Difference between revisions of "Druid - Frontline Healer"

m (heal variant)
m (Skillbar)
Line 16: Line 16:
 
| set1 = Staff
 
| set1 = Staff
 
| set2 = Sword, Warhorn
 
| set2 = Sword, Warhorn
| healing = "We heal as one!"
+
| healing = "We Heal As One!"
 
| utility1 = Glyph of Alignment
 
| utility1 = Glyph of Alignment
 
| utility2 = Glyph of Empowerment
 
| utility2 = Glyph of Empowerment
 
| utility3 = Signet of Stone
 
| utility3 = Signet of Stone
| elite = "Strength of the pack!"
+
| elite = "Strength of the Pack!"
 
| pet1 = Smokescale
 
| pet1 = Smokescale
 
| pet2 = Brown Bear
 
| pet2 = Brown Bear

Revision as of 13:03, 24 April 2017

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: HealingSupport.

Designed for:


Overview

A highly self-sufficient support build that brings high sustained and burst healing, stealth access, and access to many water fields and forms of group condition clear. Provides Fury Fury, Swiftness Swiftness, Might Might and Regeneration Regeneration application in addition to several unique buffs in the form of

Spotter
Spotter.pngSpotter
Increases precision of nearby allies.
Spotter.pngIncreased Precision (9s): 150 Precision
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600

and

Grace of the Land
Grace of the Land.pngGrace of the Land
Allies you heal with celestial avatar abilities gain increased damage.
Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
Book.pngMaximum Stacks: 5
Targets.pngNumber of Targets: 10

, as well as

Frost Spirit
1Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
Frost Spirit.pngSpirit of Frost (6s): 75% chance to grant 10% bonus damage on hit.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000

or

Glyph of Empowerment
½Activation.png
20Recharge.png
Glyph of Empowerment
Glyph. Increase outgoing damage of nearby allies.
Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600

if slotted.

Skillbar

Juvenile Smokescale.png
Juvenile Brown Bear.png
StaffHealingUtilityElite
Sword/Warhorn

Pet Variants

  • Juvenile Red Moa (pet).png
    for fury access/aoe heal. Using this increases fury uptime.
  • Juvenile Blue Moa (pet).png
    for protection access/aoe heal. Using this can apply some protection to your group.
  • Juvenile Fern Hound (pet).png
    for a guaranteed aoe heal on pet active.

Skill Variants

Heal

  • Healing Spring
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing.pngHealing: 4,920
    Regeneration.png6Regeneration (3s): 2,340 Heal
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngTrap Radius: 180
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    for another waterfield/more condition removal.
  • Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to yourself and minor healing to your allies.
    Healing.pngSelf-Healing: 4,860
    Healing.pngAllied Healing: 1,300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    a large burst heal.
  • Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Healing.pngHealth per second: 850
    Duration.pngDuration: 10 seconds
    if avatar generation is a problem.

Utilities

  • Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Increase outgoing damage of nearby allies.
    Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    or
    Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Crippled.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    /
    Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    to
Frost Spirit
1Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grant bonus damage to nearby allies.
Frost Spirit.pngSpirit of Frost (6s): 75% chance to grant 10% bonus damage on hit.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
alternate offensive option - outscales
Glyph of Empowerment
½Activation.png
20Recharge.png
Glyph of Empowerment
Glyph. Increase outgoing damage of nearby allies.
Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600
as a damage buff very quickly if not killed.
Glyph of the Tides
½Activation.png
25Recharge.png
Glyph of the Tides
Glyph. Push nearby enemies away from you.
Damage.pngDamage: 399
Knockback.pngKnockback: 300
Targets.pngNumber of Targets: 5
Radius.pngRadius: 300
for an aoe knockback/pull while in avatar
Glyph of Equality
30Recharge.png
Glyph of Equality
Glyph. Daze nearby foes.
Damage.pngDamage: 399
Daze.pngDaze: 2 seconds
Targets.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 300
for an aoe daze outside of Celestial Avatar or stun break for allies when in Celestial Avatar.
Muddy Terrain
Not usable underwater.png
¾Activation.png
25Recharge.png
Muddy Terrain
Survival. Use mud to cripple and immobilize foes.
Crippled.pngCripple per Pulse (2s): -50% Movement Speed
Immobilize.pngImmobilize at Creation (3s): Unable to move.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
for more CC.
Signet of the Wild
1Activation.png
60Recharge.png
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild (effect).pngSignet of the Wild: 62 Heal
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Signet of the Wild (effect).pngEnlarged (8s): You deal 25% more damage and move faster.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
for more stability/avatar generation.
"Guard!"
Not usable underwater.png
30Recharge.png
"Guard!"
Shout. Order your pet to guard nearby allies. Your pet takes damage on behalf of those allies; gain might when your pet receives damage.
Book.pngDamage Reduced: 50%
Might.pngMight (7¼s): +30 Power, +30 Condition Damage
Duration.pngDuration: 6 seconds
Range.pngRange: 600
for damage reduction for your group, will most likely kill your pet although a bear will invuln to eat damage.
Signet of Renewal
60Recharge.png
Signet of Renewal
Signet Passive: Cures a condition every ten seconds.
Signet Active: Your pet pulls all conditions from nearby allies to itself.
Breaks Stun.pngBreaks Stun
Radius.pngRadius: 600
for a complete clear of all conditions for your party at the cost of your pet. Doesn't work if pet is dead.
Sun Spirit
1Activation.png
20Recharge.png
Sun Spirit
Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit.
Burning.png2Burning (3s): 786 Damage
Targets.pngNumber of Targets: 5
Duration.pngEffect Recharge: 8 seconds
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
comparable to frost spirit in that it provides offensive utility in the form of burning application.
"Search and Rescue!"
60Recharge.png
"Search and Rescue!"
Shout. Your pet teleports a downed ally within range to you and begins reviving them. Grant regeneration to nearby allies.
Regeneration.pngRegeneration (8s): 1,040 Heal
Radius.pngRadius: 600
for a shout that can allow you to pull an ally out of a bomb when they are down.
"Protect Me!"
30Recharge.png
"Protect Me!"
Shout. Gain protection and break allies out of stuns. Your pet taunts the next foe that attacks you.
Protection.pngProtection (4s): -33% Incoming Damage
Taunt.pngTaunt (2s): Involuntarily attack foes.
Radius.pngRadius: 600
Breaks Stun.pngBreaks Stun
for an aoe stun break/self protection/single target taunt/regen/swiftness to group. This is a good option if taking a heal skill that is not
1Activation.png
20Recharge.png
"We heal as one!"
Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
Healing.pngHealing: 6,520
Book.pngBoons copied: 11

Elite

  • Glyph of Unity
    ½Activation.png
    30Recharge.png
    Glyph of Unity
    Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
    Damage.pngDamage: 146
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 6 seconds
    Radius.pngActivation Radius: 400
    Radius.pngTether Radius: 600
    for more healing at the cost of stability uptime.
  • Entangle
    Not usable underwater.png
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed.
    Damage.pngDamage: 49
    Bleeding.png5Bleeding (8s): 880 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Book.pngUnblockable
    Radius.pngRadius: 600
    for more CC.

Traits

Variants

  • Trapper's Expertise
    Trapper's Expertise.pngTrapper's Expertise
    Boons and conditions caused by traps last longer. Traps recharge faster and offensive ones cause cripple.
    Crippled.pngCrippled (3s): -50% Movement Speed
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Increase: 60%
    if running
    Healing Spring
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing.pngHealing: 4,920
    Regeneration.png6Regeneration (3s): 2,340 Heal
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngTrap Radius: 180
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240



Variants

  • Primal Echoes
    8Recharge.png
    Primal Echoes.pngPrimal Echoes
    Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Book.pngRecharge Reduced: 20%
    Radius.pngRadius: 240
    Book.pngCombat Only
    If running double staff and conditions aren't an issue. Provides a daze on weapon swap/when entering celestial avatar.
  • Ancient Seeds
    10Recharge.png
    Ancient Seeds.pngAncient Seeds
    Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
    Bleeding.png5Bleeding (8s): 880 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Duration.pngDuration: 5 seconds
    More CC at the cost of group damage.
  • Verdant Etching
    Verdant Etching.pngVerdant Etching
    Reduces recharge of glyphs. Activating a glyph skill plants a seed.
    Book.pngRecharge Reduced: 20%
    More healing/condition removal/reduced glyph cooldown. Great if building with 3+ glyphs.


Variants

Wilderness Survival is an option if survivability is an issue.


Nature magic is an option, but keep in mind how this affects boon duration when gearing.

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Minstrel's
Superior Sigil of Water Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Sigil of Transference Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Second Weapon Set
  • Main Hand
Sword, Warhorn
Stats: Minstrel
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Transference Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
Armor
  • Head
Stats: Nomad's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Shoulders
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Chest
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Hands
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Legs
Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
  • Feet
Stats: Nomad's
Superior Rune of the Monk Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
Accessories
  • Amulet
Stats: Nomad's
  • Ring 1
Stats: Nomad's
  • Ring 2
Stats: Nomad's
  • Earring 1
Stats: Nomad's
  • Earring 2
Stats: Nomad's
  • Back
Stats: Nomad's

Infusions

  • 18x
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords

Variants

  • Consider adding more nomads if survivability is an issue, or magi/clerics if wanting to maximize healing output. Keep in mind the gear provided gives 33% boon duration.

Sigils

Staff

  • Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    Superior Sigil of Benevolence Superior Sigil of Benevolence
    Superior Sigil of Benevolence.pngSuperior Sigil of Benevolence
    Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player.
    provides a significant increase to healing output. Stacking sigils are considered bad form in GvGs/duels.

Runes

  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    for more personal survivability/buffs to the group at the cost of healing. Keep in mind the boon duration for gearing.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable
    Best healing food available.

Utility

  • Furious Tuning Crystal Furious Tuning Crystal
    Furious Tuning Crystal.pngFurious Tuning Crystal
    Nourishment (30m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills
    Consumable
    for more healing power.
  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    for more boon duration and power.
  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable
    for more vitality against heavy condition pressure.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
    for more toughness against heavy direct damage pressure.

Usage

  • Play around
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    's 9s internal cooldown.
    • Entering and exiting
      Celestial Avatar
      10Recharge.png
      Celestial Avatar
      Assume a celestial avatar form and gain new skills and increased healing effects.
      both proc
      Quick Draw
      9Recharge.png
      Quick Draw.pngQuick Draw
      When swapping weapons, the next ranger weapon skill you use will recharge faster.
      Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
      Book.pngCombat Only
      .
    • Outside of
      Celestial Avatar
      10Recharge.png
      Celestial Avatar
      Assume a celestial avatar form and gain new skills and increased healing effects.
      prioritize
      Ancestral Grace
      Activation.png
      18Recharge.png
      Ancestral Grace
      Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
      Healing.pngHealing: 1,610
      Targets.pngNumber of Targets: 5
      Book.pngEvade: 1¼ seconds
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      with
      Quick Draw
      9Recharge.png
      Quick Draw.pngQuick Draw
      When swapping weapons, the next ranger weapon skill you use will recharge faster.
      Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
      Book.pngCombat Only
      procs.
      Call of the Wild
      ½Activation.png
      30Recharge.png
      Call of the Wild
      Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a while.
      Fury.pngFury (15s): 20% Critical Chance
      Might.png3Might (15s): +90 Power, +90 Condition Damage
      Swiftness.pngSwiftness (15s): 33% Movement Speed
      Book.pngUnblockable
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 750
      on a Water Field is also a reasonable option.
    • When entering
      Celestial Avatar
      10Recharge.png
      Celestial Avatar
      Assume a celestial avatar form and gain new skills and increased healing effects.
      there is a choice between
      Rejuvenating Tides
      Activation.png
      8Recharge.png
      Rejuvenating Tides
      Gather tidal force to rapidly heal nearby allies.
      Healing.pngHealing: 810
      Targets.pngNumber of Targets: 5
      Book.pngPulses: 5
      Combo.pngCombo Field: Water
      Radius.pngRadius: 240
      and
      Lunar Impact
      ¾Activation.png
      7Recharge.png
      Lunar Impact
      Call down a massive lunar beam to heal allies and daze foes.
      Healing.pngHealing: 2,452
      Daze.pngDaze: 1½ seconds
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 360
      for your
      Quick Draw
      9Recharge.png
      Quick Draw.pngQuick Draw
      When swapping weapons, the next ranger weapon skill you use will recharge faster.
      Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
      Book.pngCombat Only
      proc
      • Rejuvenating Tides
        Activation.png
        8Recharge.png
        Rejuvenating Tides
        Gather tidal force to rapidly heal nearby allies.
        Healing.pngHealing: 810
        Targets.pngNumber of Targets: 5
        Book.pngPulses: 5
        Combo.pngCombo Field: Water
        Radius.pngRadius: 240
        gives the highest overall healing, acts as a Water Field and stacks
        Grace of the Land
        Grace of the Land.pngGrace of the Land
        Allies you heal with celestial avatar abilities gain increased damage.
        Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
        Book.pngMaximum Stacks: 5
        Targets.pngNumber of Targets: 10
        .
      • Lunar Impact
        ¾Activation.png
        7Recharge.png
        Lunar Impact
        Call down a massive lunar beam to heal allies and daze foes.
        Healing.pngHealing: 2,452
        Daze.pngDaze: 1½ seconds
        Targets.pngNumber of Targets: 5
        Combo.pngCombo Finisher: Blast
        Radius.pngRadius: 360
        gives higher burst healing, an AoE Daze Daze and a Blast Finisher.
  • You have access to two different skills that provide a Water Field.
    Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Healing.pngHealing: 162
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    and
    Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    . Coordinate with your team to maximize blasts on each field.
    • Ancestral Grace
      Activation.png
      18Recharge.png
      Ancestral Grace
      Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
      Healing.pngHealing: 1,610
      Targets.pngNumber of Targets: 5
      Book.pngEvade: 1¼ seconds
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      ,
      Call of the Wild
      ½Activation.png
      30Recharge.png
      Call of the Wild
      Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a while.
      Fury.pngFury (15s): 20% Critical Chance
      Might.png3Might (15s): +90 Power, +90 Condition Damage
      Swiftness.pngSwiftness (15s): 33% Movement Speed
      Book.pngUnblockable
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 750
      and
      Lunar Impact
      ¾Activation.png
      7Recharge.png
      Lunar Impact
      Call down a massive lunar beam to heal allies and daze foes.
      Healing.pngHealing: 2,452
      Daze.pngDaze: 1½ seconds
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 360
      are all Blast Finishers, use them on your Water Fields for extra healing.
  • Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Crippled.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    is a large heal that removes 2 conditions from allies and yourself. Use it when under heavy pressure.
  • Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    provides an invuln in case of mispositioning or heavy pressure.
  • "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    is your main stability skill, use it during your team's stability downtime if there is any.

Gameplay Tips

  • Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Increase outgoing damage of nearby allies.
    Glyph of Empowerment.pngGlyph of Empowerment (6s): 10% Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    is a significant buff to group damage or group healing output. Depending on the situation, it can be used as a damage buff or for a 25% increase to outgoing healing for yourself and your party.
  • Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    should not be wasted. Be sure you are in real trouble before using it.
  • Exit
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    early to stealth downs/those resurrecting allies/re position.
  • Use
    Natural Convergence
    Activation.png
    10Recharge.png
    Natural Convergence
    Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
    Damage.pngPulse Damage: 178
    Damage.pngFinal Damage: 475
    Crippled.pngCrippled (1s): -50% Movement Speed
    Slow.pngSlow (1s): Skills and actions are slower.
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Radius.pngRadius: 360
    and weapon stow to get Stability Stability.
  • Try to use
    Astral Wisp
    ¾Activation.png
    8Recharge.png
    Astral Wisp
    Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
    Damage.pngDamage: 323
    Healing.pngHealing: 322
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 130
    Range.pngRange: 1,200
    on targets the group is focusing to maximize healing.

Weaknesses

  • Condition burst after
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    is on cooldown.
  • Zero damage or kill pressure.
  • Compared to Tempest: No auras, little CC and group Protection Protection output.
Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
10 Ratings
5 stars
Troupe gave this build 5 stars April 2018

great heals, great boons, great cleanse, great build, my rating is great/10

5 stars
Borpsout gave this build 5 stars April 2018

Strong burst healing and cleanse give this build some power, high might uptime is great for offensiveness, and stealthing downs is great. Much better in GvG context for its specialised skills, cannot replace a firebrand though. Great build that helped RED lose 2-4 to TTD, but with style.

5 stars
The Blue Rangerr gave this build 5 stars April 2018

A very strong support build against direct damage that provides extensive offensive buffs, and one of the best burst healers available. There is a very high skill floor to using this build correctly that pushes some players away, but this does not detract from the effectiveness it has when used correctly.

7 More Ratings
0 stars
TwanBr gave this build 0 stars April 2018

Though it does provide large amounts of healing through Rejuvenating Tides, it is not that good when comparing to other classes filling the same support role.

5 stars
Devo177 gave this build 5 stars April 2018

top tier

0 stars
Blu Tac gave this build 0 stars April 2018

I can confirm what King Oshi is saying, to a degree - if you are in a full group and getting hit by a full group's condi bombs. There is still some value in smaller groups, but it is, what it is: support/heals and lacking CC/shields.

0 stars
King Oshi gave this build 0 stars April 2018

this build does not offer the full potential of druid, let alone the ranger ability to be dual threat as attack and support. It's just a walking meat shield support build. Its good for what it is, but you can definitely get more out of it instead of going over kill with support. besides you'll never keep up enough condi clear agaisnt classes that condi bomb with this build.

5 stars
Xivor gave this build 5 stars April 2017

A surprise alternative to the Tempest for a support role. The frontline druid gives excellent heavy healing bursts, offensive buffs, decent cleanse. Lacks protection and aura support. Decent evades for survivability if used right. Gives Rangers a strong viable group-oriented build that fulfills key roles.

5 stars
Deficit Owl gave this build 5 stars November 2016

Very powerful addition to a group if utilized properly. Compared to elementalist, this lacks lacks auras, certain boons, and has little CC.

5 stars
Arenir gave this build 5 stars November 2016

Ton of fun using the build, and I personally feel it's more reliable with consistent waters/regen and burst healing than an auramancer.