Difference between revisions of "Chronomancer - Sword/x Phantasms"

m
m (Optimal Damage Variant)
 
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| stats = Assassin
 
| stats = Assassin
 
| rarity = Ascended  
 
| rarity = Ascended  
| runes = 6 Superior Rune of Scholar
+
| runes = 6 Superior Rune of the Scholar
 
| infusions = 18 Precise +5 Agony Infusion
 
| infusions = 18 Precise +5 Agony Infusion
 
| s1w1 = Ascended, Assassin, Sword, Superior Sigil of Force
 
| s1w1 = Ascended, Assassin, Sword, Superior Sigil of Force

Latest revision as of 21:23, 9 November 2019

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: EventsSolo contentDirect damageSurvivability.

Designed for:

  

Expansions required:

GW2 Heart of Thorns logo.png

Overview

A Chronomancer build for running around in open world. This build can hold its own in sustained fights against difficult enemies, and has unrivaled crowd control capability. It can also take a large variety of defensive and utility skills.

Skill Bar

Sword/SwordHealingUtilityElite
X/Shield

Weapon Variants

  • You can run Focus for the pull and relatively high DPS phantasm.
  • You can carry a Greatsword if you need a ranged weapon, or for open world farming.

Skill Variants

Healing Skills
  • - if you don't need condition cleanse.
Utility Skills
  • - longer cooldown than but comes with a taunt and high burst damage.
  • - alternative burst damage option.
  • - if more condition cleanse is needed.
  • - if having trouble with projectiles.
  • - powerful mobility skill and stun break.
  • - if you need multiple successive stun breaks.
Elite Skills
  • - for sharing quickness when fighting bounties or other bosses.

Specializations

Build Code

[&DQcYGQEdKD/wEg8BBBOAAZMSZwGPAWYBsxLtEgAAAAAAAAAAAAAAAAAAAAA=]
COPY




Variants
  • - if not running wells.

Domination Variant

Domination is also viable instead of Illusions. This provides similar damage and also synergizes well with greatsword if you're running it.


Variants
  • - if running greatsword.

Inspiration Variant

Inspiration is a DPS loss but significantly improves your healing and condition cleanse.



Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses similar gear to the Chronomancer - Power DPS build for fractals and raids. This makes it a good general-purpose gear set.
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PvE weapon swap.png
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6x
Superior Rune of the Scholar
Variants
  • provides high sustain at the cost of damage.

Optimal Damage Variant

The Optimal Damage Variant is the best damage gear for this build. It's overkill in most cases and is only recommended for players that prefer the glass cannon playstyle.
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6x
Superior Rune of the Scholar
18x
Precise +5 Agony Infusion

Consumables

Food
  • or
    for more damage.
  • for playing with groups.
  • is a good budget option.
  • for more dodges.
  • is a fantastic food for farming open world. It's cheap, provides a moderate boost to both damage and survivability, and increases magic find significantly.
  • for more healing.
  • is a great option when you do not need any extra damage or sustain.
Utility
  • or
    is your best damage option.
  • is a great budget option.

Usage

Damage

  • Your highest damage skills are , , and your phantasms (except ). Use them whenever available and fill in the rest with autoattacks.
    • Never interrupt your autoattack chain.
  • whenever you have 3 illusions up.
  • is a DPS increase if you block with it.
  • If running you can use it as a cooldown reset for your phantasms. You can while casting for even more cooldown resets.

Defense

  • provides total invulnerability for up to 1 second depending on your quickness uptime. Abuse this to avoid attacks instead of dodging.
  • is another invulnerability skill you can use.
  • pulses aegis and is effectively a third invulnerability skill.
  • Echo of Memory
    Activation.png
    30Recharge.png
    Echo of Memory
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Range.pngRange: 900
     Forward arrow blue.png 
    Deja Vu
    Activation.png
    Deja Vu
    Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies.
    Damage.pngDamage: 347
    Alacrity.pngAlacrity (2s): Skills recharge 33% faster.
    Slow.pngSlow (2s): Skills and actions are slower.
    Radius.pngRadius: 240
    Range.pngRange: 900
    allows you to block attacks for a very long duration.
  • is another block.
  • and stun enemies for a long duration, giving you some breathing room. You can also use or
    Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
    as interrupts.
  • can be used against projectiles.
  • You can use any of the above in to get a free cast of the skill without it going on cooldown.

Sustain

  • Stand in your wells for the entire duration to get the healing from .
  • If you're going to take a lot of unavoidable damage, you can before taking damage and then to rewind your health (effectively healing for the entire amount of the damage).
  • For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
  • If you need even more condition cleanse, slot .

Crowd Control

  • Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
     Forward arrow blue.png 
    Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  • Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
  • You can use any of the above in to get a free cast of the skill without it going on cooldown.
Build rating - 5 stars
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6 Ratings
5 stars
YanneX gave this build 5 stars 3 weeks ago

i was searching for a good build, and here it is. Cant complain about anything. Top build/ guide for soloing/ surviving in the open world. :3

5 stars
Painbow gave this build 5 stars last month

Few things to note... Firstly, you should ALWAYS run with illusions in open-world unless you have an external source of quickness, it is higher damage over dueling when using greatsword with domination (except for very bursty fights where timewarp will suffice), although you will want pack runes to share back fury to yourself through persistence of memory. Secondly, always bring Signet of Ether to spawn more phantasms, it's better to use a cleansing sigil on one of your weapons than bring well of eternity. Now on to a rating... Power Chronomancer is, in my opinion, one of the strongest builds for open-world. It has incredible burst damage, good sustained damage, fantastic self-buff potential, and you can easily solo champions by staying on greatsword longer. I have no idea why Mirage is rated higher for open world, it's objectively worse for everything except perhaps soloing difficult enemies.

5 stars
ParacleX gave this build 5 stars February 2019

Nearly unkillable! I run this with Inspiration/Dueling/Chrono, Well of Eternity, Mantra of Distraction, Blink, Well of Precognition and Well of Gravity, Mesmer runes, Sigils of Force and Strength on swords and a wardrobe of mostly zerker with a little bit of marauder.

It gives the idea that it's a mostly defensive build (and it is) but has a decent damage output due to alacrity recharging everything at almost twice the speed and when pairing your bursts with a daze due to mesmer runes

Decent mobility, unparalleled defiance bar destruction, conditions are a nonexistent problem and of course due to inspiration traitline you also bring somewhat good group support.

Same goes for Fractals and Dungeons without really changing anything on the build.

So far i've been able to solo most open world content and the build is a lot of fun on solo and group play. 5/5 easy

3 More Ratings
4 stars
Chinkeeyong gave this build 4 stars January 2019

One of THE best builds for soloing difficult content, this build has extremely good sustained damage while also bringing Chronomancer utility.

5 stars
Kopolla gave this build 5 stars September 2018

I quite like this, however I run with Runes of Mesmer instead for the extra CC.

5 stars
Rfmnt gave this build 5 stars July 2018

I think with some adjustments you could push out more damage with this build. Nevertheless this is solid throughout with tons of self boons, CC and defenses even when you don't gear for it.

I'd recommend GS over Staff for tagging as the laser autos are faster and more reliable than Staff autos in squads since Staff autos prioritize allies over enemies and most of GS's reportior is AoE and lower in CD as well. I'd also like to add that Signet of Ether has tons of passive healing as every Phantasm cast will heal you for 1050 HP and every clone summon heals you for 350, if you choose to value survivability over its damage option in a given moment. I also see Phantasmal Defender as a must for open world soloing as it provides a nice defensive and CC option as well as good AoE damage. They can tick for 15k damage at a time against a large mob.