Daredevil - Carrion P/D

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Ratings

This build has a rating of 4 stars based on 5 votes.
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4 stars
Emforay gave this build 4 stars • November 2022
This build usurps the current meta a little bit due to its unexpected varied and high condi pressure, especially due to many of the other good condi builds being heavily nerfed and you just don't see condi as a whole too much right now. Your main condi skill applies 3 different fat condis which is amazing. It also inherently kites on top of that. I've had matches where i've killed player after player in mid due to them simply not having the means to deal with the condi pressure I was dishing. This build does however suffer from the same problem that DE faces, which is auramancer tempest. This build can at least poison bomb to help a little in team fights, but honestly I would take thieves' guild since you're gonna need to be a pseudo duelist in this scenario and thieves' guild is very good for 1v1s. Also, I highly recommend taking sleight of hand over deadly ambush, it'll be your only interrupt and deadly ambush makes much less of an impact than potent poison (which I never recommend taking out). If you really want to take improvision though, definitely keep deadly ambush though your condi damage already took a huge blow but in that scenario where you have to 1v1 most of the game improvision could be a gamechanger.
4 stars
Ethan gave this build 4 stars • August 2022
Honestly this build still feels really good for me with all the EoD specs running around. I thing it’s worth trying if you have a hard time on D/P thief but still want that playstyle, but with all the support tempests in the meta locking down projectiles it can feel pretty bad at times.
3 stars
Barnacle Ed gave this build 3 stars • June 2022
There's 2 big things that hold this build back in my opinion. First is the current meta which is squarely focused on brief burst windows of absurdly powerful damage, and Carrion builds just have a tough time competing with that. Second is a lack of Shadow Arts in this build - it's really difficult to justify dropping either Trickery or Deadly Arts here, so personally I found that condi core thief worked better pre-EoD (and was worth dropping the wonderful Unhindered Combatant) especially in 1v1s. Maybe after the balance changes later this month there will be room for a condi DD somewhere, but I feel that it will continue to ultimately be inferior to core thief.
5 stars
Eowen Alice gave this build 5 stars • June 2022
Move fast and kill fast. Lot's of evades and a couple of stealth. Great for 1v1 and against most of metabuilds rn.
5 stars
RedAvenged gave this build 5 stars • November 2021
Drd p/d is actually really very solid, more so than core p/d for sure. Its not as versatile in 1v1s versus d/p thief, but its actually more versatile in 1v1s in general. nice solid dmg and good sustain, overall great for ranked. as far as the build it self though- deadly arts is the way to go as the build needs to poke, SA doesnt give any damage for poking infiltrator signet isnt good, the only utility that should fill that slot is smoke screen. I dont get why you wouldnt take panic strike, it makes bola shot one of your strongest poke skills, which is the point of this build lynx is useless, you have perma swiftness and dash- try thorns, adventure, aristocracy etc.

Comments

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