Dragonhunter - Meditrapper Roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Roaming.

Designed for:


A strong meditation/trap build that adds more damage to the pre-HoT meditation build.

Inspired from its PvP counterpart.

Skill Bar


Skill Variants


  • if you feel comfortable with no invulnerability or instant virtues recharge.



Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Marauder stat icon.png
Superior Rune of the Pack
Mighty WvW Infusion



  • Add in more Soldier's or Crusader's gear for defense, Marauder's or Berserker's for damage.


  • Superior Sigil of Generosity Superior Sigil of Generosity
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.


  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
    movement speed for solo roaming
  • Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
    allows you to kite and disengage



  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Alternate offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Alternate defensive option vs condi pressure.
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Might stacking.


  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Offensive option.


  • The ring created by a triggered deals more damage than the initial trigger so attempt to force foes through it by pulling enemies with Hunter's Verdict (secondary skill of ), knocking foes through it by procc'ing , or
  • is unblockable and can be used to interrupt blocking skills with .
  • is removes three conditions and gives a substantial heal to you and your teammates, use it often. Be careful since the heal is granted when you land being CCed in the air will stop you receiving the heal.
  • breaks stun and blocks all attacks in front of you, use it to relive pressure on you and your team, for example, you can stand facing foes attempting to cleave downed teammates while you or your team resses. If you are not getting focused hard you should try to keep it for situations where your team need to rez or stomp. Keep in mind that it also instantly recharges after you rezzed somebody so don't hesitate to use it when somebody of your team goes down.
  • Use while engaging or running away from a ranged projectile class such as a Ranger to mitigate damage.
  • Use and to create gaps by targeting another enemy, ambient creature or random mob that's away from your enemy.


  • High Sustain
  • Staff Thief
  • Rifle Warrior


Build rating - 4 stars
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8 Ratings
4 stars
Hanz gave this build 4 stars last month

Still an alright roamer, has the same strengths and weaknesses it always had. Great at killing squishies like mesmers and thieves, terrible vs tanky specs. Basically if you can burst something down, you win. If you can't, you don't have the sustain to outlast them.

4 stars
Elthari gave this build 4 stars June 2020

Good roaming spec. Performs well against either squishy classes, has a nice engagement envelope. Yoinking people off walls and safe ledges is a plus, trueshot deals surprisingly much damage. On the other hand bunkers cause stalemates and good bunker players will exhaust and kill you.

4 stars
Staub gave this build 4 stars April 2019

Still a great build for roaming (thanks to Fireworks runes) and Zergs. LB crits for 8-9k from 1.500 /1.200 range which is a great way to dismount those pesky enemies who try to run away. Overall, still a strong tier-2 build.

5 More Ratings
2 stars
Top Cat gave this build 2 stars March 2019

I've spent a lot of time with this build and used to love it. Meditrapper is a pretty solid jack-of-all-trades, which made it good for extended small fights. Unfortunately this build does not excel at any one thing in particular, and the addition of mounts negates a lot of Dragonhunter's unique toolkit. Spear of Justice, Shield of Absorption, Deflecting Shot, Hunter's Ward, and Test of Faith were very effective at slowing down or interrupting foes. Mounts however cannot be CC'd and DH does not have the quick damage burst to dismount opponents. Right now DH does not stack up well compared to other specs that run with far more survivability or a much greater damage burst.

4 stars
Arcaedus gave this build 4 stars February 2019

Been running this build (and very similar variations) ever since HoTcame out. It's my favorite build to play.

This build is a decent roamer with strong (but gimmicky) burst, average sustained damage, above average sustain and average mobility. It's around middle of the totem pole currently.

Just wanted to leave a quick comment here about gearing: Both Firework Runes (if you prefer more offence) and Defender runes are superior to Durability runes for this build. The difference is not phenomenal but after extensively playing around with all three I can say I noticed a positive difference when playing either Defender or Firework runes.

4 stars
Tyroxin gave this build 4 stars January 2019

Not at the top anymore, but still a solid build to run combining power damage with respectable defense. Recent power builds, especially those with stability, are better however.

5 stars
Grxrg gave this build 5 stars August 2018

The stat combination is wrong and nonsense, Soldier pieces on armor is a big no.

Play the standard Full marauder armor, marauder weapons and full berserker trinkets and backpiece.

You end up with 16k hp without buffs, feel free to change one or two trinkets to marauder as well for extra crit chance and hp.

-Durability Runes are the way to go, no question.

-Full might infusions.

-Omnoberry ghost is a good food to use for sustain and precision (Dh relies a lot on crits to win).

-Sigil of energy in both weapon set.

Blood sigil on longbow for extra sustain and doom sigil on sword to deal with high regen professions helps a lot.

Those two can be swapped for air/fire, intelligence, agility, anything that you feel good.

With this set up you are extremely deadly and can take pretty much any 1vs1, rangers and good spellbreakers with megabane are tough. Mirages too, but they have no real counter.

Use Judges Intervention less as possible, unless you are sure to get the kill on a running target or for an emergency stunbreak, this is your only instant way to get immediately away from a fight tagging a random enemy in the map, rabbits and chickens works too to teleport.

5 stars
Th3Destroyah gave this build 5 stars March 2017

A very solid build for roaming in small groups or alone. Though I have some dificulties fighting engineers and condi mesmers with this build, I still enjoy it a lot. Best thing about this build is, you just need to adjust 2 or 3 traits and 2 skills and you become viable in zerg fights and not only in 1v1 or smaller group fights.