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Difference between revisions of "Druid - Boon Support Condi DPS"

(Usage: corrected rotation)
m (Usage: fixed templates and formatting)
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# {{Skill tooltip|Winter's Bite}}, {{Skill tooltip|Throw Torch}} and {{Skill tooltip|Splitblade}}  
 
# {{Skill tooltip|Winter's Bite}}, {{Skill tooltip|Throw Torch}} and {{Skill tooltip|Splitblade}}  
 
# Weapon swap to proc {{Trait tooltip|Quick Draw}} and use {{Skill tooltip|Poison Volley}}  
 
# Weapon swap to proc {{Trait tooltip|Quick Draw}} and use {{Skill tooltip|Poison Volley}}  
# {{Trait tooltip|Crippling Shot}}  
+
# {{Skill tooltip|Crippling Shot}}  
# {{Trait tooltip|Crippling Shot}}  
+
# {{Skill tooltip|Crippling Shot}}  
 
# Repeat
 
# Repeat
  
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# Use {{Skill tooltip|Throw Torch}} when it's recharged
 
# Use {{Skill tooltip|Throw Torch}} when it's recharged
 
# Use {{Skill tooltip|Splitblade}}  
 
# Use {{Skill tooltip|Splitblade}}  
# Weapon swap to proc {{Trait tooltip|Quick Draw}} and use {{Trait tooltip|Crippling Shot}}  
+
# Weapon swap to proc {{Trait tooltip|Quick Draw}} and use {{Skill tooltip|Crippling Shot}}  
 
# {{Skill tooltip|Poison Volley}}  
 
# {{Skill tooltip|Poison Volley}}  
# Use {{Trait tooltip|Crippling Shot}} when it's recharged
+
# Use {{Skill tooltip|Crippling Shot}} when it's recharged
 
# Repeat
 
# Repeat
  
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# Repeat
 
# Repeat
  
'''Utility Skill Priority'''
+
===Utility Skill Priority===
  
 
# {{Skill tooltip|Glyph of Empowerment}}
 
# {{Skill tooltip|Glyph of Empowerment}}
Line 129: Line 129:
 
# Refreshing {{Skill tooltip|Sun Spirit}} or {{Skill tooltip|Frost Spirit}}
 
# Refreshing {{Skill tooltip|Sun Spirit}} or {{Skill tooltip|Frost Spirit}}
  
'''Celestial Avatar'''
+
===Celestial Avatar===
 
* Entering {{Skill tooltip|Celestial Avatar}} for {{Skill tooltip|Rejuvenating Tides}}, {{Skill tooltip|Lunar Impact}}, and {{Skill tooltip|Seed of Life}}, in that order, and then leave CA. {{Skill tooltip|Seed of Life}} will activate while out of {{Skill tooltip|Celestial Avatar}} to recharge Astral Force. If you accidentally activate {{Trait tooltip|Quick Draw}}, use {{Skill tooltip|Lunar Impact}} followed by the three skill combination listed previously.
 
* Entering {{Skill tooltip|Celestial Avatar}} for {{Skill tooltip|Rejuvenating Tides}}, {{Skill tooltip|Lunar Impact}}, and {{Skill tooltip|Seed of Life}}, in that order, and then leave CA. {{Skill tooltip|Seed of Life}} will activate while out of {{Skill tooltip|Celestial Avatar}} to recharge Astral Force. If you accidentally activate {{Trait tooltip|Quick Draw}}, use {{Skill tooltip|Lunar Impact}} followed by the three skill combination listed previously.
  
'''General'''
+
===General===
  
 
* Do not swap pets unless they are in danger of dying. You don't want them to lose all their boons (especially quickness if they received it).
 
* Do not swap pets unless they are in danger of dying. You don't want them to lose all their boons (especially quickness if they received it).

Revision as of 22:52, 24 May 2016

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageSupportUtility.

Designed for:


Information

This is a condition damage druid build designed for raid fights that only require light healing or as a secondary druid build. The build excels in boosting the damage of others while dealing competitive condition damage and providing access to burst heals should the raid need them.

Skill Bar

Juvenile Tiger.png
Juvenile Electric Wyvern.png
Short bowHealingUtilityElite
Axe/Torch

Slot Changes

Heal Skills

  • Healing Spring
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing.pngHealing: 4,920
    Regeneration.png6Regeneration (3s): 2,340 Heal
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngTrap Radius: 180
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    over
    Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to yourself and minor healing to your allies.
    Healing.pngSelf-Healing: 4,860
    Healing.pngAllied Healing: 1,300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    if Astral Force generation is a problem.

Utility Skills

  • Glyph of the Tides
    ½Activation.png
    25Recharge.png
    Glyph of the Tides
    Glyph. Push nearby enemies away from you.
    Damage.pngDamage: 399
    Knockback.pngKnockback: 300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    over
    Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Crippled.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    - for a short cooldown AoE knockback. Useful at Vale Guardian to push away red Seeker orbs.
  • Frost Spirit
    1Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
    Frost Spirit.pngSpirit of Frost (6s): 75% chance to grant 10% bonus damage on hit.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    over
    Sun Spirit
    1Activation.png
    20Recharge.png
    Sun Spirit
    Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
    Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit.
    Burning.png2Burning (3s): 786 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect Recharge: 8 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    if you're in a group of predominately direct damage builds.

Specializations




Specialization Line Variants

  • If there is another druid providing Spotter to your subgroup, take
    Hidden Barbs
    Hidden Barbs.pngHidden Barbs
    Bleeding you cause is more dangerous.
    Damage.pngDamage Increase: 33%
    .

For slightly more party support for a small loss in DPS (minimized by

Fortifying Bond
Fortifying Bond.pngFortifying Bond
Any boon you get is shared with your pet.
Quickness.pngQuickness (2s): Skills and actions are 50% faster.
Protection.pngProtection (2s): -33% Incoming Damage
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Fury.pngFury (3s): 20% Critical Chance
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vigor.pngVigor (3s): +50% Endurance Regeneration
Aegis.pngAegis (5s): Block the next incoming attack.
Regeneration.pngRegeneration (5s): 650 Heal
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Might.pngMight (10s): +30 Power, +30 Condition Damage

), take Nature Magic over Wilderness Survival and you can use

Water Spirit Water Spirit
Activation.png
20Recharge.png
Water Spirit
Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
Heal.pngHealing: 863
Water Spirit.pngWater Spirit (6s): 75% Chance to heal yourself on hit
Book.pngNumber of Targets: 5
Duration.pngDuration: 60 seconds
Radius.pngInterval: 10 seconds
Radius.pngRadius: 1,000

over

Glyph of Rejuvenation
1Activation.png
24Recharge.png
Glyph of Rejuvenation
Glyph. Apply significant healing to yourself and minor healing to your allies.
Healing.pngSelf-Healing: 4,860
Healing.pngAllied Healing: 1,300
Targets.pngNumber of Targets: 5
Radius.pngRadius: 300



Equipment

Stats

  • All equipment (armor, trinkets, and weapons) are Viper's

Upgrades

Shortbow.png
I.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Malice
Superior Sigil of Malice.pngSuperior Sigil of Malice
+10% condition duration.
I.png
Axe.png
Torch.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Malice
Superior Sigil of Malice.pngSuperior Sigil of Malice
+10% condition duration.
II.png
  • 5x
    Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • 1x Black Diamond Black Diamond

Infusion

  • Versatile Malign Infusion Versatile Malign Infusion
    Versatile Malign Infusion.pngVersatile Malign Infusion
    +5 Condition Damage +5 Agony Resistance
    for armor.
  • Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for weapons and trinkets.

Notes

  • Since Ranger has no condition duration traits, all condition duration must come from gear.
  • A Viper's amulet is obtainable from the Heart of Thorns story achievements or from raids.
  • Ascended Viper's trinkets (accessories, backpiece, and rings) are only available from raids.
  • If you do not have ascended Viper's trinkets, run exotic Viper accessories, amulet, and rings with an ascended Rampager backpiece.
  • If you plan on using Superior Sigil of Water Superior Sigil of Water over Superior Sigil of Malice Superior Sigil of Malice, you can swap one
    Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
    and the Black Diamond Black Diamond for two
    Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
    . However if you are playing Condition Druid, you want to go for damage, so this is quite inefficient.

Sinister Accessory Variant

Stats

  • Sinister Backpiece, Earrings and Rings.
  • All other armor, weapons and trinkets are Viper's

Upgrades

Axe.png
Torch.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
I.png

Infusion

  • Versatile Malign Infusion Versatile Malign Infusion
    Versatile Malign Infusion.pngVersatile Malign Infusion
    +5 Condition Damage +5 Agony Resistance
    for armor.
  • Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for weapons and trinkets.

Notes

  • You are aiming for 100% condition duration for Burning Burning.

Consumables

Food:

Prickly Pear Pie Prickly Pear Pie
Prickly Pear Pie.pngPrickly Pear Pie
Nourishment (30 m):
Food.png+40% Condition duration33% chance to steal life on critical+10% Experience from kills
Consumable
or Cactus Fruit Salad for the life steal heals which provide Astral Force. If glyphs and damage provide enough Astral Force alone, use
Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
.

Utility:

Toxic Focusing Crystal Toxic Focusing Crystal
Toxic Focusing Crystal.pngToxic Focusing Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
Consumable

Usage

The max damage rotation doesn't use weaponswap on cooldown, which makes it harder to time

Celestial Avatar
10Recharge.png
Celestial Avatar
Assume a celestial avatar form and gain new skills and increased healing effects.

so that it doesn't proc your

Quick Draw
9Recharge.png
Quick Draw.pngQuick Draw
When swapping weapons, the next ranger weapon skill you use will recharge faster.
Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
Book.pngCombat Only

. The other rotation only loses 400-500 damage. You can switch between the rotations during a fight depending on your needs.

Max Damage Rotation

Use your utilitys kills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.

  1. Poison Volley
    ¼Activation.png
    8Recharge.png
    Poison Volley
    Fire a spread of five poison arrows. More effective if you hit the target from behind.
    Damage.pngDamage (5x): 170
    Poison.png5Poison (4s): 670 Damage, -33% Healing Effectiveness
    Targets.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  2. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
  3. Use
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
    ,
    Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
    ,
    Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 168
    Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
    and a second
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
  4. Use
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
    when it's recharged
  5. Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 168
    Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
    ,
    Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
    and
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
  6. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Poison Volley
    ¼Activation.png
    8Recharge.png
    Poison Volley
    Fire a spread of five poison arrows. More effective if you hit the target from behind.
    Damage.pngDamage (5x): 170
    Poison.png5Poison (4s): 670 Damage, -33% Healing Effectiveness
    Targets.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  7. Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  8. Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  9. Repeat

Rotation Using Weaponswap On Cooldown

Use your utilitys kills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.

  1. Poison Volley
    ¼Activation.png
    8Recharge.png
    Poison Volley
    Fire a spread of five poison arrows. More effective if you hit the target from behind.
    Damage.pngDamage (5x): 170
    Poison.png5Poison (4s): 670 Damage, -33% Healing Effectiveness
    Targets.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  2. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
  3. Use
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
    ,
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
    ,
    Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 168
    Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
  4. Use
    Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
    when it's recharged
  5. Use
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
  6. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  7. Poison Volley
    ¼Activation.png
    8Recharge.png
    Poison Volley
    Fire a spread of five poison arrows. More effective if you hit the target from behind.
    Damage.pngDamage (5x): 170
    Poison.png5Poison (4s): 670 Damage, -33% Healing Effectiveness
    Targets.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  8. Use
    Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    when it's recharged
  9. Repeat

Sinister Variant (No Shortbow)

Use your utilitys kills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.

  1. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
  2. Use
    Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
    ,
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
    ,
    Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 168
    Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
    when they're off cooldown.
  3. Repeat

Utility Skill Priority

  1. Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Increase outgoing damage of nearby allies.
    Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
  2. Glyphs such as
    Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Crippled.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    ,
    Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to yourself and minor healing to your allies.
    Healing.pngSelf-Healing: 4,860
    Healing.pngAllied Healing: 1,300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    , and
    Glyph of Unity
    ½Activation.png
    30Recharge.png
    Glyph of Unity
    Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
    Damage.pngDamage: 146
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 6 seconds
    Radius.pngActivation Radius: 400
    Radius.pngTether Radius: 600
    to spread
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    and maintain minor healing.
  3. Refreshing
    Sun Spirit
    1Activation.png
    20Recharge.png
    Sun Spirit
    Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
    Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit.
    Burning.png2Burning (3s): 786 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect Recharge: 8 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    or
    Frost Spirit
    1Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
    Frost Spirit.pngSpirit of Frost (6s): 75% chance to grant 10% bonus damage on hit.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000

Celestial Avatar

  • Entering
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    for
    Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    ,
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    , and
    Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    , in that order, and then leave CA.
    Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    will activate while out of
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    to recharge Astral Force. If you accidentally activate
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    , use
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    followed by the three skill combination listed previously.

General

  • Do not swap pets unless they are in danger of dying. You don't want them to lose all their boons (especially quickness if they received it).
  • Mainly use the Bristleback and swap to the Tiger if needed. Note that swapping pets procs
    Poison Master
    Poison Master.pngPoison Master
    After swapping pets, your pet's first attack will inflict poison; your poison damage is increased.
    Damage.pngDamage Increase: 25%
    Poison.png2Poison (8s): 536 Damage, -33% Healing Effectiveness
    but does not make up for lost boons.
  • Make sure your spirit is in range of the raid group. Put it between the boss and the places you're most likely to kite towards.
  • Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    triggers when entering Celestial Avatar and picking up bundles. Avoid activating it on anything other than
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
    . Recharge of Quick Draw is not affected by alacrity, so weapon swapping on cooldown will minimize accidental activations.


Heals

  • Enter
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    and use
    Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to your allies and minor healing to yourself.
    Healing.pngSelf-Healing: 1,300
    Healing.pngAllied Healing: 4,860
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    ,
    Glyph of Unity
    ½Activation.png
    30Recharge.png
    Glyph of Unity
    Glyph. Tether yourself to nearby allies. Whenever you are healed, heal the tethered allies as well.
    Healing.pngHealing: 322
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 6 seconds
    Radius.pngActivation Radius: 400
    Radius.pngTether Radius: 600
    ,
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    ,
    Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Heal and remove conditions from nearby allies.
    Healing.pngHealing: 2,585
    Book.pngConditions Removed: 2
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    ,
    Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    ,
    Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    and again
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    if your group is low from absorbing a lot of damage.


Celestial Avatar

  • Use
    Cosmic Ray
    ½Activation.png
    Cosmic Ray
    Call down energy onto the targeted area to heal allies.
    Healing.pngHealing: 650
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    to fill the space between cooldowns of other skills in
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    if your raid needs an excess of heals.
  • Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    is a condition clear and wider but weaker heal than
    Cosmic Ray
    ½Activation.png
    Cosmic Ray
    Call down energy onto the targeted area to heal allies.
    Healing.pngHealing: 650
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    . This skill also blinds mobs that have annoying CC skills (eg. Enraged Spirits at Gorseval and Bandit Thugs at Sabetha).
  • Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    is a quick and fairly large heal. Also dazes so can be used to help break breakbars, CC adds and blasts combo-fields.
  • Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    quickly spreads five stacks of
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    . It is a water field while channeled.
  • Natural Convergence
    Activation.png
    10Recharge.png
    Natural Convergence
    Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
    Damage.pngPulse Damage: 178
    Damage.pngFinal Damage: 475
    Crippled.pngCrippled (1s): -50% Movement Speed
    Slow.pngSlow (1s): Skills and actions are slower.
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Radius.pngRadius: 360
    can contribute to breaking breakbars. Is also good for snaring adds if needed like the red Seeker orbs at Vale Guardian or elite Charged Souls at Gorseval.
  • Recharge of Celestial Avatar is affected by alacrity.

To gain astral force faster:

  • Affect allies with
    Verdant Etching
    Verdant Etching.pngVerdant Etching
    Reduces recharge of glyphs. Activating a glyph skill plants a seed.
    Book.pngRecharge Reduced: 20%
    from glyphs.
  • Keep auto attacking to affect allies with
    Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    , and use
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
    and
    Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
    as much as possible. Each strike of direct damage and each instance of healing will charge Astral Energy, regardless of the amount. Condition damage does not charge Astral Force.
  • Use
    Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to yourself and minor healing to your allies.
    Healing.pngSelf-Healing: 4,860
    Healing.pngAllied Healing: 1,300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    even while being at full health to trigger
    Cultivated Synergy
    Cultivated Synergy.pngCultivated Synergy
    Using a healing skill heals allies around you and your pet.
    Healing.pngHealing: 1,000
    Targets.pngNumber of Allied Targets: 5
    Radius.pngRadius: 300
    .


Glyphs

  • Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to yourself and minor healing to your allies.
    Healing.pngSelf-Healing: 4,860
    Healing.pngAllied Healing: 1,300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    is a nice heal skill for yourself and amazing for others if used in
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    and especially while traited with
    Cultivated Synergy
    Cultivated Synergy.pngCultivated Synergy
    Using a healing skill heals allies around you and your pet.
    Healing.pngHealing: 1,000
    Targets.pngNumber of Allied Targets: 5
    Radius.pngRadius: 300
    .
  • Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Crippled.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    is a high damage spammable snare. In Celestial Avatar this glyph is a large heal.
  • Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Increase outgoing damage of nearby allies.
    Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    should be prioritized as a DPS boost for your entire party.
  • Glyph of Unity
    ½Activation.png
    30Recharge.png
    Glyph of Unity
    Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
    Damage.pngDamage: 146
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 6 seconds
    Radius.pngActivation Radius: 400
    Radius.pngTether Radius: 600
    can be used to heal more in clutch situations. Its general use is just for spreading
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    .
  • Glyphs spread delayed blinds while being traited with
    Verdant Etching
    Verdant Etching.pngVerdant Etching
    Reduces recharge of glyphs. Activating a glyph skill plants a seed.
    Book.pngRecharge Reduced: 20%
    , which is useful for maintaining blinds on adds and clear conditions .
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Build rating - 5 stars
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8 Ratings
4 stars
Chinkeeyong gave this build 4 stars September 2018

A strong "off-healer" in semi-experienced groups. This build provides a fair amount of DPS, while still providing might and Druid utility for raid mechanics.

5 stars
Gale gave this build 5 stars August 2016

Fantastic support potential that shines in mirror or balanced compositions. It's very flexible and carries several viable build variants to augment any party - in addition to the druid support staples. The only real drawback is that it possesses less healing than power-based Druid builds and struggles if the team eats lots of spike damage.

5 stars
Paprikaspice gave this build 5 stars March 2016

Relative to other condi classes, this brings poor personal dps but more than makes up for it with unique and amazing group buffs that dont duplicate with a second druid. Spirit buffs for 10 instead of 5, more stacks of gotl and on sab, more spotter. Also has decent healing. I dont see why you would take alignment over frost spirit though

5 More Ratings
5 stars
XDeadzX gave this build 5 stars February 2016

A great DPS build, but seriously lacking during movement phases. Swapping to shortbow loses about 30% DPS in my testing, but it beats axe/torch at movement. Not better than a few other classes for movement (a good aiming engi, necro) Super doable for Sabetha, mostly for gors, but not great for VG. It does bring a bunch of great buffs for the party, so that's a huge plus group wide.

5 stars
Octavianrb gave this build 5 stars February 2016

Much better than the power version of the offensive druid. Higher DPS, and more versatile. Probably not ideal for VG, but really shines on Gorseval and Sabetha. I would add a note about shortbow for purposes of kiting Sab.

5 stars
Chase gave this build 5 stars February 2016

Much easier than engi but still high enough DPS to get the job done. Healing is a bit harder but totally do-able and the rotation becomes a lot easier with some practice and learning which skills/weapon swaps are important to do and when.

5 stars
Nike gave this build 5 stars February 2016

Definitely a step up from Berserker druid in DPS. Should be tagged as meta.

5 stars
DEKeyz2Chaos gave this build 5 stars February 2016

Pretty strong damage as long as your group can survive low heals. A solid raid team can get through raid wing 1 with double condi druids as healers.

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