Daredevil - D/P Roamer

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Focused on: Direct damageMobility.

Designed for:


Overview

This build provides high Single Target Damage while still providing excellent Condition Cleanse, Survivability and Mobility, its high risk high reward play style is what separates the good thief’s from the bad, assessing your situation and making sure you know when to dodge or how to react to an incoming attack is the key difference in this.

Skill Bar

 
 
Dagger/PistolHealingUtilityElite
Shortbow

Skill Variants

Utility

  • can be switched to or
  • For the optional utility slot you have 3 viable choices:
    • for access to stealth that is un-interruptable.
    • for a stun-breaker or gap closer.
    • for more interrupt opportunities. (If taking )

Specializations


Variants

  • Can't find such trait "Flanking Strikes"! Please refer to our trait index and - this is a more selfish version of Trickery, these 2 traits synergize well with each other (however it's not necessary to take both) as Trickster reduces the CD of Flanking Strikes. Trickster also empowers and .


Variants

  • can be considered for more damage if you are willing to sacrifice some condition removal.
  • for more stealth and more damage. you just have to be careful not to reveal yourself with it.

Variants

For a more offensive approach Deadly Arts can be taken instead of Shadow Arts:


Variants

  • - for more burst if you do not like the utility of

Equipment

First Weapon Set
  • Main Hand
Dagger
Stats: Marauder's
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Off Hand
Pistol
Stats: Marauder's
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Second Weapon Set
  • Main Hand
Shortbow
Stats: Marauder's
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Armor
  • Head
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Shoulders
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Chest
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Hands
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Legs
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Feet
Stats: Berserker's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Berserker's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Marauder's
  • Earring 2
Stats: Marauder's
  • Back
Stats: Marauder's

Variants

Stats

  • Use Marauder's until you reach a comfortable amount of HP, fill out with berserker.

Sigils Dagger/Pistol

  • Any Sigil
    Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    to increase sustain and armor-ignoring damage.
  • Any Sigil
    Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
    to increase burst with Your interrupts> (Makes pulmonary Impact hit for 1k more/heals you for 1k hp and improves suvivability.)

Shortbow

  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    for increased single-target burst.
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    ,
    Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    , or
    Superior Sigil of Purity Superior Sigil of Purity
    10Recharge.png
    Superior Sigil of Purity.pngSuperior Sigil of Purity
    60% Chance on Hit: Remove a Condition. (Cooldown: 10s)
    for defensive capabilities (there is no easy way to gain stealth in Shortbow as there is in D/P).

Runes

  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
    for better opening burst.
  • Superior Rune of the Daredevil Superior Rune of the Daredevil
    Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Next attack is guaranteed to crit after completing a dodge roll while in combat.
    for ensured crits from dodging.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    is often available. Note, this will not work with many skills like heartseeker or shadow shot, but can work with steal and backstab.
  • Dragon's Breath Bun Dragon's Breath Bun
    Dragon's Breath Bun.pngDragon's Breath Bun
    Nourishment (20 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
    Consumable
    (cheap alternative).

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
    or
    Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable
    is optimal.
  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    or
    Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable
  • Toxic Sharpening Stone Toxic Sharpening Stone
    Toxic Sharpening Stone.pngToxic Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Condition DamageGain Power equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    or
    Toxic Maintenance Oil.png Toxic Maintenance Oil
    Toxic Maintenance Oil.pngToxic Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

WIP

Weaknesses

  • Dragon Hunters
  • Heavy Tank-Condition Damage builds eg Reapers and all Dire builds.

Gameplay Videos

  • YouTube:
    Vaxyle WvW roaming thief commentary ep. 1
  • YouTube:
    Guild Wars 2 Thief WvW PvP (Yishis) Outnumbered 5 - Dagger/Pistol
  • YouTube:
    Team Aggression FP Perspective
Build rating - 5 stars
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6 Ratings
4 stars
Hanz gave this build 4 stars July 2019

Pretty standard setup, seems good to go. Effective as always, makes good use of thief's toolkit to burst and stick to targets, while having excellent disengage.

EDIT: bit less popular than before, but still a good build

3 stars
Ruler gave this build 3 stars June 2019

Still Viable but got hit very hard by recent range changes to Swipe. Core S/D is a better bet for Thief roaming at the moment.

5 stars
Screaming gave this build 5 stars August 2018

I used to play Daredevil in WvW before resigning myself to other classes, because let's be brutally honest: this build is only great if you are in the top 10% of players, and I imagine if you're looking here, then you like me are not in the top 10% players or anywhere close. You'll need to cover a lot of weaknesses - Thief is Thief after all so it doesn't have much in the way of health or sustain or condition cleanse and relies on evasion more than sustain. It's vastly better in PvP, but in WvW where the environment is less controlled and more chaotic, this build is a ripe target for a more sustainable build that also deals moderate burst damage with decent mobility such as a Warrior, Holosmith, Soulbeast, Herald, or Mirage. Mess the burst, you die. Get hit by a CC, you die. While it does have uncontested mobility - I would say that means much less in WvW than it does in PvP. Still, when it works, it works. It's just that for WvW, I feel that Daredevil falls just a little bit short of the sustainability required in a more chaotic and unpredictable environment than PvP, since this is pretty much the sPvP build ported to WvW.

3 More Ratings
5 stars
Nebo grey gave this build 5 stars February 2018

Even before this post I used d/p for wvw because on how good to is and you can troll those enemy deadeyes with pistol 4 because they try and stealth or evade but you stop them dead and everything from the pvp build applies

5 stars
Arete gave this build 5 stars March 2017

Ok for roaming build but a bit overshadowed by staff builds.

5 stars
IiDWESTii gave this build 5 stars March 2017

I have and always will love this type of build. This is just what a thief does. Strike from the shadows. I run this with some variants depending on the situation but this is a great starting point for new someone new to a thief.