Difference between revisions of "Daredevil - Chokebow - (WvW)"

(Equipment: adjusted gear for aug 8th patch)
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==Consumables==
 
==Consumables==
 
'''Food'''
 
'''Food'''
* {{gw2food|Sweet Bean Bun}} - Defensive option, recommended.
+
* {{gw2food|Saffron Stuffed Mushroom}} - Offensive option, recommended.
 +
* {{gw2food|Sweet Bean Bun}} - Defensive option.
 
* {{gw2food|Oysters with Spicy Sauce}} - Alternate defensive option.
 
* {{gw2food|Oysters with Spicy Sauce}} - Alternate defensive option.
 
* {{gw2food|Loaf of Saffron Bread}} - Alternate defensive option.
 
* {{gw2food|Loaf of Saffron Bread}} - Alternate defensive option.
 
* {{gw2food|Koi Cake}} - Offensive option.
 
* {{gw2food|Koi Cake}} - Offensive option.
* {{gw2food|Saffron Stuffed Mushroom}} - Alternate offensive option.
+
* {{gw2food|Fancy Truffle Burger}} - If using variants and in need of poison duration.
 +
 
  
 
'''Utility'''
 
'''Utility'''

Revision as of 00:36, 12 August 2017

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Focused on: Condition damageControl.

Designed for:


Overview

This build combines high damage with CC for some of the best down control gameplay available. Useful in stopping revives and general open field damage with moderate results.

Skill Bar

 
 
Short bowHealingUtilityElite
Short bow

Weapon Variants

Dagger/Dagger
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130

Dagger Dagger is useful in GvG and lowman combat, with extra conditions and evades, but can be hard to pull off against a large group where the range of the short bow is preferable.

Dagger/Pistol
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual Wield. Fire an unblockable shot shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
Damage.pngDamage: 304
Blind.pngBlindness (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

For smoke field access to both the group on engage and for yourself to add a layer of personal survivability.

Skill Variants

Utility

  • For a strong shareable immobilize immobilize
  • Especially useful in low mans or GvG for stomps

Elite

  • For GvG or low man combat

Specializations



Variants

  • Can't find such trait "Escapist's Absolution"! Please refer to our trait index survivability for a moderate dps loss.

Equipment

First Weapon Set
  • Main Hand
Shortbow
Stats: Trailblazer's
Superior Sigil of Draining Superior Sigil of Draining
Superior Sigil of Draining.pngSuperior Sigil of Draining
Steal life when interrupting an enemy.
Superior Sigil of Absorption Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Second Weapon Set
  • Main Hand
Shortbow
Stats: Trailblazer's
Superior Sigil of Draining Superior Sigil of Draining
Superior Sigil of Draining.pngSuperior Sigil of Draining
Steal life when interrupting an enemy.
Superior Sigil of Absorption Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Armor
  • Head
Stats: Trailblazer's
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • Shoulders
Stats: Trailblazer's
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • Chest
Stats: Trailblazer's
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • Hands
Stats: Trailblazer's
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • Legs
Stats: Trailblazer's
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • Feet
Stats: Trailblazer's
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
Accessories
  • Amulet
Stats: Trailblazer's
  • Ring 1
Stats: Trailblazer's
  • Ring 2
Stats: Trailblazer's
  • Earring 1
Stats: Trailblazer's
  • Earring 2
Stats: Trailblazer's
  • Back
Stats: Trailblazer's

Infusions

  • Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Stats

  • When changing gear, keep in mind the loss in condition duration. 100% Poison duration should be maintained in Shortbow.
  • Use Viper's in place of Trailblazer's to add damage.
  • Dire in general and Giver's for weapons are a decent budget option.
    • Use Sinister in place of Dire to add damage.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Venom Superior Sigil of Venom
    Superior Sigil of Venom.pngSuperior Sigil of Venom
    Increase Inflicted Poison Duration: 20%
    If not able to go full Trailblazer's

Runes

  • Superior Rune of Thorns Superior Rune of Thorns
    Superior Rune of Thorns.pngSuperior Rune of Thorns
    (1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Poison Duration; gain 50 condition damage for 60 seconds when you're hit by a poisoned foe. (Cooldown: 10s)
    If using variants and in need of poison duration.

Consumables

Food

  • Saffron Stuffed Mushroom Saffron Stuffed Mushroom
    Saffron Stuffed Mushroom.pngSaffron Stuffed Mushroom
    Nourishment (30 m):
    Food.pngGain +200 condition damage for 30 seconds when you kill a foe. (This effect does not stack)+70 Precision+10% Experience from kill[sic]
    Consumable
    - Offensive option, recommended.
  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    - Defensive option.
  • Oysters with Spicy Sauce Oysters with Spicy Sauce
    Oysters with Spicy Sauce.pngOysters with Spicy Sauce
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Condition Damage+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Offensive option.
  • Fancy Truffle Burger Fancy Truffle Burger
    Fancy Truffle Burger.pngFancy Truffle Burger
    Nourishment (30 m):
    Food.png+15% poison duration+70 precision+10 Experience from kills
    Consumable
    - If using variants and in need of poison duration.


Utility

  • Magnanimous Tuning Crystal Magnanimous Tuning Crystal
    Magnanimous Tuning Crystal.pngMagnanimous Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your VitalityGain Condition Damage equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

This build relies on bursts of damage layered with others in your group, designed to add fatal CC and boon rip on top of existing bombs. Alongside Necromancer and Revenant boonrips you will see a great deal of burst damage from both your poison and torment as well as significant boonrip of attempts to re apply resistance thanks to your Absorption sigil. Defensive cooldowns are minimal, and the most important part of being effective is to maintain good positioning and avoid incoming damage rather than attempt to recover from hits, playing a role close to but not always inside of the melee train open field.

  • Use your venom skills timed with other player's burst to maximize quick stacking of the conditions by you and your team mates, preferably whilst you are also at full initiative.
  • Pool initiative for . Cast it multiple times on the same spot to proc the Daze Daze on your own. Added to this, you can weapon swap to proc for the extra initiative to layer another field on top for a fairly significant damage boost.
  • Dodge to maintain the lotus training buff. Attempt to use this dodge within range for the projectiles to hit enemies, but do not go so aggressive as to put yourself out of position, as CC is a huge weakness to the build.
    • Try to dodge where your proc will hit people when safe. Dropping this in front of enemy pushes or while moving through with the commander is highly effective.

Counters

  • Heavy CC
  • Heavy conditions
  • Heavy cleanse
  • Resistance Resistance will mitigate your damage, though you can still Daze Daze through it and
    Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
    has priority on resistance.
Build rating - 4 stars
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3 Ratings
3 stars
Xivor gave this build 3 stars September 2018

Inferior than the Frontline Staff DD, but not a horrible companion to the team. Nice DPS increase through condi spread for pressure. Poison on downs is always a good thing, too. Really finds its strength in 10-15 man combat, but struggles to scale up to larger groups. Shortbow blast is super powerful with groups that use fields often.

3 stars
Freya gave this build 3 stars September 2018

It's a thief build for group play which initself is a niche. I find staff daredevil much better.

5 stars
The Blue Rangerr gave this build 5 stars July 2017

A solid build, and a decent open field option for thief that can contribute to group damage and CC on a reasonable level. Not as strong a DPS slot as simply taking another Necro at this stage, but can be brutal in scrims and GvGs for excellent down control and securing both stomps and cleaves.