Daredevil - Staff Daredevil

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: GvgDirect damageUtility.

Designed for:


Overview

Staff Daredevil brings huge direct damage from

Vault
¾Activation.png
5Initiative.png
Vault
Leap toward your destination, damaging foes upon impact.
Damage.pngDamage: 879
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Radius.pngRadius: 180
Range.pngRange: 600

and

Bound
¾Activation.png
Bound
Leap into an area, and deliver a massive blow to enemies.
Damage.pngDamage: 465
Targets.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngDistance Traveled: 300
Book.pngEvade: ¾ seconds
Combo.pngCombo Finisher: Leap

while remaining a difficult target due to these skills evade frames. It excels in a GvG setting where its

Impact Strike
Not usable underwater.png
½Activation.png
40Recharge.png
Impact Strike
Physical. Strike your enemy and daze them.
Damage.pngDamage: 444
Daze.pngDaze: 2 seconds
Range.pngRange: 300

can quickly finish downed opponents and its superior smoke field access can be utilized.

Skill Bar

 
 
StaffHealingUtilityElite
Dagger/Pistol

Skill Variants

Elite

  • Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    Book.pngUnblockable
    Very strong stun but gives up the unique utility of
    Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    .

Specializations

Variants

  • Invigorating Precision
    Invigorating Precision.pngInvigorating Precision
    You are healed for a percentage of outgoing critical hit damage.
    Radius.pngPercent: 15%
    If you have trouble sustaining.



Variants

  • Havoc Mastery
    Havoc Mastery.pngHavoc Mastery
    Grants the player bonus damage to enemies within range.
    Damage.pngDamage Increase: 7%
    Radius.pngRadius: 360
    More damage, but less utility, defensive CDs and endurance.

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Marauder's
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Second Weapon Set
  • Main Hand
Dagger
Stats: Marauder's
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Off Hand
Pistol
Stats: Marauder's
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Marauder's
Superior Rune of the Scrapper Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Shoulders
Stats: Berserker's
Superior Rune of the Scrapper Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Chest
Stats: Marauder's
Superior Rune of the Scrapper Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Hands
Stats: Berserker's
Superior Rune of the Scrapper Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Legs
Stats: Marauder's
Superior Rune of the Scrapper Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Feet
Stats: Berserker's
Superior Rune of the Scrapper Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Berserker's
  • Earring 1
Stats: Berserker's
  • Earring 2
Stats: Berserker's
  • Back
Stats: Marauder's

Variants

Stats

  • Use Marauder's until you reach a comfortable amount of HP, fill out with Berserker's.

Sigils

  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
    combines with
    Bountiful Theft
    Bountiful Theft.pngBountiful Theft
    Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    Book.pngBoons Stolen: 3
    Vigor.pngVigor (10s): +50% Endurance Regeneration
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    and
    Sleight of Hand
    Sleight of Hand.pngSleight of Hand
    Stealing also dazes the target. Reduces the recharge of Steal.
    Daze.pngDaze: 1 second
    Book.pngRecharge Reduced: 20%
    to guarantee boon rip of Stability Stability and Resistance Resistance (as long as the target is casting).
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
    strong option on d/p set for open field.

Runes

  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    if Fury Fury uptime is an issue.

Consumables

Food

  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    Offensive Option
  • Bowl of Mussel Soup Bowl of Mussel Soup
    Bowl of Mussel Soup.pngBowl of Mussel Soup
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Vitality+10 Experience from kills
    Consumable
    Defensive Option

Utility

  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable

Usage

  • Staff skills other than auto attack (for downed cleave while out of endurance/initiative or if the target doesn't have much HP left and you need a quick finish) and Vault are very situational and won't see much use.
    Debilitating Arc
    4Initiative.png
    Debilitating Arc
    Strike enemies in front of you and roll backward, breaking immobilizing effects.
    Damage.pngDamage: 391
    Crippled.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngCondition Removed
    Targets.pngNumber of Targets: 3
    Book.pngDistance: 400
    Book.pngEvade: ½ seconds
    will be useful for getting out of Immob and
    Dust Strike
    ¾Activation.png
    4Initiative.png
    Dust Strike
    Sweep the ground, blinding enemies in front of you.
    Damage.pngDamage: 235
    Blind.pngBlind (5s): Next outgoing attack misses.
    Book.pngNumber of Impacts: 3
    Targets.pngNumber of Targets: 3
    Range.pngRange: 600
    can blind important skills.
  • Save some endurance to back out of the melee. You are very squishy outside of your evade frames.
    • Be aware of
      Shocking Aura
      25Recharge.png
      Shocking Aura
      Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
      Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
      Stun.pngStun: 1 second
      and line effects such as
      Ring of Warding
      ¾Activation.png
      40Recharge.png
      Ring of Warding
      Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
      Duration.pngDuration: 5 seconds
      Combo.pngCombo Field: Light
      Radius.pngRadius: 180
      or
      Unsteady Ground
      ¼Activation.png
      30Recharge.png
      Unsteady Ground
      Create unsteady ground that foes cannot cross.
      Duration.pngDuration: 3 seconds
      Range.pngRange: 1,200
      , without Stability Stability being hit by one of these effects during an evade can be very punishing.
  • Staff Master
    Staff Master.pngStaff Master
    While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
    Damage.pngDamage Increase: 10%
    gives back endurance when you spend initiative. Try not to use weapon skills while at full endurance when possible.
  • Make sure to coordinate
    Bountiful Theft
    Bountiful Theft.pngBountiful Theft
    Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    Book.pngBoons Stolen: 3
    Vigor.pngVigor (10s): +50% Endurance Regeneration
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    with your teammates crowd control skills on a focus target.
    Bountiful Theft
    Bountiful Theft.pngBountiful Theft
    Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    Book.pngBoons Stolen: 3
    Vigor.pngVigor (10s): +50% Endurance Regeneration
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    will always remove Stability Stability
  • If you jump while casting
    Debilitating Arc
    4Initiative.png
    Debilitating Arc
    Strike enemies in front of you and roll backward, breaking immobilizing effects.
    Damage.pngDamage: 391
    Crippled.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngCondition Removed
    Targets.pngNumber of Targets: 3
    Book.pngDistance: 400
    Book.pngEvade: ½ seconds
    then use another skill, you will get the evade frames but not roll backwards.
  • Start fights with
    Black Powder
    ½Activation.png
    6Initiative.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 61
    Blind.pngBlind (2s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Radius.pngRadius: 120
    Range.pngRange: 900
    to blast for Stealth Stealth
    • If extra blasts are needed use a shortbow to blast
      Black Powder
      ½Activation.png
      6Initiative.png
      Black Powder
      Fire a black powder shot, blinding nearby foes with the smoke cloud.
      Damage.pngDamage: 61
      Blind.pngBlind (2s): Next outgoing attack misses.
      Targets.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Combo.pngCombo Field: Smoke
      Combo.pngCombo Finisher: Physical Projectile
      Radius.pngRadius: 120
      Range.pngRange: 900
      with
      Cluster Bomb
      ½Activation.png
      3Initiative.png
      Cluster Bomb
      Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
      Damage.pngLarge Explosion: 487
      Bleeding.pngBleeding (4s): 88 Damage
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 240
      Range.pngRange: 900
      . Swap back to staff quickly before getting in combat.

Gameplay Videos

  • YouTube:
    [Mada] BeyondB
  • YouTube:
    [DayZ]
    Skip to 5:20 for Staff gameplay.
Build rating - 5 stars
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20 Ratings
2 stars
Tyroxin gave this build 2 stars June 2019

Jun 19

And Thief takes another hit - The recent reworks didn't impacts its power, quite the opposite in fact (especially with Arc Divider getting a haircut), so Thief is still capable of pulling really nice damage, if it manages to get in range. And here the problems start, Swipe being lowered to a range 600 and requiring to connect for casting causes the engage capabilities to be atrocious, practically abolishing the freedom thief has had in the front end of public pushes.

(would probably still vote 3 stars if it wasn't for all the 5 star votes)

---

Frontline Thief is kinda in a weird position. It is capable of dishing out extreme amounts of damage in guild sized fights and can also perform really well in public zergs of a limited size even though the support in those fights is naturally weaker. However it really gets difficult against groups of 30 and larger, lacking proper support here, the sheer amount of random damage floating around can easily cause an extreme headache, effectively reducing your ability to roll your damage if not outright killing you.

Most of the time however, it's the range that overshadows the thief, other power classes such as Herald, Power Scourge or usually pull ahead during the time it takes for commanders to engage (if at all). The impact of the boonrip from Trickery also seems outclassed by Scourge as of now where the sheer amount of boonrips dwarfs the three on steal regardless of specificity.

5 stars
Kurnian gave this build 5 stars May 2019

Great build. After the recent DD changes still does massive damage and has a bit more survivability. Definetely meta for GvGs and very good for medium-scale open field.

3 stars
Threather gave this build 3 stars May 2019

Only viable thief build in a wvw group that isn't just ganking.

The build has massive burst, mobility and can make downstates at locations no other class can.

However reliant on team support while not providing anything else than burst damage and unusable during skill lag making this build unreliable for anything higher than 3 stars.

17 More Ratings
5 stars
Shinramyun gave this build 5 stars May 2019

I have been playing this build, or at least close to for years & it has always been my go to for high damage output. Paired with the shortbow & shadowstep, the mobility is nice as well. 5 stars!

5 stars
Jacobmalone gave this build 5 stars February 2019

Why on earth is this not meta. Great surv and damage. And if you want some group support you can poison share.

I have been playing this recently and I am deffinetly now going to main thief. I don't know why this gets such a bad rap. Sure the range isn't as good as necro rev or ele, but when your in melee range the surv is better and so is the damage. I can often one shot people.

5 stars
Drokk The ... gave this build 5 stars February 2019

Very happy this build is finally seeing more attention and getting played more.

It has great damage and is extremely fun to play. And with the mild nerf to warrior bubble thief makes a solid melee class for any group. I would consider taking dagger storm though. But depends What And who you are fighting with.

Solid 5 star build in my eyes

5 stars
PURR4life gave this build 5 stars February 2019

This build is easily the highest burst damage output for WvW. Yes it lacks in group support, but it makes up for it when you get close enough to start doing damage. My guild is now looking at ruining about 3 regularly as it’s a solid input to the team

5 stars
Nick1982 gave this build 5 stars February 2019

I have seen a lot of thief’s recently. Got hit for over 16k by one so decided to give it a go.

Pros.

Great damage.

Fantastic mobility

Lots of evades for good sustain.

Cons.

No group support tools.

Plays much better with a good group to help with stab.

All in all a fantastic build that only gets better with a good community or commander.

4 stars
Xivor gave this build 4 stars September 2018

This build surprised me. Surprising high damage burst which can generate downs on its own, assisting the group to get a leg up at the start of the fight. Basilisk is amazing damage/CC support. Choking gas is underrated and under-utilized for how strong it is, and shortbow contains the most spammable blast finisher in the game. I would vote 5 if the survivability of the build could handle larger groups, but the build does not scale up very well. Perfect for 15man teams.

4 stars
Freya gave this build 4 stars September 2018

It's a great build for damage and the best thief build for zergs, but it's only optimal in guild fights as those are only ones that really abuse the smoke field funcionality. Also basilisk venom OP.

5 stars
Takazi gave this build 5 stars November 2017

Since i am poor i decided to go for a valkyrie and berserker mix (since i already had a valk set) and oh boy the crits are insane and the constant evades and stunbreaks make me really slippery, love this build.

5 stars
Inaliss gave this build 5 stars August 2017

Awesome build, high damage potential while still being sustained enough to survive in zergs.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

A high skill ceiling build that can dish out the highest potential damage in a GvG or smaller scale open field. The rise of shortbow dazes gives a new way to contribute that makes them far stronger open field than they used to be. Still extremely squishy and reliant on team support, but in organised groups has potential to be a great build.

5 stars
N7 Waynner gave this build 5 stars June 2017

Great build, nice sustain, damage, and great at finishing the downed ppl. Good alternative for zergs

5 stars
Lordhenk gave this build 5 stars June 2017

A great new build. Even though people are not used to it yet so you are often not put in a party with stability, it is still able to survive at the frontline and deal massive damage. It separates itself from warrior as it has way more mobility allowing it to jump out of the melee train for a few kill and come back fast.

5 stars
Sanogo Yang gave this build 5 stars June 2017

Insane Sustain if played right. Rly nice Dmg for Frontline! And much more fun as Dps Berzerker which i played before. I'll stay on thief!

5 stars
Plenyx gave this build 5 stars June 2017

This build trades higher damage from CS with AB, making it more sustainable in the front-line and easy to use with constant dodges and vault combos. In a proper subgroup with proper stability, this build can be fully used to damage in the frontline without the need of taking care of health as with the other CS version. And also if Sindrener says it's good, then I believe it is.

5 stars
Neok gave this build 5 stars June 2017

Big improvement over previous large scale frontline thief builds

5 stars
Sindrenerr gave this build 5 stars June 2017

Heres some footage of me playing this build https://www.youtube.com/playlist?list=PLOiixsWJFhmsL_sD3ce0UybHovoXX73l6

5 stars
IMANINJA gave this build 5 stars June 2017

Insane damage! However huge skill cap in playing. Guilds or organized groups should look into using this build. BY FAR FROM BEING A PUG COMP BUILD