Daredevil - Deadly Condi Daggers

The revision #59076 of the page named "Build:Daredevil - Deadly Condi Daggers" does not exist.

This is usually caused by following an outdated history link to a page that has been deleted. Details can be found in the deletion log.


Ratings

This build has a rating of 3 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Jhadir gave this build 5 stars • March 2016
This build works. It's mindless and easy but it works, everyone hated me on the other team, you can continuously keep the Far point contested and if someone comes along, they can't kill you. If they are very strong you just pop your trap behind them and wait till they leave. Winning at least 4 out of 5 games.
1 star
Hanz gave this build 1 star • March 2016
The weekly condi thief repost. Energy sigil is no longer worth a sigil slot (and is totally pointless if you take Acrobatics), Sigil of Bursting & Venom are nowhere near being good for PvP. Condi thief/daredevil pressure in general is too low to be considered a threat in most cases.
5 stars
Necropola gave this build 5 stars • February 2016
I found Channeled Vigor almost impossible to use when under pressure and switched to (instant cast) Withdraw which evades and can trigger various traits. Since Havoc Mastery does not work with conditions (tested on golem) there only is Brawler's Tenacity left (Daredeveil Major 1). So either use Impairing Daggers for more Condi Damage or Bandit's Defense as Stun Break (and potential knock down). Mercenary's Amulet and Rune of the Undead seem to be a decent (more defensive) alternative to Carrion and Krait. My Sigils are Venom (+20% posion duration) and Bursting (+6% condition damage). Still using Signet of Agility for the movement speed.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium