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Ratings
Nobody's favorite thief build still works just fine. Extremely easy to play and has good damage/cc/survivability/mobility. Not top tier but definitely playable.
good but with meta changes will just be good at best
Has a lot of utility harrassing side noders and decap and really most things that all daredevil sets are good at, but it is significantly less dependent on stealth compared to its D/P counterpart, which helps it have more control on holding/not letting the opponent hold the point during a duel on point. In combination to its better damage output mentioned by other comments, I believe the build has high enough value to be ran over D/P variant even with the risk.
Yeah a clear working build, not any better then sword dagger acro core but offers a somewhat different effective playstyle. This is one of the offmeta builds that can do it’s job just as good as most thief builds and not be a detriment to the team. Plus sindrener showed its effectiveness on stream and yt. All in all not bad.
been trying this out (rank plat) since it was posted; I lost a lot of matches at first with it because I focused too much on the lock, after I really figured out the ins and outs of the build, I realized that it’s equipped to handle just as many, if not more scenarios than DP and SD. Really is a fun build, and I’ve climbed back to where I peaked last season with DP using it. I’d rate it as meta, but I think it’s not quite accurate to say that the build focuses on the stunlock. I get off stunlocks against some classes, but most of the time, a single pistol whip combined with wearing down a foe and some well-placed headshots results in a kill.
Also, swapping out DD for acro is viable. Not quite as fun without the pulms tho.
Solid build, the idea of using haste on the lowered cooldown from earlier this year makes the stunlock abusable. Definitely a lot of utility, and surprisingly isn't that gimmicky. I'd say it's a solid alternative to the sword/dagger builds, but it is overall definitely a lot more distinct than people think. The skill ceiling definitely comes in with the timing, as messing up pistolwhip is HEAVILY punishing. Also, what you do when you're not pistol-whip/stunlocking matters, which is the main thing I've learned testing this shit out.
I'd say it has as much top-tier potential as the currently popular sword-dagger builds, and definitely brings more to team-fights (which is sorely needed in this meta) than DP.
Comments
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