Deadeye - The Viper

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Focused on: Direct damageCondition damageMobilityHarassmentScoutingFlipping bases.

Designed for:


A condition + direct damage Deadeye build for WvW, can be used to get into bases for flipping and scouting. Trickery for heavy boonrip + boons on allies, deadly arts for condition buff, utilizes 1500 range gun for backline support or to apply heavy condition stacks.

Skill Bar



  • >>> On engage, use this combination in sequence: F1 , then F2 (Steal), followed by , F2 (Steal) again, , then repeat F1 and F2 (Steal). Total 6 skills cast within 2.25 seconds, dodge or right after, always keep 1200-1500 maximum range when casting.
  • - use for stealth, heal and condition removal alongside when you can't dodge to stealth
  • - CTRL+Right Mouse click this skill to enable auto-cast, can be shared with allies due to 240 radius
  • - Applies x2 Poison Poison, x15 Vulnerability Vulnerability, the Immobilize Immobilize triggers 1 additional Poison Poison stack
  • - Both a stun breaker and to trigger the 1st combo mentioned above, also gives initiative
  • - Applies stealth, can be chained with , has x2 ammo count and cancels Revealed Revealed



ShadowArts for stealth/mobility @ cost of Trickery boonrip)

WvW Equipment

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Viper stat icon.png
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Superior Rune of Thorns
Malign WvW Infusion



  • The Trait Payback and when running in a group.


  • Viper stat icon.png Viper's gear - High base damage + High condition damage + Longer condition duration
  • Grieving stat icon.png Grieving gear - High damage base damage + Critical Damage + High condition damage
  • Dire stat icon.png Dire Gear - High condition damage + High Toughness + High health @ the cost of direct damage and critical damage
  • Sinister stat icon.png Sinister's Gear - High condition damage + High critical chance + High base damage @ cost of condition duration and ferocity


  • Sigil of Venom - use this for +20% poison duration, offsets the need for condition duration stats from Viper stat icon.png Viper's gear
  • Sigil of Corruption - stacking condition damage after kills
  • Superior Sigil of Energy on both rifles to regain endurance + cancel kneel on weapon-swap

Usage for Roaming/Scouting WvW

  • Main combo chain when executed in this order: F1, F2, Bindingshadow, F2, Mercy, then F1,F2 (total 2.25 seconds of cast time) without touching initiative enables player lock down + pin sniping.
  • variable: rifle projectiles at "100 ping" has an added 0.5-0.75 second cast time to combo chain
  • Keep on all times (use Ctrl + right mouse click to loop it)
  • On engage combo in order of execution: F1, F2, , immediately F2 again, then , F1, F2 again, dodge/evade to stealth (if all skills connect, enemy now has 20 stacks of poison/vulnerability while you now have 20 might and fury)
  • ☠ Pressure targets with . This skill pierces and causes immobilize on targets hit, resulting in poison spread from . From there, will increase the poison damage.
  • Avoid stealth reveal areas
  • As soon as you spike the target, whether they go downed or not, quickly use to recharge your chain.
  • Disengage with basic kiting and use of . If necessary you can use Sniper's Cover smoke field to combo with DR and gain stealth.
  • Find opportune times to sneak into bases while others are capping to flip the base when they leave!


  • Engineer: When near Engineer that are traited with there are 2 ways they reveal you. If they hit YOU while THEY are invisible, you get revealed from Invisible Analysis(DONT GET HIT WHILE THEY ARE INVIS) and when YOU get a stun, daze, knock-back, pull, knockdown, sink, float, launch, taunt, and fear on YOU, you get Controlled Analysis which reveals you.(DONT GET STUNNED) With Holosmiths, they usually utilize with as the skill with proc the trait. Avoid the shock-wave and you will have no issue.
  • Be aware of Stealth Gyros' - you can blind em, dodge em, and be invulnerable to avoid it or outright kill them.
  • Warrior: Keep your distance due to and always avoid their burst skills. Doing so will prevent the possible which both pulse reveal that you cannot remove as itll just re-apply.
  • Again avoid their bursts, it not only keeps you alive but prevents their sustain from .
  • When they block, dont hit em... Combined with will give them more sustain...that and reflects projectiles.
  • will no longer go through walls and ignore Line of Sight, precast before target LoS you.. Removes boons and CC, can cause a nifty amount of poison as well.

Top Streamers/Users

Build rating - 3 stars
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3 Ratings
4 stars
Woops gave this build 4 stars October 2018

Note this build is still "work in progress" as of Oct.2018, original author was onto something for sure! After the October 2, 2018 nerf where: Double Tap: The initiative cost of this skill has been increased from 4 to 6 in PvP and WvW, and Three Round Burst: The initiative cost of this skill has been increased from 4 to 6 in PvP and WvW. | Thrill of the Crime has become stronger, and is implemented in this build: The might applied by this trait has been increased from 1 stack for 10 seconds to 3 stacks for 10 seconds.

5 stars
Woop s gave this build 5 stars September 2018

The build requires high skill efficiency and understanding of deadeye, it is recommended players "test/practice" in PvP using a similar setup 1st to familiarize with the combo mentioned while maintaining 1500 range + stealth constantly before usage in WvW.

For updated build template:

For a demo of build in action:

0 stars
Hanz gave this build 0 stars August 2018

Would've rated it good before the nerfs to condi application, but not anymore. I can see that you were trying to adjust the build accordingly but tbh it just made it worse.

Occasionally it can get a kill but it's definitely in meme territory now, shame.