Daredevil - Staff Daredevil

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: GvgDirect damageUtility.

Designed for:


Overview

Staff Daredevil brings huge direct damage from and while remaining a difficult target due to these skills' evade frames. It excels in a GvG setting where its can quickly finish downed opponents and its superior smoke field access can be utilized.

Skill Bar

 
 
StaffHealingUtilityElite
Shortbow

Skill Variants

Healing

  • is an excellent mobility and panic button as well as an extra on demand evade.

Elite

  • Offers a strong and unique utility that lets you secure kills in GvG settings.

Specializations



Variants

  • For less damage but high utility and synergy if using Physical skills.
  • Can't find such trait "Escapist's Absolution"! Please refer to our trait index If you are having extreme trouble with condition cleansing.

Variants

  • Variants
    • If your sustain is good.

Critical Strikes is recommended for higher damage and higher active sustain, especially in a GvG setting. However Acrobatics offers great passive sustain that makes it excellent for larger scale fights, so choose according to what you will be doing.

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Marauder's
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Second Weapon Set
  • Main Hand
Shortbow
Stats: Marauder's
Superior Sigil of Draining Superior Sigil of Draining
Superior Sigil of Draining.pngSuperior Sigil of Draining
Steal life when interrupting an enemy.
Superior Sigil of Absorption Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Armor
  • Head
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Shoulders
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Chest
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Hands
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Legs
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
  • Feet
Stats: Marauder's
Superior Rune of the Pack Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Marauder's
  • Earring 1
Stats: Soldier's
  • Earring 2
Stats: Soldier's
  • Back
Stats: Marauder's

Variants

Stats

  • The two Soldier's rings can be replaced with Valkyrie for more damage but at a high sustainability loss.

Sigils

  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
    combines with and to guarantee boon rip of Stability Stability and Resistance Resistance (as long as the target is casting).

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    Offensive Option
  • Bowl of Mussel Soup Bowl of Mussel Soup
    Bowl of Mussel Soup.pngBowl of Mussel Soup
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Vitality+10 Experience from kills
    Consumable
    Defensive Option (Recommended)

Utility

  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable

Usage

  • Staff skills other than auto attack (for downed cleave while out of endurance/initiative or if the target doesn't have much HP left and you need a quick finish) and are very situational and won't see much use. will be useful for getting out of immobilize immobilize and can blind important skills.
  • followed by a will be your main source of damage. Both are slow with obvious animations so try to predict where your enemy's going to be when you land and aim for that location.
  • Save some endurance to back out of the melee. You are very squishy outside of your evade frames.
    • Be aware of and line effects such as or , without Stability Stability being hit by one of these effects during an evade can be very punishing.
  • gives back endurance when you spend initiative. Try not to use weapon skills while at full endurance when possible. Engaging with two dodges following by 3 will fully restore your endurance if Vigor Vigor is present.
  • Make sure to coordinate with your teammates crowd control skills on a focus target. will always remove Stability Stability
  • If you jump while casting then use another skill, you will get the evade frames but not roll backwards.
  • Start fights with to blast for Stealth Stealth before swapping back to Shortbow, where you can either self blast with or save initiative if your group has organised blasting arranged.
  • Is very effective on downs that you are either not able to cleave or before going in on Staff to , with an unblockable pulsing immobilize and poison to slow potential resurrects.
  • Steal cannot be used while casting Vault, but it works with Bounding Dodger. If you want to do burst damage:
  1. Use
  2. Start dodging (to proc
  3. Hit while dodging in order to close the gap and stun the target with the unblockable venom
  4. Follow up with

Gameplay Videos

  • YouTube:
    Sindrener
  • YouTube:
    [Mada] BeyondB
  • YouTube:
    [DayZ]
    Skip to 5:20 for Staff gameplay.
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
20 Ratings
2 stars
Tyroxin gave this build 2 stars June 2019

Jun 19

And Thief takes another hit - The recent reworks didn't impacts its power, quite the opposite in fact (especially with Arc Divider getting a haircut), so Thief is still capable of pulling really nice damage, if it manages to get in range. And here the problems start, Swipe being lowered to a range 600 and requiring to connect for casting causes the engage capabilities to be atrocious, practically abolishing the freedom thief has had in the front end of public pushes.

(would probably still vote 3 stars if it wasn't for all the 5 star votes)

---

Frontline Thief is kinda in a weird position. It is capable of dishing out extreme amounts of damage in guild sized fights and can also perform really well in public zergs of a limited size even though the support in those fights is naturally weaker. However it really gets difficult against groups of 30 and larger, lacking proper support here, the sheer amount of random damage floating around can easily cause an extreme headache, effectively reducing your ability to roll your damage if not outright killing you.

Most of the time however, it's the range that overshadows the thief, other power classes such as Herald, Power Scourge or usually pull ahead during the time it takes for commanders to engage (if at all). The impact of the boonrip from Trickery also seems outclassed by Scourge as of now where the sheer amount of boonrips dwarfs the three on steal regardless of specificity.

5 stars
Kurnian gave this build 5 stars May 2019

Great build. After the recent DD changes still does massive damage and has a bit more survivability. Definetely meta for GvGs and very good for medium-scale open field.

3 stars
Threather gave this build 3 stars May 2019

Only viable thief build in a wvw group that isn't just ganking.

The build has massive burst, mobility and can make downstates at locations no other class can.

However reliant on team support while not providing anything else than burst damage and unusable during skill lag making this build unreliable for anything higher than 3 stars.

17 More Ratings
5 stars
Shinramyun gave this build 5 stars May 2019

I have been playing this build, or at least close to for years & it has always been my go to for high damage output. Paired with the shortbow & shadowstep, the mobility is nice as well. 5 stars!

5 stars
Jacobmalone gave this build 5 stars February 2019

Why on earth is this not meta. Great surv and damage. And if you want some group support you can poison share.

I have been playing this recently and I am deffinetly now going to main thief. I don't know why this gets such a bad rap. Sure the range isn't as good as necro rev or ele, but when your in melee range the surv is better and so is the damage. I can often one shot people.

5 stars
Drokk The ... gave this build 5 stars February 2019

Very happy this build is finally seeing more attention and getting played more.

It has great damage and is extremely fun to play. And with the mild nerf to warrior bubble thief makes a solid melee class for any group. I would consider taking dagger storm though. But depends What And who you are fighting with.

Solid 5 star build in my eyes

5 stars
PURR4life gave this build 5 stars February 2019

This build is easily the highest burst damage output for WvW. Yes it lacks in group support, but it makes up for it when you get close enough to start doing damage. My guild is now looking at ruining about 3 regularly as it’s a solid input to the team

5 stars
Nick1982 gave this build 5 stars February 2019

I have seen a lot of thief’s recently. Got hit for over 16k by one so decided to give it a go.

Pros.

Great damage.

Fantastic mobility

Lots of evades for good sustain.

Cons.

No group support tools.

Plays much better with a good group to help with stab.

All in all a fantastic build that only gets better with a good community or commander.

4 stars
Xivor gave this build 4 stars September 2018

This build surprised me. Surprising high damage burst which can generate downs on its own, assisting the group to get a leg up at the start of the fight. Basilisk is amazing damage/CC support. Choking gas is underrated and under-utilized for how strong it is, and shortbow contains the most spammable blast finisher in the game. I would vote 5 if the survivability of the build could handle larger groups, but the build does not scale up very well. Perfect for 15man teams.

4 stars
Freya gave this build 4 stars September 2018

It's a great build for damage and the best thief build for zergs, but it's only optimal in guild fights as those are only ones that really abuse the smoke field funcionality. Also basilisk venom OP.

5 stars
Takazi gave this build 5 stars November 2017

Since i am poor i decided to go for a valkyrie and berserker mix (since i already had a valk set) and oh boy the crits are insane and the constant evades and stunbreaks make me really slippery, love this build.

5 stars
Inaliss gave this build 5 stars August 2017

Awesome build, high damage potential while still being sustained enough to survive in zergs.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

A high skill ceiling build that can dish out the highest potential damage in a GvG or smaller scale open field. The rise of shortbow dazes gives a new way to contribute that makes them far stronger open field than they used to be. Still extremely squishy and reliant on team support, but in organised groups has potential to be a great build.

5 stars
N7 Waynner gave this build 5 stars June 2017

Great build, nice sustain, damage, and great at finishing the downed ppl. Good alternative for zergs

5 stars
Lordhenk gave this build 5 stars June 2017

A great new build. Even though people are not used to it yet so you are often not put in a party with stability, it is still able to survive at the frontline and deal massive damage. It separates itself from warrior as it has way more mobility allowing it to jump out of the melee train for a few kill and come back fast.

5 stars
Sanogo Yang gave this build 5 stars June 2017

Insane Sustain if played right. Rly nice Dmg for Frontline! And much more fun as Dps Berzerker which i played before. I'll stay on thief!

5 stars
Plenyx gave this build 5 stars June 2017

This build trades higher damage from CS with AB, making it more sustainable in the front-line and easy to use with constant dodges and vault combos. In a proper subgroup with proper stability, this build can be fully used to damage in the frontline without the need of taking care of health as with the other CS version. And also if Sindrener says it's good, then I believe it is.

5 stars
Neok gave this build 5 stars June 2017

Big improvement over previous large scale frontline thief builds

5 stars
Sindrenerr gave this build 5 stars June 2017

Heres some footage of me playing this build https://www.youtube.com/playlist?list=PLOiixsWJFhmsL_sD3ce0UybHovoXX73l6

5 stars
IMANINJA gave this build 5 stars June 2017

Insane damage! However huge skill cap in playing. Guilds or organized groups should look into using this build. BY FAR FROM BEING A PUG COMP BUILD