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Difference between revisions of "Druid - Celestial Avatar"

(Usage)
(Usage)
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==Usage==
 
==Usage==
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'''Might Stacking'''
  
 
You stack might by building it on your pet and sharing it with {{gw2skill|"We heal as one!"}}. You can stack your pet's might with the sword auto attack, the Smokescale's F2 skill as well as {{gw2skill|"Strength of the pack!"}}. You could also use the fire field from {{gw2skill|Bonfire}} with {{gw2skill|Ancestral Grace}}'s blast finisher for AoE might stacking. If you run the Fire Wyvern instead of the Bristleback you would gain another fire field with its F2 skill.
 
You stack might by building it on your pet and sharing it with {{gw2skill|"We heal as one!"}}. You can stack your pet's might with the sword auto attack, the Smokescale's F2 skill as well as {{gw2skill|"Strength of the pack!"}}. You could also use the fire field from {{gw2skill|Bonfire}} with {{gw2skill|Ancestral Grace}}'s blast finisher for AoE might stacking. If you run the Fire Wyvern instead of the Bristleback you would gain another fire field with its F2 skill.
 +
 +
 +
'''Healing'''
  
 
Use {{gw2skill|Ancestral Grace}}'s blast finisher on {{gw2skill|Sublime Conversion}}'s water field for AoE healing.
 
Use {{gw2skill|Ancestral Grace}}'s blast finisher on {{gw2skill|Sublime Conversion}}'s water field for AoE healing.

Revision as of 21:29, 4 November 2015

Gold Medal Icon.png
This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. This build also received an overall rating of 4.75 or higher out of 5.00 and thus qualified for the highest category of working builds: Great.

Modified: Expression error: Unrecognized punctuation character ",".

This build has been designed for the following use:

Conquest

Overview

A PvP Druid build made for party support and skirmishing.

Admin note: even though this build has earned a meta status for being extremely common in queues and tournaments, it's still a very fresh build that might require more polishing - feel free to provide feedback on the discussion page or cast a vote for it.

Skill Bar

Staff
Healing
Utility
Elite
Solar Beam
Activation.png
Solar Beam
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
Damage.pngDamage: 121
Heal.pngHealing: 66
Book.pngNumber of Targets: 3
Book.pngPulses: 3
Range.pngRange: 1,200
Astral Wisp
¾Activation.png
8Recharge.png
Astral Wisp
Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
Damage.pngDamage: 323
Heal.pngHealing: 322
Duration.pngDuration: 5s
Radius.pngRadius: 130
Range.pngRange: 1,200
Ancestral Grace
Activation.png
15Recharge.png
Ancestral Grace
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
Heal.pngHealing: 1,610
Book.pngNumber of Targets: 5
Book.pngEvade: until reaching the destination
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Vine Surge
¾Activation.png
20Recharge.png
Vine Surge
Send forth vines that immobilize enemies and cleanse conditions from allies.
Damage.pngDamage: 202
Immobilize.pngImmobilize (1s): Unable to move.
Chill.pngCondition Removed
Cripple.pngCondition Removed
Immobilize.pngCondition Removed
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Sublime Conversion
25Recharge.png
Sublime Conversion
Summon an energy barrier that causes enemy projectiles to heal upon impact.
Heal.pngHealing: 162
Duration.pngDuration: 5s
Range.pngRange: 900
1Activation.png
20Recharge.png
"We Heal as One!"
Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
Heal.pngHealing: 6,520
Book.pngBoons copied: 11
Signet of Stone
80Recharge.png
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
Glyph of Equality
30Recharge.png
Glyph of Equality
Glyph. Daze nearby foes.
Damage.pngDamage: 413
Daze.pngDaze: 2s
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Glyph of Alignment
½Activation.png
20Recharge.png
Glyph of Alignment
Glyph. Damage and apply conditions to nearby foes.
Damage.pngDamage: 136
Cripple.pngCrippled (5s): -50% Movement Speed
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 300
Strength of the Pack!"
1Activation.png
60Recharge.png
"Strength of the Pack!"
Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
Fury.pngFury (3s): 20% Critical Chance
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngBoon Application Interval: 3 seconds
Sword/Torch
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Throw Torch
½Activation.png
15Recharge.png
Throw Torch
Throw your torch and burn your foe.
Damage.pngDamage: 160
Burn.png2Burning (6s): 1,572 Damage
Range.pngRange: 1,200
Bonfire
½Activation.png
25Recharge.png
Bonfire
Set a fire around you, damaging and burning foes.
Damage.png9Damage: 306
Burn.png9Burning (3s): 3,537 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire

Pets

  • Smokescale
  • Bristleback

Slot Changes

Heal :

Troll Unguent Troll Unguent
1Activation.png
25Recharge.png
Troll Unguent
Survival. You and your pet regenerate health over time.
Heal.pngHealth per Second: 850
Duration.pngDuration: 10 seconds

makes it easier to build astral force, but you'll miss out on tons of boons.

Pet: Fire Wyvern over the Bristleback for another fire field.

Specializations

Beastmastery
Pack Alpha
Ranger-minor-trait.pngPack Alpha
Your pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster
Specialization line.png
Go For The Eyes
Trait I.pngGo For The Eyes
Your pet gains up to 300 toughness. Your pet's command F2 ability causes 5s of blindness to foes around it
Companion's Might
Trait II.pngCompanion's Might
Your critical hits grant 5s of might to your pet. Critical strikes from your pet's basic attack cause 6s of bleeding
Resounding Timbre
Trait III.pngResounding Timbre
Your shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. Your shouts recharge 20% faster.
Specialization line.png
Loud Whistle
Ranger-minor-trait.pngLoud Whistle
While your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster
Specialization line.png
Wilting Strike
Trait IV.pngWilting Strike
Your pet inflicts 4s weakness when you activate its command F2 ability.
Two-Handed Training
Trait V.pngTwo-Handed Training
Greatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
Natural Regeneration
Trait VI.pngNatural Regeneration
Your pet gains natural health recovery and their healing power is increased by up to 450.
Specialization line.png
Pet's Prowess
Ranger-minor-trait.pngPet's Prowess
Your pets move 30 faster and gain up to 300 ferocity.
Specialization line.png
Beastly Warden
Trait VII.pngBeastly Warden
Your pet's command F2 ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
Zephyr's Speed
Trait VIII.pngZephyr's Speed
Combat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness.
Honed Axes
Trait IX.pngHoned Axes
Gain up to 150 ferocity while wielding an axe in your main hand. Winter's Bite is now inflicts its effects in an area at your target's location
Nature Magic
Rejuvenation
Ranger-minor-trait.pngRejuvenation
When you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
Specialization line.png
Bountiful Hunter
Trait I.pngBountiful Hunter
You and your pet deal 1% more damage per boon on you.
Instinctive Reaction
Trait II.pngInstinctive Reaction
When your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
Allies' Aid
Trait III.pngAllies' Aid
When you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
Specialization line.png
Fortifying Bond
Ranger-minor-trait.pngFortifying Bond
Any boon you gain is shared with your pet.
Specialization line.png
Evasive Purity:
Trait IV.pngEvasive Purity:
Dodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown
Vigorous Training
Trait V.pngVigorous Training
Your pets grant 6s of vigor to allies near them when you swap pets.
Windborne Notes
Trait VI.pngWindborne Notes
Call of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
Specialization line.png
Lingering Magic
Ranger-minor-trait.pngLingering Magic
Boons you apply last 20% longer. Boons your pet apply last 50% longer.
Specialization line.png
Nature's Vengeance
Trait VII.pngNature's Vengeance
Each of your spirits pulses 1s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%
Protective Ward
Trait VIII.pngProtective Ward
When you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown
Invigorating Bond
Trait IX.pngInvigorating Bond
Your pet heals allies in an area around them. This trait has a 20 second internal cooldown.
Druid
Celestial Being
Ranger-minor-trait.pngCelestial Being
You can equip staves and gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.
Specialization line.png
Druidic Clarity
Trait I.pngDruidic Clarity
Becoming celestial avatar removes conditions from you.
Cultivated Synergy
Trait II.pngCultivated Synergy
Using a healing skill heals allies around you and your pet.
Primal Echoes
Trait III.pngPrimal Echoes
Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
Specialization line.png
Live Vicariously
Ranger-minor-trait.pngLive Vicariously
When you heal an ally, you are also healed.
Specialization line.png
Celestial Shadow
Trait IV.pngCelestial Shadow
Grants superspeed and stealth to nearby allies when leaving celestial avatar form.
Verdant Etching
Trait V.pngVerdant Etching
Reduces recharge of glyphs. Activating a glyph skills plants a seed.
Natural Stride
Trait VI.pngNatural Stride
Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Specialization line.png
Natural Mender
Ranger-minor-trait.pngNatural Mender
Increase outgoing healing whenever you heal another ally.
Specialization line.png
Grace of the Land
Trait VII.pngGrace of the Land
Allies affected by your celestial avatar abilities gain damage and condition damage increase.
Lingering Light
Trait VIII.pngLingering Light
When you heal an ally their next outgoing attack will heal them (based upon your healing) and blind their target.
Ancient Seeds
Trait IX.pngAncient Seeds
Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.

Variants

  • Primal Echoes Primal Echoes
    Trait III.pngPrimal Echoes
    Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
    - if you don't need the condi cleansing. Also has good synergy with the GM trait.

Weapons

Staff.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Torch.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Variants

Sigils

  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)


Rune

  • Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Superior Rune of the Druid Superior Rune of the Druid
    Superior Rune of the Druid.pngSuperior Rune of the Druid
    (1): +25 Healing (2): +35 Vitality (3): +50 Healing (4): +65 Vitality (5): +100 Healing (6): Gain +500 Healing for 3 seconds after casting a glyph.
  • Superior Rune of the Water Superior Rune of the Water
    Superior Rune of the Water.pngSuperior Rune of the Water
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)

Usage

Might Stacking

You stack might by building it on your pet and sharing it with

"We heal as one!" "We heal as one!"
1Activation.png
20Recharge.png
"We heal as one!"
Heal yourself and your pet.
Heal.pngHealing: 6,520

. You can stack your pet's might with the sword auto attack, the Smokescale's F2 skill as well as

"Strength of the pack!" "Strength of the Pack!"
1Activation.png
60Recharge.png
"Strength of the Pack!"
Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
Fury.pngFury (3s): 20% Critical Chance
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngBoon Application Interval: 3 seconds

. You could also use the fire field from

Bonfire Bonfire
½Activation.png
25Recharge.png
Bonfire
Set a fire around you, damaging and burning foes.
Damage.png9Damage: 306
Burn.png9Burning (3s): 3,537 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire

with

Ancestral Grace Ancestral Grace
Activation.png
15Recharge.png
Ancestral Grace
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
Heal.pngHealing: 1,610
Book.pngNumber of Targets: 5
Book.pngEvade: until reaching the destination
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

's blast finisher for AoE might stacking. If you run the Fire Wyvern instead of the Bristleback you would gain another fire field with its F2 skill.


Healing

Use

Ancestral Grace Ancestral Grace
Activation.png
15Recharge.png
Ancestral Grace
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
Heal.pngHealing: 1,610
Book.pngNumber of Targets: 5
Book.pngEvade: until reaching the destination
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

's blast finisher on

Sublime Conversion Sublime Conversion
25Recharge.png
Sublime Conversion
Summon an energy barrier that causes enemy projectiles to heal upon impact.
Heal.pngHealing: 162
Duration.pngDuration: 5s
Range.pngRange: 900

's water field for AoE healing.

Counters

TBD

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Build rating - 5 stars
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3 Ratings
5 stars
Pytir gave this build 5 stars October 2015

If focused condis will melt you and due to the heals you dont get CF often enough. Good for 1v1s and some support.

5 stars
Foxman525 gave this build 5 stars October 2015

Extremely effective support build with constant heals, dps, and control. Works easily enough.

5 stars
Hanz gave this build 5 stars October 2015

The ranger equivalent of a Shoutbow - great mobility and party support, while still being able to take 1v1s. The new pets are just great and the blind spam is unreal.

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