/strong crowd control with time warp. Has a massive amount of build diversity to match a variety of situations. Has a steep learning curve compared to other classes but it's well worth it.

5 stars
Expandas gave this build 5 stars May 2017

This is a very solid build for anyone looking to play Mesmer in open-field combat with a medium or larger sized group. It provides superb boon support for your allies and its access to resistance is one of the few hard counters to condition play in the current meta. With the new living story nourishment and concentration stacking sigil, the barrier to entry is lower than it ever has been before. Although not a direct replacement for front line Guardian or Herald, this build comfortably fills in the gaps and should be considered essential for organized play.