Difference between revisions of "Daredevil - Marauder Staff"

(Made draft more or less complete adding usage and updating etc. Putting into test)
m (Added viable replacement for amulet at suggestion of streamer)
Line 40: Line 40:
 
| amulet = Marauder
 
| amulet = Marauder
 
}}
 
}}
 +
 +
===Equipment Changes===
 +
'''Runes'''
 +
* {{Rune|Superior Rune of the Scholar}}
 +
Much superior power stat but has a 5% damage modifier
  
 
==Usage==
 
==Usage==

Revision as of 21:25, 9 November 2019

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Rate-no-shadows.png

This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Direct damageMobility.

Designed for:


Overview

A slightly less gimmicky version of the old Valkyrie staff build, this version of Daredevil is stacking various damage modifiers in order to deal heavy AoE damage.

Skill bar

 
 
StaffHealingUtilityElite
Short bow

Slot Changes

Specializations




Equipment

Staff.png
I.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Compounding
Superior Sigil of Compounding.pngSuperior Sigil of Compounding
Deal 1% extra damage per condition on your foe.
I.png
Shortbow.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Eagle
Superior Rune of the Eagle.pngSuperior Rune of the Eagle
(1): +25 Precision (2): +35 Ferocity (3): +50 Precision (4): +65 Ferocity (5): +100 Precision (6): +125 Ferocity; damage targets with less than 50% health for 10% more.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes

Runes

Much superior power stat but has a 5% damage modifier

Usage

General

  • is replaced by which inherits all the traits from Steal, but has half the range. To compensate for that, Swipe is unblockable.
  • The thief's role is to almost constantly keep moving.
    Infiltrator's Arrow Infiltrator's Arrow
    6Initiative.png
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    and other shadowsteps make this build fairly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing Swipe Swipe, and gank targets in team fights.

Bursting

  • Executing the burst is one of the most important parts of this build!
Most common opener for burst:
     1.)Find target that's low base hp or low on health
     2.)Optionally you can do dodges while approaching target for increased damage via Bounding Dodger Bounding Dodger
     3.)Use  for higher burst
     4.)Execute  into target followed by  to teleport to them. Hopefully 
        this will stun the target due to traits in Trickery
     5.)Basically finish target with auto attacks and Vault or a combination of other weapon skills

Steal

  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
  • Stealing refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.

Staff

Main weapon

  • is a good burst skill, having a forward charge that hits 3 times. Also inflicts weakness and has whirl effect
  • also has decent damage that hits target right in front of you, but aftercast acts as a backwards evade which also removes cripple
  • is a ranged attack to blinds and inflicts vulnerability. This is a good filler attack that gives cover conditions.
  • is a leap attack that deals big damage when it hits. This is one of the good burst tools on Staff, but has other uses such as for mobility/dodging and can also be used for the leap combo effect (most commonly for stealth)

Short bow

Utility weapon

  • being a spammable blast finisher has high value for your team when it comes to blasting fields for Stealth Stealth or healing (although they'll have to provide the fields).
    • Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb Cluster Bomb aimed at your feet, Steal Steal near the end of the animation and then detonate at your target.
  • provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
  • is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.

Utilities & elite

  • is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
  • gives higher damage passively and on click. Make sure to use before using a high burst skill
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
  • is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
1 Ratings
5 stars
Baescons gave this build 5 stars 2 days ago

Untouched staff is one of the last thief specs with great damage. Rn this is one of the better ways with dealing with pesky dps fbs, weaver and other bunkers like warrior. In general staff use on thief is also becoming popular. I’m giving 4 star because condition thief is just more useful in most matches, but when there’s a reason to play this it is extremely effective.

Edit:feels better now in ATs. This is just the best thief counter to bunkers like FB. It’s actually the only thief build that’ll let you 100-0 some FB. so for those matches I’m gonna pick this one unless I need utility for some reason, then maybe S/D