Difference between revisions of "Dragonhunter - Power DH"

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===Skill Variants===
 
===Skill Variants===
 
* {{Skill|Litany of Wrath}} - better sustain during spikes at the loss of a strong defensive tool
 
* {{Skill|Litany of Wrath}} - better sustain during spikes at the loss of a strong defensive tool
 
+
* {{Skill|"Stand Your Ground!"}} - access to self and group {{Tooltip|Stability}}
* {{Skill|"Stand Your Ground!"}} - access to self and group Stability {{Tooltip|Stability}}
+
* {{Skill|Wall of Reflection}} - projectile hate
* {{Skill|Wall of Reflection}}
 
 
 
  
 
==Template Code==
 
==Template Code==

Revision as of 15:00, 20 February 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on February 20, 2022 and is up to date for the March 19, 2024 patch.

Overview

A build designed for massive AoE DPS, with great access to Vulnerability Vulnerability, spike damage and utility.


Skill Bar

Staff
Scepter/Torch
Utility


Skill Variants

  • - better sustain during spikes at the loss of a strong defensive tool
  • - access to self and group Stability Stability
  • - projectile hate

Template Code

[&DQEqOhA+LjUDAQAANgEAAEgBAAD/AAAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Variants

  • Virtues is competitive over Dragonhunter when playing at maximum range where your traps are not getting high value.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Scepter
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6



Equipment Variants

  • Use Berserker stats Berserker stats if you find you need more offensive stats.
  • And Valkyrie stats Valkyrie stats to manipulate crit chance.
  • stacking sigil option
  • offensive sigil options
  • best defensive option against power damage.
  • best defensive rune against condition pressure.
  • strong hybrid defensive offensive option.


Usage

General

  • Output constant sustained damage using Symbols, other weapon skills like . You want to use these skills as they come off cooldown and constantly be swapping between weapons to maximize damage output. will be used during melee and (from ) for single target busrt.
  • Use and whenever the enemy group is pushing towards you or you believe they will hit the enemy to their fullest extent in melee range.
    • Try not to predict the enemy group- the best use of these traps is during your own group spikes and just dropping them when you need them.
  • is an incredibly powerful mobility tool and can be used offensively and defensively- make sure you use this first before other defensive cooldowns to avoid damage.
  • will only block attacks from the front, meaning you need to face your enemies for this skill to be effective.
  • will pull target(s) towards you at a long range. Use this on enemy Necromancers and other high value targets to secure kills, or to interrupt enemy Winds if you see them coming.
  • Is an extremely powerful form of Invulnerability you can use to escape from enemy spike damage or Winds/Wells.
    • Because resets your virtues, you should use them first as your defensive cooldowns, and if you have not used them you can activate all virtues during the channel time of RF.


Core Guard Variant

  • is not only an excellent stunbreak, but if used after your Firebrand Support's Stability Stability expires can lengthen Stability uptime for your entire group to prevent crowd control in the first place.
  • Use whenever you are spiking damage- whether this is symbols or swords of justice (preferably both) to gain offensive boons and bonus damage from .
  • is your only condition cleanse, and should be used sparingly.
  • is an incredibly powerful group stunbreak when traited with and another way to extend stability uptime for your entire group if needed.


Videos


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
Goon gave this build 3 stars • March 2023
Dhunter is a very lackluster build that only really still sees play due to force of habit. While traps can allow you to do insane melee damage they are very easy to bait and or avoid. A reliance on traps for melee damage/stopping power thus makes you extremely vulnerable to skilled groups. A berserker or vindicator will always be a better pick over dhunters as they can provide just as much stopping power (if played properly) with significantly less downtime.
5 stars
Tao1013 gave this build 5 stars • May 2022
Still a solid meta build. An insane amount of relentless a.o.e. damage to employee, and just so you don't get bored, you can always play that wonderful little game of spearing and pulling the enemy onto deadly traps, simply the most fun you can have with your clothes on. Plus now there is a little flexibility on weapon variants, and a glass cannon build variant, just to keep things interesting.

Comments

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