Deadeye - Boon Support Power DPS

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageSupport.

Designed for:



Supportive variant of Deadeye - Power DPS D/D. This build deals good single-target damage while also providing up to 25 Might Might and Fury Fury to 10 players.
While this build is generally redundant with Druid - Boon Support Healer in fractal and raid groups, it provides a decent off-meta alternative for boon support and a Thief player can use it to fill deficiencies in a fractal comp. It also enables interesting Druidless squad compositions for raid commanders who want to try something new.
Unfortunately, is entirely proximity-based, which means that squads with a large number of "minion" classes (such as chronomancers) may have significant Might Might stolen by the minions!



Skill Variants

  • - can replace if more CC is needed.
  • - if you have trouble maintaining might.




  • - sacrifices 10% damage for more consistent might uptime.
  • - if you have trouble staying alive.


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Superior Rune of the Scholar
Mighty +5 Agony Infusion
Put your offhand dagger in your second weapon set so that you can weapon swap and proc .



  • - sacrifices 5% damage for more consistent might uptime.


  • in fights with breakbars.
  • or slaying sigils if you can benefit from the bonus.




  • or slaying potions


The basic idea of this build is to use stolen skills to proc . You get a stolen skill whenever you use , , , or (which also gives you another ).
Each proc of provides 8 might and fury to your subgroup. Chronomancers generate a fair amount of might by themselves, so in the average fractal or raid squad you only need to proc 2 times every 16 seconds to cap might. Keep an eye on your buff bar: if you notice that might is dropping, you may want to swap in or to get more procs.
Apart from this, the build plays identically to Deadeye - Power DPS D/D and general rotation and encounter tips can be found there.


  • Always Weapon swap Weapon swap before your might rotation to proc .
  • If you have a stolen skill but your squad is already might capped, save it for your next might rotation.
  • If you have to press for healing, make sure it doesn't overwrite an existing stolen skill.
Build rating - 4 stars
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2 Ratings
3 stars
Chinkeeyong gave this build 3 stars September 2018

This build is objectively strong but difficult to justify bringing because of how many might sources there currently are in the raid meta. Both Druid and Chronomancer bring huge amounts of might and are usually enough to overcap the raid. If Druid is ever nerfed and Chaos Chrono falls out of favor, this might see play as a raid wide might bot.

5 stars
Adrael gave this build 5 stars April 2018

As it stand it's not terrible. I find that using Deadly Arts works a bit better. It gives up a fair mount of dps but Deadly Arts "Improvisation" lets you use stolen skills twice for more boons. That to me plays better.