Difference between revisions of "Druid - Frontline Healer"
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Line 16: |
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| | set1 = Staff | | | set1 = Staff |
| | set2 = Sword, Warhorn | | | set2 = Sword, Warhorn |
− | | healing = "We heal as one!" | + | | healing = "We Heal As One!" |
| | utility1 = Glyph of Alignment | | | utility1 = Glyph of Alignment |
| | utility2 = Glyph of Empowerment | | | utility2 = Glyph of Empowerment |
| | utility3 = Signet of Stone | | | utility3 = Signet of Stone |
− | | elite = "Strength of the pack!" | + | | elite = "Strength of the Pack!" |
| | pet1 = Smokescale | | | pet1 = Smokescale |
| | pet2 = Brown Bear | | | pet2 = Brown Bear |
Revision as of 13:03, 24 April 2017
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Overview
A highly self-sufficient support build that brings high sustained and burst healing, stealth access, and access to many water fields and forms of group condition clear. Provides Fury, Swiftness, Might and Regeneration application in addition to several unique buffs in the form of  Spotter and  Grace of the Land , as well as 1 20 Frost Spirit or ½ 20 Glyph of Empowerment if slotted.
Skillbar
Pet Variants
- for fury access/aoe heal. Using this increases fury uptime.
- for protection access/aoe heal. Using this can apply some protection to your group.
- for a guaranteed aoe heal on pet active.
Skill Variants
Heal
½ 30 Healing Spring for another waterfield/more condition removal.
1 24 Glyph of Rejuvenation a large burst heal.
1 25 Troll Unguent Survival. You and your pet regenerate health over time. Health per second: 850 Duration: 10 seconds if avatar generation is a problem.
Utilities
½ 20 Glyph of Empowerment or ½ 20 Glyph of Alignment /80 Signet of Stone Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects. Signet of Stone (6s): Take no damage from incoming attacks. to
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1 20 Frost Spirit alternate offensive option - outscales ½ 20 Glyph of Empowerment as a damage buff very quickly if not killed.
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½ 25 Glyph of the Tides for an aoe knockback/pull while in avatar
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30 Glyph of Equality for an aoe daze outside of Celestial Avatar or stun break for allies when in Celestial Avatar.
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¾ 25 Muddy Terrain for more CC.
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1 60 Signet of the Wild for more stability/avatar generation.
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30 "Guard!" for damage reduction for your group, will most likely kill your pet although a bear will invuln to eat damage.
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60 Signet of Renewal Signet Passive: Cures a condition every ten seconds. Signet Active: Your pet pulls all conditions from nearby allies to itself. Breaks Stun Radius: 600 for a complete clear of all conditions for your party at the cost of your pet. Doesn't work if pet is dead.
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1 20 Sun Spirit comparable to frost spirit in that it provides offensive utility in the form of burning application.
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60 "Search and Rescue!" Shout. Your pet teleports a downed ally within range to you and begins reviving them. Grant regeneration to nearby allies. Regeneration (8s): 1,040 Heal Radius: 600 for a shout that can allow you to pull an ally out of a bomb when they are down.
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30 "Protect Me!" for an aoe stun break/self protection/single target taunt/regen/swiftness to group. This is a good option if taking a heal skill that is not 1 20 "We heal as one!" Shout. Heal yourself and your pet. You each gain a copy of the other's boons. Healing: 6,520 Boons copied: 11
Elite
½ 30 Glyph of Unity for more healing at the cost of stability uptime.
¾ 60 Entangle for more CC.
Traits
Variants
 Trapper's Expertise if running ½ 30 Healing Spring
Variants
8  Primal Echoes If running double staff and conditions aren't an issue. Provides a daze on weapon swap/when entering celestial avatar.
10  Ancient Seeds More CC at the cost of group damage.
 Verdant Etching Reduces recharge of glyphs. Activating a glyph skill plants a seed. Recharge Reduced: 20% More healing/condition removal/reduced glyph cooldown. Great if building with 3+ glyphs.
Variants
Wilderness Survival is an option if survivability is an issue.
Nature magic is an option, but keep in mind how this affects boon duration when gearing.
Equipment
First Weapon Set
- Staff
- Stats: Minstrel's
Superior Sigil of Water 5 Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Sigil of Transference Superior Sigil of Transference Outgoing healing effectiveness is increased by 10%.
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Second Weapon Set
- Sword, Warhorn
- Stats: Minstrel
Superior Sigil of Concentration 9 Superior Sigil of Concentration Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Transference Superior Sigil of Transference Outgoing healing effectiveness is increased by 10%.
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Armor
- Stats: Nomad's
Superior Rune of the Monk Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
- Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
- Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
- Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
- Stats: Minstrel's
Superior Rune of the Monk Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
- Stats: Nomad's
Superior Rune of the Monk Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
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Accessories
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
- Stats: Nomad's
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Infusions
- 18x
Healing WvW Infusion Healing WvW Infusion +5 Healing Power -1% Damage taken from Guards and Lords
Variants
- Consider adding more nomads if survivability is an issue, or magi/clerics if wanting to maximize healing output. Keep in mind the gear provided gives 33% boon duration.
Sigils
Staff
Superior Sigil of Water 5 Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s) ⇒ Superior Sigil of Benevolence Superior Sigil of Benevolence Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. provides a significant increase to healing output. Stacking sigils are considered bad form in GvGs/duels.
Runes
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality for more personal survivability/buffs to the group at the cost of healing. Keep in mind the boon duration for gearing.
Consumables
Food
Delicious Rice Ball Delicious Rice Ball Nourishment (30m): 100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year Consumable Best healing food available.
Utility
Furious Tuning Crystal Furious Tuning Crystal Nourishment (30m): Gain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills Consumable for more healing power.
Bountiful Sharpening Stone Bountiful Sharpening Stone Nourishment (30 m): Gain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills Consumable for more boon duration and power.
Furious Maintenance Oil Furious Maintenance Oil Nourishment (30 m): Gain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills Consumable for more vitality against heavy condition pressure.
Furious Sharpening Stone Furious Sharpening Stone Nourishment (30 m): Gain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills Consumable for more toughness against heavy direct damage pressure.
Usage
- Play around
9  Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster. Quick Draw (5s): Your next weapon skill's cooldown is reduced by 66%. Combat Only 's 9s internal cooldown.
- Entering and exiting
10 Celestial Avatar Assume a celestial avatar form and gain new skills and increased healing effects. both proc 9  Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster. Quick Draw (5s): Your next weapon skill's cooldown is reduced by 66%. Combat Only .
- Outside of
10 Celestial Avatar Assume a celestial avatar form and gain new skills and increased healing effects. prioritize 1¼ 18 Ancestral Grace with 9  Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster. Quick Draw (5s): Your next weapon skill's cooldown is reduced by 66%. Combat Only procs.½ 30 Call of the Wild on a Water Field is also a reasonable option.
- When entering
10 Celestial Avatar Assume a celestial avatar form and gain new skills and increased healing effects. there is a choice between 2¾ 8 Rejuvenating Tides and ¾ 7 Lunar Impact for your 9  Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster. Quick Draw (5s): Your next weapon skill's cooldown is reduced by 66%. Combat Only proc
2¾ 8 Rejuvenating Tides gives the highest overall healing, acts as a Water Field and stacks  Grace of the Land .
¾ 7 Lunar Impact gives higher burst healing, an AoE Daze and a Blast Finisher.
- You have access to two different skills that provide a Water Field.
25 Sublime Conversion and 2¾ 8 Rejuvenating Tides . Coordinate with your team to maximize blasts on each field.
1¼ 18 Ancestral Grace , ½ 30 Call of the Wild and ¾ 7 Lunar Impact are all Blast Finishers, use them on your Water Fields for extra healing.
½ 20 Glyph of Alignment is a large heal that removes 2 conditions from allies and yourself. Use it when under heavy pressure.
80 Signet of Stone Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects. Signet of Stone (6s): Take no damage from incoming attacks. provides an invuln in case of mispositioning or heavy pressure.
"Strength of the Pack!" 1 60 "Strength of the Pack!" Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack. "Strength of the Pack!" (10s): Grants might to your pet when you attack. Fury (3s): 20% Critical Chance 3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. Swiftness (3s): 33% Movement Speed Boon Application Interval: 3 seconds is your main stability skill, use it during your team's stability downtime if there is any.
Gameplay Tips
½ 20 Glyph of Empowerment is a significant buff to group damage or group healing output. Depending on the situation, it can be used as a damage buff or for a 25% increase to outgoing healing for yourself and your party.
80 Signet of Stone Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects. Signet of Stone (6s): Take no damage from incoming attacks. should not be wasted. Be sure you are in real trouble before using it.
- Exit
10 Celestial Avatar Assume a celestial avatar form and gain new skills and increased healing effects. early to stealth downs/those resurrecting allies/re position.
- Use
2½ 10 Natural Convergence and weapon stow to get Stability.
- Try to use
¾ 8 Astral Wisp on targets the group is focusing to maximize healing.
Weaknesses
- Condition burst after
10 Celestial Avatar Assume a celestial avatar form and gain new skills and increased healing effects. is on cooldown.
- Zero damage or kill pressure.
- Compared to Tempest: No auras, little CC and group
Protection output.
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great heals, great boons, great cleanse, great build, my rating is great/10