Difference between revisions of "Daredevil - S/D Condition"

m (Reverted edits by Etre (talk) to last revision by Hanz)
(Tag: Rollback)
m (Protected "Daredevil - S/D Condition" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(No difference)

Revision as of 16:32, 13 October 2019

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageControl.

Designed for:


Overview

A Daredevil Sword/Dagger build for PvP which utilizes condition damage, soft-CC spam, and boon stealing to burst targets who lack access to mass condition cleansing (such as most Mirage or Holosmith builds).


Skill Bar

 
 
Sword/DaggerHealingUtilityElite
Short bow

Slot Changes

Utility

If you don't need the sustain of Signet of Agility Signet of Agility then it can be replaced by:

  • - synergy with several traits and adds a new condition to the build: Slow Slow.
  • - Immob synergy for better soft-CC and more Poison Poison.
  • - adds Vulnerability Vulnerability to the build and more Torment Torment.

Specializations




Equipment

Sword.png
Dagger.png
I.png
Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 20%
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
I.png
Shortbow.png
II.png
Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 20%
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Deadshot Amulet
Deadshot Amulet.pngDeadshot Amulet
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise

Variants

Rune

  • Superior Rune of Thorns Superior Rune of Thorns
    Superior Rune of Thorns.pngSuperior Rune of Thorns
    (1): +25 Condition Damage (2): +10% Poison Duration (3): +50 Condition Damage (4): +15% Poison Duration (5): +100 Condition Damage (6): +20% Poison Duration; gain 50 condition damage for 60 seconds when you're hit by a poisoned foe. (Cooldown: 10s)
    gives up the movement speed boost but offers higher burst damage. Note: the Poison duration is overkill with Deadshot amulet.
  • Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    grants slightly higher burst damage assuming your conditions would be cleansed in a matter of seconds.
  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
    is also a viable option assuming you don't want movement speed.


Amulets

  • Carrion Amulet Carrion Amulet
    Carrion Amulet.pngCarrion Amulet
    +900 Power +900 Vitality +1200 Condition Damage
    offers slightly better burst and sustain at the expense of condition duration.

Usage

General

  • Share your venom(s) with as many allies as possible, including pets and minions.
  • Use to initiate fights. Preferably it should be activated from a safe spot like behind a pillar where you can retreat with .
  • Use to move between capture points. Your job is to roam the map and +1 fights by bursting down targets who have cleansing / no cooldowns.
  • is a very situational skill and won't see much use in combat. Some applications of C&D include stomping downed targets in stealth or interrupting very important skills with .


Dealing damage

  • Most of the build's damage comes from the simple (IS) + dodge combo. IS will immobilize the target while applying 2 stacks of Poison Poison thanks to the traits and , meanwhile the dodge will trigger + under the target. This is great for initiating fights and poking at dangerous targets.
    • Note: there's a small delay between the teleport and the Immobilize Immobilize application of . If you dodge too soon you may cancel the immob part of the skill so pay attention to your timing.
  • Against targets with Resistance Resistance (or other important boons you must get rid of for some reason) try to land the + combo in order to steal it. Using inbetween to port out and then jump back with + Larcenous Strike can make it a bit less predictable while stealing up to 5 boons.
  • Spam and dodges atop downed enemies to deny any rez attempts. This skill is also perfect for ranged poking and doing combos with.
    • Each projectile of both your dodge and the elite fired inside this combo field inflicts 1 stack of Poison Poison which amounts to quite a bit of extra damage - or in case of your elite, even AoE burst damage.


Burst combo

This chain blows a lot of cooldowns and should only be used on targets that already used most of their defensive skills. Wasting all of this on a Contemplation of Purity for example would be a huge misplay. If done at the right time on the right target, this should almost guarantee a kill.

  1. Optional step If you're not already in combat, consider opening with from range and then swapping to S/D before it could hit the ground (this way your brust damage will be higher and weapon swap won't even go on CD)
  2. Dodge
  3. in the middle of the dodge
  4. You have 3 options for ending the chain
    1. Another dodge for even more condition pressure
    2. Sword #3 chain for unblockable damage and boon stealing in case the target has Resistance Resistance
    3. Swap to Short bow to daze the target with


Condition cleansing with weapon skills

  • will provide constant cleansing during combat. Aside from dodging there are 2 ways to trigger this trait:
    • on Sword/Dagger.
    • on Short bow
  • There's a 3rd skill not related to traits, which is . Note that this is slightly more expensive than the other methods because it's a chain skill with a grand total of 5 initiative cost for the sequence while the other two only cost 4 under the right circumstances. This however is the only one that can cleanse conditions out of combat.
  • On S/D spamming Flanking Strike will be the slightly cheaper method, but only if you don't activate its chain skill (to do that make sure you don't have anyone targeted while casting the skill). However cutting out the chain skill should only be used to disengage from heavy pressure, as otherwise is a quite powerful skill and well worth its cost.

Counters

  • Heavy CC
  • A good Bunker Firebrand can almost completely negate the impact you'd have in fights
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
14 Ratings
5 stars
Baescons gave this build 5 stars last month

condition thief is really good rn. i think basically the amount of consistent damage it outputs is by far the highest of the thief builds. this build is really good at plus 1ing, can even take a number of 1v1s and has great mobility so it seems to have an option for any match.

5 stars
Baronmaron gave this build 5 stars August 2019

Played a little bit different build in vanilla game. And now it is back! A perfect build against most classes who don`t have mass condi cleaning.

5 stars
Lil’ rookie gave this build 5 stars August 2019

Surprised to see this build again but with changes to DA and DD it might just now be the best HoT thief build. Edit: I like this for ranked just give venom ammo and it’ll be meta

11 More Ratings
4 stars
Hanz gave this build 4 stars July 2019

Took several huge hits this month. Before the patch this was a controversial build, a case could be made about any rating from good to meta, now it's more about useless vs passable. I think we can forget about solo 100-0ing people who got no CDs, but this can still do okay as part of a coordinated spike. May or may not archive it this month, I'll play a few more games and give it a week or two to see if people still play it or not.

EDIT: as of July 2019 this build is making a comeback in ranked

5 stars
Bennypig gave this build 5 stars May 2018

This build is very situational. It is super useful when you know there will be a spellbreaker going for your home and this build can easily kill the spellbreaker if you can avoid popping his full counter. This is also very effective in killing mes too. However if the other team has a very good FB, you can do nothing in teamfight. Also, core guard can easily kill you but you can do no damage in 1v1 to him too. If the opposite team has a tanky comp, you should better switch to power S/D.

5 stars
TsuWolf gave this build 5 stars April 2018

I really like this build but personally i would exchance dagger with pistol for more interruptions and condi with the right trait from daredevil. Yet its still a solid build and with a fast combo can 100 - 0 most of unaware players in spvp

5 stars
Lunar101 gave this build 5 stars December 2017

I find this spec to be a lot of fun and really effective, despite the slight condi nerf. I simply replaced the venom skill for impairing daggers and it works wonders. The slow at crucial moments is truly devastating. I seriously doubt this will fall out of favour or stop being effective unless more nerfs come in or other changes make counters more effective. Many players don't log in to prove their skill but just to have fun and I feel the negative comments as to 'lack of skill' and 'falling out of meta' are from disgruntled players who've been at the wrong end of this, which again shows that in the right (unskilled?) hands, it still gets the job done. Which is the point at the end of the day. Maybe at top end pvp levels and such it is not good, I have no idea but as GW is also full of a casual community who never run into many such players, I find it to be a very rewarding and fun spec to play for people who aren't out there with the need to carry the 'I'm so skilled' flag. I am running around in gold level and can comfortably say that at least 8/10 encounters 1v1 I am left standing. This is definitely good enough for me. I love this spec and will keep up with it. Great fun without a doubt.

5 stars
Kassy gave this build 5 stars October 2017

It had a nerf but I think that this is the build that has done the best job of surviving the expansion. Thieves have to contribute to teamfights now and this build has a better teamfight than any of the marauder builds. In addition it has an evade which adds survivability giving it an edge over the D/P builds in a Full Counter world.

5 stars
Velimere gave this build 5 stars September 2017

Just run fallibility/venom on the S/D set after the nerf and you're good to go.

5 stars
Folie gave this build 5 stars June 2017

Finally a way to enjoy S/D again :^) This build is surprisingly good and pretty fun, not nearly as good as d/p but still very playable.

I'd put PI over escapist and Pressure Striking over Bountiful Theft as optional traits for some extra damage from steal/basi in 1v1s and some serious extra group pressure, especially control on downs, which this build lacks. Escapist isn't really a huge loss, only really miss it against dumb stuff like burn guard which it can still beat without, though losing Bountiful Theft is kind of big, so you could just run PI without Pressure Striking. Energy sigil on S/D should also be put as an alternative over Compounding.

Some things this build lacks:

1. Mobility: Maybe I'm just used to being wherever the hell on the map I want to be with D/P but this build feels awfully slow at times, even with Lynx rune, which is a lot less damage than Thorns.

2. Teamfight ability: The build kind of relies on your team to output enough offensive pressure that you can actually make impact in a teamfight, and if that doesn't happen, this build can't really turn the tides in a teamfight like a D/P +1 can.

3. Counter to mobility-hindering condis: Again I'm probably used to D/P Dash being ridiculous but if you get hit by chill/immob/cripple it feels like you have to sacrifice a CD or init just to be useful again.

4. Stealth access: No blinding powder for teammates and harder to peel yourself from a fight than D/P, especiall

5 stars
Utrex gave this build 5 stars June 2017

Great in any fight, has great mobility but slightly less than D/P meta because of no Dash.

5 stars
Forgotmypasswordlulz gave this build 5 stars June 2017

Solid, gotta say. Using spider venom always, huge dps increase if played well. Hits all the tones a thief must: mobility, damage, CC. AND it can 1v1.

5 stars
Tatata gave this build 5 stars June 2017

Mobility still decent and can definitely 1v1. Maybe struggles a little against mesmer since clones soak up some of the damage from dodges. But overall has solid versatility and is effective in team fights as well as 1v1s with choking gas and venom share.

5 stars
FeTischBoy gave this build 5 stars June 2017

I play it since 3 Days now and i really need to say its so fun to play and kinda strong in my opinion im happy to try it in ranked next week

Premium Membership

Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for only $8.99 per year! Click here for more info.