Difference between revisions of "Druid - Group Support"

(+Alacrity)
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==Overview==
 
==Overview==
{{Tooltip|Druid}} provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recomended for solo play.
+
{{Tooltip|Druid}} provides strong zerg support through high healing, {{Tooltip|Alacrity}}, {{Tooltip|Might}}, {{Tooltip|Fury}}, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recomended for solo play.
  
  
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|weapon3 = Axe
 
|weapon3 = Axe
 
|weapon4 = Warhorn
 
|weapon4 = Warhorn
|healing = "We Heal As One!"
+
|healing = Water Spirit
|utility1 = "Search and Rescue!"
+
|utility1 = Frost Spirit
 
|utility2 = "Protect Me!"
 
|utility2 = "Protect Me!"
|utility3 = "Guard!"
+
|utility3 = Glyph of Equality
 
|pet1 = Fern Hound
 
|pet1 = Fern Hound
 
|pet2 = Rock Gazelle
 
|pet2 = Rock Gazelle
|elite = Entangle
+
|elite = Spirit of Nature
 
}}
 
}}
 +
You only need 3 spirits to maintain permanent {{Tooltip|Alacrity}} through {{Trait|Nature's Vengeance}}. We recommend Water, Frost, and Nature.
 +
 
Command skills provide regeneration to nearby allies thanks to {{Trait|Resounding Timbre}}, which in turn heals thanks to {{Trait|Windborne Notes}}. Both things also contribute to building up your Astral Force {{Trait|Celestial Being}} and make it very easy to upkeep {{Trait|Natural Mender}}.
 
Command skills provide regeneration to nearby allies thanks to {{Trait|Resounding Timbre}}, which in turn heals thanks to {{Trait|Windborne Notes}}. Both things also contribute to building up your Astral Force {{Trait|Celestial Being}} and make it very easy to upkeep {{Trait|Natural Mender}}.
  
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====Heal Skills====
 
====Heal Skills====
 
* {{Skill|Healing Spring}} - decent option to help cleanse conditions from allies.
 
* {{Skill|Healing Spring}} - decent option to help cleanse conditions from allies.
* {{Skill|Troll Unguent}} - all the heal pulses provide Astral Force, and heal pulses on the pet also heal you due to {{Trait|Live Vicariously}}. But it doesn't provide regeneration to nearby allies.
 
  
 
====Utilities====
 
====Utilities====
* {{Skill|Frost Spirit}} - powerful DPS increase for allies when fighting in one location.
 
* {{Skill|Glyph of Equality}} - more cc or stunbreak for yourself and allies.
 
 
* {{Skill|Glyph of the Tides}} - to pull enemies together so the zerg can cleave them, or to push enemies like the bomb in Tarir south lane.
 
* {{Skill|Glyph of the Tides}} - to pull enemies together so the zerg can cleave them, or to push enemies like the bomb in Tarir south lane.
 
* {{Skill|Lightning Reflexes}} - evade and stunbreak.
 
* {{Skill|Lightning Reflexes}} - evade and stunbreak.
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====Elites====
 
====Elites====
 
* {{Skill|Glyph of the Stars}} - good AoE heal and either condi cleanse {{skill|Glyph of the Stars (non-celestial)}} or revive {{Skill|Glyph of the Stars (Celestial Avatar)}}.
 
* {{Skill|Glyph of the Stars}} - good AoE heal and either condi cleanse {{skill|Glyph of the Stars (non-celestial)}} or revive {{Skill|Glyph of the Stars (Celestial Avatar)}}.
* {{Skill|Spirit of Nature}} - AoE healing and revive.
 
 
* {{Skill|"Strength of the Pack!"}} - 10 stacks of stability.
 
* {{Skill|"Strength of the Pack!"}} - 10 stacks of stability.
  
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==Specializations==
 
==Specializations==
{{Specialization|Beastmastery|bot|bot|mid}}
+
{{Specialization|Nature Magic|bot|bot|top}}
{{Specialization|Nature Magic|bot|bot|bot}}
+
{{Specialization|Beastmastery|bot|bot|bot}}
 
{{Specialization|Druid|top|bot|top}}
 
{{Specialization|Druid|top|bot|top}}
 
* {{Trait|Beastly Warden}} – if more cc is needed.
 
* {{Trait|Beastly Warden}} – if more cc is needed.
* {{Trait|Nature's Vengeance}} – when running Spirits.
 
 
* {{Trait|Celestial Shadow}} – superspeed and stealth for your group.
 
* {{Trait|Celestial Shadow}} – superspeed and stealth for your group.
 +
Your second traitline really doesn't matter, pick whatever you want. We recommed Beastmastery for a combination of damage and utility.
  
  
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==Usage==
 
==Usage==
 
===Healing and supporting===
 
===Healing and supporting===
This build focuses on healing and providing offensive and defensive boons to allies.
+
This build focuses on healing and providing offensive and defensive boons to allies. Namely, {{Tooltip|Might}}, {{Tooltip|Fury}}, and {{Tooltip|Alacrity}}.
 
* Enter Celestial Avatar and use {{Skill|Rejuvenating Tides}} {{to}} {{Skill|Lunar Impact}} to give healing and {{Tooltip|Might}} to allies. Use {{Skill|Seed of Life}} right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
 
* Enter Celestial Avatar and use {{Skill|Rejuvenating Tides}} {{to}} {{Skill|Lunar Impact}} to give healing and {{Tooltip|Might}} to allies. Use {{Skill|Seed of Life}} right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
 
* Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
 
* Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
 
* Position yourself so {{Skill|Solar Beam}} heals allies in between you and the enemy.
 
* Position yourself so {{Skill|Solar Beam}} heals allies in between you and the enemy.
* Spam {{Skill|"Guard!"}}, {{Skill|Call of the Wild}} and {{Skill|Astral Wisp}} off cooldown.
+
* Spam {{Skill|Aqua Surge}}, {{Skill|Cold Snap}}, {{Skill|Nature's Renewal}}, {{Skill|Call of the Wild}} and {{Skill|Astral Wisp}} off cooldown.
 
* Use your Blast finishers ({{Skill|Call of the Wild}}, {{Skill|Ancestral Grace}}, {{Skill|Lunar Impact}}) on water fields such as {{Skill|Sublime Conversion}} for extra healing, or light fields such as {{Skill|Seed of Life}} to cleanse conditions.
 
* Use your Blast finishers ({{Skill|Call of the Wild}}, {{Skill|Ancestral Grace}}, {{Skill|Lunar Impact}}) on water fields such as {{Skill|Sublime Conversion}} for extra healing, or light fields such as {{Skill|Seed of Life}} to cleanse conditions.
 +
* You can provide {{Tooltip|Stability}} by entering Celestial Avatar and using {{Skill|Glyph of Equality (celestial avatar)}}.
  
  
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* You can manually command your pet to attack certain mobs while you do other things.
 
* You can manually command your pet to attack certain mobs while you do other things.
  
 +
=== Spirits ===
 +
You need 3 spirits to maitain permanent {{Tooltip|Alacrity}}. Whenever you teleport your spirits to you by using their asociated skill, such as {{Skill|Aqua Surge}}, they will provide 8 seconds of alacrity. Staying near the spirits provides more boons, but this isn't mandatory.
  
 
===Crowd Control===
 
===Crowd Control===
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* {{Skill|Call of the Wild}}
 
* {{Skill|Call of the Wild}}
 
* {{Skill|Vine Surge}}
 
* {{Skill|Vine Surge}}
* {{Skill|Entangle}}
 
 
* Your pet and their Beast skill (F2) depending on the pet.
 
* Your pet and their Beast skill (F2) depending on the pet.

Revision as of 10:46, 23 August 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Support

Designed for: Open World and [[|]]

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on August 23, 2022 and is up to date for the November 28, 2023 patch.

Overview

Druid Druid provides strong zerg support through high healing, Alacrity Alacrity, Might Might, Fury Fury, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recomended for solo play.


Skill Bar

Fern Hound
Rock Gazelle
Staff
Axe/Warhorn
Utility

You only need 3 spirits to maintain permanent Alacrity Alacrity through . We recommend Water, Frost, and Nature.

Command skills provide regeneration to nearby allies thanks to , which in turn heals thanks to . Both things also contribute to building up your Astral Force and make it very easy to upkeep .

Skill Variants

Heal Skills

  • - decent option to help cleanse conditions from allies.

Utilities

  • - to pull enemies together so the zerg can cleave them, or to push enemies like the bomb in Tarir south lane.
  • - evade and stunbreak.
  • - greatly hinders movement of trash mobs.
  • - decent condition cleanse for the zerg.
  • - panic button to negate strike damage.
  • - defensive option for allies when fighting in one location.

Elites

  • - good AoE heal and either condi cleanse or revive .
  • - 10 stacks of stability.

Pet variants

Fern Hound and Rock Gazelle provide good damage and crowd control, but you can consider other options.

High damage pets
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.


Template Code

[&DQQZLyAvBR15AHkAtwC3ALsAuwC0ALQAwADtABY7BS8AAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • – if more cc is needed.
  • – superspeed and stealth for your group.

Your second traitline really doesn't matter, pick whatever you want. We recommed Beastmastery for a combination of damage and utility.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This build uses the same gear as Build:Druid - Boon Support Healer allowing one single gear set for both open world and instanced content.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Axe
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6



Variant Equipment

Runes

  • , , , - healing alternatives
  • , , , , - Strong defensive options


Consumables

Food
  • Ascended food is superior to any other food. In the event you do not have or cannot find any, see below:
  • Use for general farming.
  • for maxing out magic find.
  • if you need more healing.
Utility:
  • or equivalent


Usage

Healing and supporting

This build focuses on healing and providing offensive and defensive boons to allies. Namely, Might Might, Fury Fury, and Alacrity Alacrity.

  • Enter Celestial Avatar and use to give healing and Might Might to allies. Use right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
  • Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
  • Position yourself so heals allies in between you and the enemy.
  • Spam , , , and off cooldown.
  • Use your Blast finishers (, , ) on water fields such as for extra healing, or light fields such as to cleanse conditions.
  • You can provide Stability Stability by entering Celestial Avatar and using .


Tagging

  • allows you to tag enemies easily, specially when using the keybind for "next target".
  • Use for mobility, try to aim near allies to reduce its cooldown.
  • You can manually command your pet to attack certain mobs while you do other things.

Spirits

You need 3 spirits to maitain permanent Alacrity Alacrity. Whenever you teleport your spirits to you by using their asociated skill, such as , they will provide 8 seconds of alacrity. Staying near the spirits provides more boons, but this isn't mandatory.

Crowd Control

  • Your pet and their Beast skill (F2) depending on the pet.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Onlywrin gave this build 5 stars • June 2021
Easily one of the best open world supports. This build lets you apply significant Might and healing to nearby allies, and due to the spammable regen you can affect more than 15 people at once if you position correctly. On top of this, the 1200 range hitscan auto lets you tag with the tagging variant in fast-tag events. Just an incredible build for group support in general; highly recommend.

Comments

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