Chronomancer - Support Chrono

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The community gave this build a rating, making it second-tier: Good.

Focused on: SupportUtilityHealing.

Designed for:


Support Chrono is a frontline, crowd control and downstate control, with high utility and high healing. It has various utility options which makes it a very adaptable build.

Skill Bar


Weapon Variants


Swap Staff to a Shield for a powerful block and moderate short range CC and Alacrity Alacrity.


Swap to Scepter for block/evade access and clone generation. Good option for GvG since you benefit from the clones to a longer Continuum Splitt.

Skill Variants


  • Mantra Utility Changes
    • Higher condition cleanse for less healing per second.
    • Small AoE Stability Stability with good up-time for less healing per second.
  • General Utility Changes
    • Personal escape/defensive CD and blink stomp option. Essential for GvG.
    • Modest boon addition and self distortion when traited.
    • Viable option for more targeted boonrip and/or cleanse
    • For larger scale fights or when there is absolutely no other stealth access.
    • Portal gives very strong utility in open field but requires coordination and a team playing around the skill.
    • Quick resurrects to save caught allies.


  • AoE stealth.
  • AoE boon support.
  • For single target focus.



  • If using skills like Mass Invisibility, Mimic or Illusion of Life.
  • If not using Staff.
  • For additional CC, strong with Gravity Well and focus pulls.
  • Viable choice if using Veil and/or Mass Invisibility.


  • If using Signet of Inspiration.


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PvE weapon swap.png
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Superior Rune of the Monk
Healing WvW Infusion



  • Keep boon duration in mind if changing any gear.
  • Add Cleric's for higher healing at the cost of self sustain.
  • Add Nomad's if boon duration isn't needed.



  • cleanse with boon duration option if not using
  • high boon duration option
  • high self sustain and boon option



  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    alternate option if in need of boon duration.


  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills



  • Make sure to use your Shatters to proc , and .
  • Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try to split (CS) your longer cooldown abilities so you get more usage, generally the elite, ,
    • Shatter skills can be used inside without disrupting the use of other skills
    • Consider usage of and without carefully, unless the skill will make a decisive impact on the fight it is often better to wait and use it inside split for the shorter cooldown.
    • Try to use the last charge of your mantra skills inside split to reduce the cooldown.
  • All of your Shatters give a stack of Stability Stability, don't be afraid to use them just to keep yourself safe.
  • Don't feel the need to max illusions before shattering, it is perfectly acceptable to shatter with one or no illusions out.


  • Provide large burst AoE healing through , and small additional healing from
  • The build relies on proccing frequently. Use your charges so you can recast your mantras as often as possible.
    • Use a Shatter skill to gain Quickness and Stability, charging Mantras faster and preventing interruption.
    • In regards to , this skill can be charged, then used instantly and recast, making it extremely high healing per second.
    • Try to fit your other skills in the time when you are using up the flip skill charges since they do not interrupt other skill casts.


  • isn't only for dealing damage - it's your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of , is a powerful skill. You can Immobilize Immobilize the target so he can't dodge your team's burst.
  • Don't be afraid to hold on to if it isn't immediately needed, you have 10 seconds until the buff expires.
  • has no target cap and hits both allies and enemies.


  • Make use of the About Face keybinding to forwards quickly.
  • 's Ethereal Field is powerful at the beginning of fights, but be careful not to disrupt Water Fields later on.
  • can be used on downed players to fish for interrupts on stomps and rezzes.
  • can be combined with to safely finish downed players. Use after starting the stomp then just before the cast time finishes use to move back to the downed player.


  • YouTube:
    [rQm] Kitta
  • YouTube:
    [BoRP] Expandas
Build rating - 3 stars
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12 Ratings
0 stars
Antemortem gave this build 0 stars July 2019

Totally garbage after patch.

Chrono generaly Need huge update herec or Betta delete / move to achieved.

No more any playable builds for Chrono in squad.:(

0 stars
Staub gave this build 0 stars July 2019

Update after 16 July patch - this is no longer viable in any way.

Old rating: Not sure why this build is still there. In zergs - excels in pulling enemies from walls, provides some trivial boon support, is hard and annoying to kill. Apart from that - not much. A tweaked dps/support version would fair much better in small scale fights or roaming. As for this build - it's high time it got archived.

0 stars
Kurnian gave this build 0 stars July 2019


9 More Ratings
0 stars
Freya gave this build 0 stars July 2019

After 16 july chrono is unplayable in WvW groups.

Basically no use of shatters...

3 stars
Xivor gave this build 3 stars January 2019

Very flexible build option a decent amount of variants that can support differently group compositions. This build provides good CC for Winds, good boon support, and good stealth access, as well as some mild heal somewhat passive heal support. This single build, if played to the strengths of the team and its playstyle, can be the one that changes the tide of the battle due to what it brings to the table.


Recent nerfs have made this build much less usable. Even with the recent updates to the build, it is much less useful than previous in a group composition. IoL is strong, Gravity Well is strong, but neither are reasons to absolutely NEED to bring a Chrono. Without boonshare, Chrono tends to be used primarily as veilbot if a group pushes, and the occasional Grav well.

5 stars
Dekong gave this build 5 stars June 2018

A strong support build that provides strong boon uptime, alot of utility/CC and some moderate healing if the user knows what they doing.

Atm the combo of focus pull + GravWell + Spellbreaker Bubble is insane!

It requires a bit of practice to know when to pop the skills, but it's a rewarding Support Playstyle that doesn't make you feel like you are just spamming buttons to keep everyone healed.

However it's not as important as a Firebrand on a 5-man group ofc, but Very strong none the less. 1 good boonshare mesmer can change the outcome of a fight.

5 stars
Elbritil gave this build 5 stars January 2018

Great build, with great boon duration, but if you switch out minstrel armor and weapon to giver, you just lose 2,5K hp (practically nothing), nealry nothing healing power but get higher toughness and 11%+ boon duration. With Rune of Leadership the build loses just 42 toughness, but the boon duration is 21% more. Switching out minstrel accessories to exotic (sadly no ascended) giver, you get lower hp (16-17K), but get 6 more toughness and 30% more boon duration. Anyway great build.

5 stars
The Blue Rangerr gave this build 5 stars October 2017

Despite the release of Path of Fire, this build retains its status as the most versatile and unique support in the game. The ability to veil, portal, boonshare, reflect, distort, stomp, pull, chain CC, as well as a strong amount of healing and cleanse support, is unparalleled. Even with the decline of boon dominance, the versatility makes this build impossible to give up, with at LEAST 1 required in any organized group.

5 stars
Freeman gave this build 5 stars October 2017

For a long time, I have loved the boonshare (BS) chrono. The BS chrono fulfilled additional support areas between the AH midline guardian and sustain revenant. When roaming, the sheer durability of it allowed players to easily fight multiple opponents by substituting the elite and a utility for more offensive skills. The combinations were relatively mild and provided great support for medium and large groups. However, with the release of the new specializations the build has become a liability for core groups. I do not recommend this build for higher tier servers.

5 stars
Forgotmypasswordlulz gave this build 5 stars June 2017

Gearing my chrono for raids and WvW, loving this so far it's so strong. Invaluable boon spammer.

5 stars
Deficit Owl gave this build 5 stars June 2017

Very powerful build bringing unmatched support in the form of boons (particularly resistance and quickness), along with access to stability/strong direct condition cleanse/strong crowd control with time warp. Has a massive amount of build diversity to match a variety of situations. Has a steep learning curve compared to other classes but it's well worth it.

5 stars
Expandas gave this build 5 stars May 2017

This is a very solid build for anyone looking to play Mesmer in open-field combat with a medium or larger sized group. It provides superb boon support for your allies and its access to resistance is one of the few hard counters to condition play in the current meta. With the new living story nourishment and concentration stacking sigil, the barrier to entry is lower than it ever has been before. Although not a direct replacement for front line Guardian or Herald, this build comfortably fills in the gaps and should be considered essential for organized play.