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Overview
Evade, Heal, Evade, Repeat.
Skill Bar
Skill Variants
Utility
60
Roll for Initiative
can be switched to 50
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
Breaks Stun
Range: 1,200 .
7½
90
Dagger Storm
can be swapped to Take Root if using a sylvari for a 3 second invuln.
Specializations
Equipment
First Weapon Set
- Staff
- Stats: Nomad's
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Renewal 9 Superior Sigil of Renewal Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
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Second Weapon Set
- Shortbow
- Stats: Nomad's
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Renewal 9 Superior Sigil of Renewal Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
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Armor
- Stats: Nomad's
Superior Rune of the Adventurer Superior Rune of the Adventurer (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
- Stats: Nomad's
Superior Rune of the Adventurer Superior Rune of the Adventurer (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
- Stats: Nomad's
Superior Rune of the Adventurer Superior Rune of the Adventurer (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
- Stats: Nomad's
Superior Rune of the Adventurer Superior Rune of the Adventurer (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
- Stats: Nomad's
Superior Rune of the Adventurer Superior Rune of the Adventurer (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
- Stats: Nomad's
Superior Rune of the Adventurer Superior Rune of the Adventurer (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
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Accessories
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
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Runes
Superior Rune of the Dolyak
Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
for more health regen/tanky stats.
Superior Rune of Durability
Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
for more tanky stats/boons
Superior Rune of the Earth
Superior Rune of the Earth (1): +25 Toughness (2): +10% Protection Duration (3): +50 Toughness (4): +20% Protecion Duration (5): +100 Toughness (6): +5% Incoming Heal Effectiveness; gain Protection when struck by a foe. (Cooldown: 60s)
for some protection/tanky stats.
Consumables
Food
Bowl of Lemongrass Mussel Pasta
Bowl of Lemongrass Mussel Pasta Nourishment (30 m):
+10% Damage Reduction+70 Toughness+10 Experience from kills Consumable
Bowl of Roasted Lotus Root
Bowl of Roasted Lotus Root Nourishment (30 m):
-40% stun duration+70 toughness+10 Experience from kills Consumable
Utility
Furious Sharpening Stone
Furious Sharpening Stone Nourishment (30 m):
Gain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills Consumable
Usage
I TAP ALL KEEP.
Weaknesses
How can you kill what is already dead inside? :)