Overview
A PvP Druid build made for party support and skirmishing.
Admin note: even though this build has earned a meta status for being extremely common in queues and tournaments, it's still a very fresh build that might require more polishing - feel free to provide feedback on the discussion page or cast a vote for it.
Skill Bar
Staff
Healing
Utility
Elite
1¼
Solar Beam
¾
8
Astral Wisp
1¼
15
Ancestral Grace
¾
20
Vine Surge
25
Sublime Conversion
1
20
"We Heal as One!"
Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
Healing: 6,520
Boons copied: 11
80
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone (6s): Take no damage from incoming attacks.
30
Glyph of Equality
½
20
Glyph of Alignment
1
60
"Strength of the Pack!"
Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
"Strength of the Pack!" (10s): Grants might to your pet when you attack.
Fury (3s): 20% Critical Chance
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Boon Application Interval: 3 seconds
½
Slash
Chain. Slash your foe.
Damage: 146
Range: 130
½
8
Hornet Sting
1
15
Serpent's Strike
½
15
Throw Torch
½
25
Bonfire
Pets
Slot Changes
Heal :
Troll Unguent 1
25
Troll Unguent
Survival. You and your pet regenerate health over time.
Health per Second: 850
Duration: 10 seconds
makes it easier to build astral force, but you'll miss out on tons of boons.
Pet: Fire Wyvern over the Bristleback for another fire field.
Specializations
Beastmastery

Pack Alpha
Your pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster

Go For The Eyes
Your pet gains up to 300 toughness. Your pet's command
F2 ability causes 5s of blindness to foes around it

Companion's Might
Your critical hits grant 5s of might to your pet. Critical strikes from your pet's basic attack cause 6s of bleeding

Resounding Timbre
Your shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. Your shouts recharge 20% faster.

Loud Whistle
While your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster

Wilting Strike
Your pet inflicts 4s weakness when you activate its command
F2 ability.

Two-Handed Training
Greatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.

Natural Regeneration
Your pet gains natural health recovery and their healing power is increased by up to 450.

Pet's Prowess
Your pets move 30 faster and gain up to 300 ferocity.

Beastly Warden
Your pet's command
F2 ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.

Zephyr's Speed
Combat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness.

Honed Axes
Gain up to 150 ferocity while wielding an axe in your main hand. Winter's Bite is now inflicts its effects in an area at your target's location
Nature Magic

Rejuvenation
When you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.

Bountiful Hunter
You and your pet deal 1% more damage per boon on you.

Instinctive Reaction
When your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.

Allies' Aid
When you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.

Fortifying Bond
Any boon you gain is shared with your pet.

Evasive Purity:
Dodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown

Vigorous Training
Your pets grant 6s of vigor to allies near them when you swap pets.

Windborne Notes
Call of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.

Lingering Magic
Boons you apply last 20% longer. Boons your pet apply last 50% longer.

Nature's Vengeance
Each of your spirits pulses 1s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%

Protective Ward
When you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown

Invigorating Bond
Your pet heals allies in an area around them. This trait has a 20 second internal cooldown.
Druid

Celestial Being
You can equip staves and gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.

Druidic Clarity
Becoming celestial avatar removes conditions from you.

Cultivated Synergy
Using a healing skill heals allies around you and your pet.

Primal Echoes
Reduces recharge of staff skills. Daze nearby foes when you swap to staff.

Live Vicariously
When you heal an ally, you are also healed.

Celestial Shadow
Grants superspeed and stealth to nearby allies when leaving celestial avatar form.

Verdant Etching
Reduces recharge of glyphs. Activating a glyph skills plants a seed.

Natural Stride
Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.

Natural Mender
Increase outgoing healing whenever you heal another ally.

Grace of the Land
Allies affected by your celestial avatar abilities gain damage and condition damage increase.

Lingering Light
When you heal an ally their next outgoing attack will heal them (based upon your healing) and blind their target.

Ancient Seeds
Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
Variants
Primal Echoes

Primal Echoes
Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
- if you don't need the condi cleansing. Also has good synergy with the GM trait.
Weapons
9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Variants
Sigils
Superior Sigil of Leeching 9
Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Rune
Superior Rune of the Monk
Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
Superior Rune of the Druid
Superior Rune of the Druid (1): +25 Healing (2): +35 Vitality (3): +50 Healing (4): +65 Vitality (5): +100 Healing (6): Gain +500 Healing for 3 seconds after casting a glyph.
Superior Rune of the Water
Superior Rune of the Water (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Usage
Might Stacking
You stack might by building it on your pet and sharing it with
1
20
"We heal as one!"
Heal yourself and your pet.
Healing: 6,520
. You can stack your pet's might with the sword auto attack, the Smokescale's F2 skill as well as
"Strength of the Pack!" 1
60
"Strength of the Pack!"
Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
"Strength of the Pack!" (10s): Grants might to your pet when you attack.
Fury (3s): 20% Critical Chance
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Boon Application Interval: 3 seconds
. You could also use the fire field from
with
Ancestral Grace 1¼
15
Ancestral Grace
's blast finisher for AoE might stacking. If you run the Fire Wyvern instead of the Bristleback you would gain another fire field with its F2 skill.
Healing
Use
Ancestral Grace 1¼
15
Ancestral Grace
's blast finisher on
Sublime Conversion 25
Sublime Conversion
's water field for AoE healing.
Counters
TBD
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