Chronomancer - Utility Boon Support

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtilityBoon support.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Support Chrono is a boon support that provides 100% Quickness Quickness and Alacrity Alacrity uptime for its party. This massively increases the group's damage and healing output due to faster cast times and lower cooldowns. In addition, it can increase group wide boon uptime through , and cheese certain raid mechanics using , , and .
Support Chrono is currently a meta defining build and 2 support chronomancers are standard in most 10-player squads, though combinations of other classes can replace them. Support Chrono is also the standard tank on all bosses where a tank is required, as it can easily block or evade damage while still sharing boons.
This guide is focused on raids. For the fractal version see Chronomancer - Utility Boon Support (Fractal).
For an alternate build used to tank very high-pressure boss fights, see Chronomancer - Minstrels Tank.

Skill Bar

Sword/ShieldHealingUtilityElite
X/Focus

Weapon Variants

Sword/Shield is mandatory but Focus can be replaced if there's nothing to pull with :


x/Sword
Illusionary Riposte
Activation.png
15Recharge.png
Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 487
Duration.pngBlock Duration: 2.5 seconds
Range.pngRange: 900
Phantasmal Swordsman
1Activation.png
20Recharge.png
Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 646
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
  • Sword provides higher damage and a personal block.


x/Pistol
Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Magic Bullet
½Activation.png
25Recharge.png
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
Damage.pngDamage: 71
Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
  • Pistol provides 200 extra breakbar damage from (260 with ). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).

Slot Changes

Healing

  • sacrifices a small amount of personal DPS to provide group healing and condition cleanse. In high pressure fights can maintain uptime for your DPS which makes it easily better than .


Utility

If you need a utility skill you can swap out :
  • should be taken over if you're playing a build without the Inspiration traitline.
  • helps with reflects.
  • provides aegis to your subgroup, useful for fights like Deimos CM.
  • is a selfish DPS option.

Elite

  • should be used if an encounter involves large breakbars.
  • should be used if an encounter has many small breakbars.
  • should be used when the CC from
    Gravity Well Gravity Well
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Radius.pngPull: 240
    Float.pngFloat: 1s
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    /
    Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces incoming duration of stuns, dazes, fears, and taunts.
    Signet Active: Transform your foe into a moa bird.
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 10 seconds
    Range.pngRange: 1,200
    is not required, or if you're running a build without the Inspiration traitline. If you swapped out this skill is mandatory to maintain quickness.

Specializations



Variants
  • if you're using a focus offhand
  • if the reflects from are an issue (primarily on Matthias and Cairn).
  • if your group needs some extra minor healing


Equipment

There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Firebrand - Quickness Support Power DPS and Renegade - Boon Support Power DPS.
Remember to get a sword, focus, and shield offhand.

Standard Variant

The suggested gear here provides you with enough boon duration (65%) to comfortable sustain boons on your group, without trading off too much damage. Theoretically you can drop to as low as 25% boon duration wearing full berserker gear to gain extra personal DPS while still maintaining boons, however that is not recommended unless you are very confident that mistakes won't occur.
The following gear assumes you're not able to use any Infusions to gain extra concentration. If you can use infusions, you can use dT's gear optimizer to decide what combination of gear will be best for you to use.
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Pack
18x
Mighty +5 Agony Infusion

Max Boon Duration Variant

If you're running with a group from LFG where you can't be sure of player skill, or with a generally inexperienced group you may want to run 100% boon duration to ensure boons stay up even with things being less than ideal. In those suggestions, the following gear setup is suggested:
Assassin stat icon.png
Assassin stat icon.png
Diviner stat icon.png
Assassin stat icon.png
Diviner stat icon.png
Assassin stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Assassin stat icon.png
Diviner stat icon.png
Diviner stat icon.png
Diviner stat icon.png
6x
Superior Rune of the Pack
18x
Mighty +5 Agony Infusion

Tanking and Toughness

If you're the tank in an encounter with toughness-based aggro, you will need to add toughness so that you have the highest toughness in your squad. Do a toughness check before pulling the boss and adjust your gear accordingly.
Here are some important toughness thresholds that you may need to take into account when gearing:
  • 1000: the baseline toughness of all builds
  • 1100: Renegades with
  • 1120: Weavers with
  • 1150: Soulbeasts with
  • 1250: Firebrands with
  • 1600: Condi Weavers with
If you only need a small amount of toughness, you can add one toughness infusion, replace one ring with Knight's stats, or use
Loaf of Candy Cactus Cornbread Loaf of Candy Cactus Cornbread
Loaf of Candy Cactus Cornbread.pngLoaf of Candy Cactus Cornbread
Nourishment (30 m):
Food.png+100 Concentration+70 Toughness+10% Experience from kills
Consumable
/
Bowl of Nopalitos Saute Bowl of Nopalitos Saute
Bowl of Nopalitos Saute.pngBowl of Nopalitos Saute
Nourishment (1 h):
Food.png+100 Concentration+70 Toughness+10% Experience from kills
Consumable
. If someone has an absurd amount of toughness consider running Chronomancer - Minstrels Tank or similar.

Other Variants

  • can be put on your shield for significantly better CC from (as long as you stay on your shield while the projectile is active). It should also be put on your pistol if you're running one.
  • can be used if your group doesn't need the fury from Pack Runes. Note that if you're running scholar runes you'll likely want to pick up extra boon duration from your gear as you lose 15% swapping from Pack to Scholar.

Consumables

Food:
  • if you don't need extra boon duration.
Utility:
  • if you don't need extra boon duration.

Usage

Rotation

The main role of Support Chronomancer is to provide permanent Quickness Quickness and Alacrity Alacrity to your group. You can provide these boons directly with the following skills:
  • (not required unless you aren't running the Inspiration traitline)
  • (not required unless you aren't running the Inspiration traitline)
The final part of Chronomancer's boon-sharing arsenal is , which extends the duration of boons that have been previously applied to whoever it hits (it will not apply boons that the player didn't already have). This is used to bridge the gap between boon applications from your other skills, and if you're using it will affect all 10 players in your squad. In some cases you may need to copy for extra boons.
When all your boon sharing skills are on cooldown, just deal DPS with , phantasms, and autoattack chains until your skills are available again.

Example Rotation Videos

General Tips

  • Coordinate with other boon support classes in your group (most likely another chrono or a renegade/firebrand pair) to ensure there aren't any gaps in boon coverage - remember that if traited your will affect everyone in the squad!
  • Remember to press your shatters to proc , as well as for the extra free damage.
  • Proper well placement is crucial for boon uptime. Make sure you throw your wells where your teammates will be standing, not under your own feet. As a general rule of thumb, you should throw wells at the back of the boss, as this is where the DPS are usually stacking in melee range.
  • and only provide boons when they expire, 3 seconds after the initial cast. Make sure to keep this in mind if your squad is moving around during the fight.
    • This is especially important to keep in mind when starting a fight or a new phase after boons have expired - don't waste your before boons have been applied to people!
  • When possible you should use to increase your boon uptime. See "Continuum Split" below.
  • You can delay if you need to Aegis Aegis a specific mechanic. This may cause you to briefly drop boons, but it's better than wiping because you didn't do your job.

Continuum Split

  • is a very powerful skill for boon uptime. While in , you can cast any of your boon-sharing skills "for free" without expending a cooldown. Use to double up on boonsharing whenever possible.
    • It's worth delaying skills by a few seconds if is coming off cooldown.
    • You should save your clones if you're going to soon so that you can get a longer . is helpful for generating clones here.
    • Remember that also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
  • Another use of is to get a shorter cooldown on and . Because these skills have a longer cooldown than , you should only cast these skills inside if possible. This effectively reduces their cooldown to the cooldown of .
    • On fights where CC is important, like Samarog, you should always save to cast rather than boon-sharing.
  • Always activate as late as possible in the cast animation of whatever skill you want to . This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your .

Other Tips

  • Unless you will be entering soon you can shatter your clones with for extra damage. is worth using to generate a clone for shattering if you don't have 3 already.
  • If possible, use to mitigate damage instead of dodging.
  • Illusionary Leap Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
     Forward arrow blue.png 
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    can be used on mechanics such as Gorseval's Charged Souls or Deimos' Prides to immobilize them in emergencies.
  • Use to pull up to 5 enemies and allow your team to cleave them down at the same time.
  • You have boon strip on the third skill of your AA chain . You can increase your boon stripping abilities by maintaining sword clones rather than shattering them, which use the sword AA including the boonstrip.
  • If you don't need healing make sure to use to cast extra phantasms for more damage.

Breakbar

  • Easily accessible CCs:
    • (1-2 hits)
    • (1-4 hits)
  • Other CCs:
    • is a weak CC and is better used for pulling mobs into the boss.
    • is a very weak CC, but available if needed.
    • if running pistol.
    • or

Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • If tanking, consider playing Chronomancer - Minstrels Tank as the boss's autoattacks hit fairly hard.
  • Bring for the breakbars.
  • You can use to prevent damage from failed greens. If you're tanking, you should do this as often as possible to place less pressure on your healer(s).
  • Maintain a sword clone in the split phase to help with boon removal.
  • Use to help with seeker control.
  • Save to evade through blue AOEs while keeping up DPS.
  • During the third phase, you should coordinate with the tank and place your wells where the tank is going to move.
Dark-icon-raid.png Ghost events
  • Feel free to bring for some reflects. and can be used for more mobility.
  • Abuse the adrenal mushrooms to reset your and .
Dark-icon-raid.png Gorseval the Multifarious
  • Bring for the breakbars.
  • You can use to Aegis Aegis Gorseval's knockback or the black zones during the CC phase.
  • You can use and to immobilize Charged Souls.
  • If doing updrafts, use to pull the adds. The pull works best if you place the curtain just behind his hitbox.
Dark-icon-raid.png Sabetha the Saboteur
  • Bring as there is only one breakbar which your teammates can easily cover.
  • Use to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
  • Be careful of teleporting into flamewalls with . You might have to abort CS early or delay it to avoid this.
  • You might need to abort Continuum Split if you have to throw a bomb.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Bring for the breakbars.
  • The poison floor procs . You can use this to prestack 3 clones as the fight begins so that you can open with a huge .
  • Use to pull some slublings but always make sure you don't pull your friendly slubling.
  • You can use without the pull (or delay the pull) to provide more projectile defense.
  • If you are using keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.
  • You can stand in Slothasor and use to negate all spores when he starts shaking.
Dark-icon-raid.png Bandit Trio
  • Bring for add control.
  • Use focus to pull mobs together.
Dark-icon-raid.png Matthias Gabrel
  • Bring as failing to CC will result in a squad member's death.
  • Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
  • Be careful with your reflects! You should only use to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
    • Also be careful with or as these skills will eat the shards needed to break Bloodstone Shield.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • Bring for add control.
  • The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running Chronomancer - Minstrels Tank to make it easier to survive the tower mobs on your own.
    • If your group is fast you might need to your , or ask the other chrono to bring and help you port the 4th tower.
    • If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring
      Blink Blink
      30Recharge.png
      Blink
      Manipulation. Teleport to a target location.
      Stun-Break.pngBreaks Stun
      Range.pngRange: 1,200
      and
      Mass Invisibility Mass Invisibility
      Activation.png
      90Recharge.png
      Mass Invisibility
      Manipulation. You and all allies gain stealth for a short time.
      Stealth.pngStealth (5s): Invisible to foes.
      Book.pngNumber of Targets: 10
      Radius.pngRadius: 1,200
      .
  • Use focus to pull mobs together.
Dark-icon-raid.png Keep Construct
  • Bring for the breakbars.
  • Make sure to have your Quickness Quickness skills ready for the burn phase.
  • Use to help the druid pull the core through the rifts. Coordinate with the other Chronomancer on who is going to pull and when.
Dark-icon-raid.png Xera
  • If tanking, consider playing Chronomancer - Minstrels Tank as there is a lot of random damage on this fight and your healer will have their hands full.
  • Bring for the breakbars.
  • is extremely useful for condition cleanse and uptime.
  • Use your to pull adds into the boss. Coordinate with the other Chronomancer so you don't accidentally both use it on the same pack of adds.
  • You can use to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
  • If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use or to protect yourself from the attack while staying in place.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • Bring as there are no breakbars here.
  • You can use to evade through red AOEs while keeping up DPS.
  • If doing greens, you should delay your wells until everyone is back in the center.
Dark-icon-raid.png Mursaat Overseer
  • Bring as there are no breakbars here.
  • This is a DPS golem, just place your wells under the boss for easy 100% quickness and alacrity uptime.
  • You should take either Claim or Dispel to get on the special action key.
  • The orange floor procs . You can use this to prestack 3 clones as the fight begins so that you can open with a huge .
  • If dealing with Jade Soldiers, you should save to save your subgroup from the explosion.
Dark-icon-raid.png Samarog
  • Bring as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
  • Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
  • Use to pull Rigom under Samarog during the split phases.
  • If you can't CC fast enough to keep up with group DPS, consider having one Chrono bring a pistol.
Dark-icon-raid.png Deimos
  • If tanking, consider playing Chronomancer - Minstrels Tank to mitigate the heavy damage from blocking Mind Crush.
  • Bring as the breakbars are small and easily broken by your teammates.
  • You can block the pizza attacks and Mind Crush with .
    • Note that a player standing in two pizza slices at the same time will still get hit.
    • Also note that will not save you from Mind Crush.
  • If tanking, save to dodge the pizza attack while staying in place.
  • You can use any of your blocks or to block Mind Crush.
  • If doing ranged strat, just cast your wells and signets off cooldown and try to look useful.

Hall of Chains

Dark-icon-raid.png Soulless Horror
  • If tanking, consider playing Chronomancer - Minstrels Tank as the boss's autoattacks hit fairly hard.
  • Bring as failing to CC will wipe the group.
  • Take care when using as it will freeze Tormented Dead in place and interrupt knockbacks.
  • Try to block the AoE attacks for your team with .
  • If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
  • If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with or otherwise).
  • Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.
Build rating - 5 stars
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5 Ratings
5 stars
Screaming gave this build 5 stars April 2019

Still mandatory, always, and still by far the best option for casual and meta clears alike. No alternatives come even close to the utility of a Chrono-based composition, nor the reliability of chronomancer's boons. Nerf it, and you just take more chronomancers.

5 stars
Chinkeeyong gave this build 5 stars January 2019

Chrono is no longer the meta-defining monster it used to be but is still an immensely powerful boon support in raids. Deals high personal DPS and has a ton of useful utility too.

5 stars
Forgotmypasswordlulz gave this build 5 stars August 2017

Staple mesmer build, backbone of raiding comps and will never be replaced looks like not even with new elite specs.

2 More Ratings
5 stars
Coolyellow42 gave this build 5 stars December 2016

mandatory in any raid group. only source of unqiue boons quickness and alacrity which increase the group's dps (hello eles) hugely.

5 stars
Gale gave this build 5 stars November 2016

Rotation and build may have changed but the demand for Chronomancers will remain until Quickness and Alacrity are deleted from the game. The rotation is less forgiving than pre-patch but still offers strong boon coverage that are key staples in any composition.

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