Difference between revisions of "Druid - Offensive Healer"

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==Information==
 
==Information==
This is a druid build designed for raids. The build excels in boosting the damage of others while healing allies at the same time.
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This is a druid build designed for raids. The build excels in boosting the damage of others while healing allies at the same time. It is capable of the same healing and buffing as a Magi's Druid, but with more damage. (See variants throughout the guide for more healing when required).
  
 
==Skill Bar==
 
==Skill Bar==

Revision as of 20:46, 25 February 2016

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportUtility.

Designed for:

Information

This is a druid build designed for raids. The build excels in boosting the damage of others while healing allies at the same time. It is capable of the same healing and buffing as a Magi's Druid, but with more damage. (See variants throughout the guide for more healing when required).

Skill Bar

Juvenile Jaguar.png
Juvenile Tiger.png
Sword/AxeHealingUtilityElite
Staff

Pets

  • Juvenile Jaguar.png
    Stalk
    30Recharge.png
    Stalk
    Gain stealth.
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    — highest DPS pet with quickness and boons. Use pet skill on cooldown.
  • Juvenile Tiger.png
    Furious Pounce
    Activation.png
    10Recharge.png
    Furious Pounce
    Pounce on your target and grant fury to nearby allies.
    Damage.pngDamage: 1,689
    Fury.pngFury (10s): 20% Critical Chance
    Targets.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 400
    — second highest DPS pet with quickness. Use pet skill on cooldown.

Possible Changes

Utility Skills

  • Glyph of the Tides
    ½Activation.png
    25Recharge.png
    Glyph of the Tides
    Glyph. Push nearby enemies away from you.
    Damage.pngDamage: 399
    Knockback.pngKnockback: 300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    for a short cooldown AoE knockback. Useful at Vale Guardian to push away Red Seekers Orbs. Should replace
    Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Crippled.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    .

Pets

  • Juvenile Bristleback.png
    Spike Barrage
    Activation.png
    15Recharge.png
    Spike Barrage
    Fire a barrage of spikes at your target.
    Damage.pngDamage (15x): 5,715
    Range.pngRange: 1,200
    only worth it with alacrity compared to cats with quickness. Should replace the
    Juvenile Jaguar.png
    Stalk
    30Recharge.png
    Stalk
    Gain stealth.
    Duration.pngDuration: 6 seconds
    Range.pngRange: 1,200
    .

Traits




Equipment

Stats

  • All armor, weapons, and trinkets are Berserker's.

Upgrades

Sword.png
Axe.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
I.png
Staff.png
II.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for offensive infusion slot.
  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for defensive infusion slot.

Equipment Variants

  • Use a set of ascended Zealots (Power/Precision/Healing Power) with
    Superior Rune of the Druid Superior Rune of the Druid
    Superior Rune of the Druid.pngSuperior Rune of the Druid
    (1): +25 Healing (2): +35 Vitality (3): +50 Healing (4): +65 Vitality (5): +100 Healing (6): Gain +500 Healing for 3 seconds after casting a glyph.
    if your team is in need of more healing. Note that the 6th bonus of the rune is the main reason of using it. Use one of your glyphs followed by a heal skill to make use of this 500 additional healing power.

Consumables

Food:

Delicious Rice Ball Delicious Rice Ball
Delicious Rice Ball.pngDelicious Rice Ball
Nourishment (30m):
Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
Consumable
for the additional healing power and healing modifier. Stacking healing modifiers is the reason a Berserker Druid still heals more than enough.

Utility:

In general
Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or use
Furious Tuning Crystal Furious Tuning Crystal
Furious Tuning Crystal.pngFurious Tuning Crystal
Nourishment (30m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills
Consumable
combined with the Zealot's gear for a more defensive set up.

Usage

Damage

  • Auto attacks while using
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    on cooldown. Use your glyphs on cooldown while being surrounded by your party members to give them stacks of
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    because of the trait
    Verdant Etching
    Verdant Etching.pngVerdant Etching
    Reduces recharge of glyphs. Activating a glyph skill plants a seed.
    Book.pngRecharge Reduced: 20%
    . This increases the damage of the party members as well as slightly healing them resulting in longer maintained Scholar Buffs (
    Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    also contributes to this Scholar Buff upkeep).
  • Prioritize using
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    over dodging to maintain your
    Steady Focus
    Steady Focus.pngSteady Focus
    Damage is increased when endurance is full.
    Damage.pngDamage Increase: 10%
    .
  • Remember to stand next or behind the boss if possible to get use out of
    Hunter's Tactics
    Hunter's Tactics.pngHunter's Tactics
    Increased chance to critically strike while attacking from behind or the side.
    Critical Chance Increase.pngCritical Chance Increase: 10%
    .
  • Do NOT swap pets unless they are in danger of dying. You don't want them to lose all their boons (especially quickness if they received it).
  • Mainly use the Jaguar and swap to the Tiger if needed. Note that swapping pets uses
    Clarion Bond
    30Recharge.png
    Clarion Bond.pngClarion Bond
    Cast Call of the Wild when you swap pets.
    Book.pngCombat Only
    which is a blast which can be useful.
  • Make sure your spirit is in range of the raid group. Put it between the boss and the places your most likely to kite towards.


Heals

  • Enter
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    followed by a full channel of
    Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    , immediately go out of Celestial Avatar and resume auto attacking. Spreading
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    and minor heals across the entire team to maintain Scholar Buffs.
  • Enter
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    use
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    followed by
    Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    ,
    Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    and another
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    if it was used with the trait
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    . This should recover nearly everyone from a few major hits.
  • Enter
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to your allies and minor healing to yourself.
    Healing.pngSelf-Healing: 1,300
    Healing.pngAllied Healing: 4,860
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    Glyph of Unity
    ½Activation.png
    30Recharge.png
    Glyph of Unity
    Glyph. Tether yourself to nearby allies. Whenever you are healed, heal the tethered allies as well.
    Healing.pngHealing: 322
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 6 seconds
    Radius.pngActivation Radius: 400
    Radius.pngTether Radius: 600
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Heal and remove conditions from nearby allies.
    Healing.pngHealing: 2,585
    Book.pngConditions Removed: 2
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    and again
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    . This chain should easily bring your entire raid team back up to 100% health.

General

  • You can always do all the above heals + swapping to staff before using
    Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    (if possible)+
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    . This will give you a bit more healing, mobility and the ability to regain Astral Force easier.
  • If you are on staff, just go in Celestial Avatar Celestial Avatar and use Rejuvenating Tides Rejuvenating Tides to spread stacks of
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    and get out as soon as you can swap back to sword.
  • While attacking with staff, use both
    Astral Wisp Astral Wisp
    ¾Activation.png
    8Recharge.png
    Astral Wisp
    Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
    Damage.pngDamage: 323
    Heal.pngHealing: 322
    Duration.pngDuration: 5s
    Radius.pngRadius: 130
    Range.pngRange: 1,200
    &
    Vine Surge Vine Surge
    ¾Activation.png
    20Recharge.png
    Vine Surge
    Send forth vines that immobilize enemies and cleanse conditions from allies.
    Damage.pngDamage: 202
    Immobilize.pngImmobilize (1s): Unable to move.
    Chill.pngCondition Removed
    Cripple.pngCondition Removed
    Immobilize.pngCondition Removed
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    for a DPS increase. Astral Wisp also fills up your Astral Force quite fast.
  • Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    triggers when going into Celestial Avatar and picking up bundles.


Celestial Avatar

  • Cosmic Ray
    ½Activation.png
    Cosmic Ray
    Call down energy onto the targeted area to heal allies.
    Healing.pngHealing: 650
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    you can pretty much ignore this skill. If you are staying in
    Celestial Avatar
    10Recharge.png
    Celestial Avatar
    Assume a celestial avatar form and gain new skills and increased healing effects.
    for whatever reason, use this skill to fill the space you have between cooldowns of other skills.
  • Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    has an insanely short (after-)cast time and should be used as often as possible between other skills. The condition clear is nice to clear some conditions your party might suffer. Another use for this skill is to blind mobs that have annoying CC skills (eg. kicking ghosts at Gorseval).
  • Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    your quick and fairly large heal. Also dazes so can be used to help break breakbars, CC adds and blasts combo-fields.
  • Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    is the easiest skill to spread 5 stacks of
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    with. Is a water field while channeled.
  • Natural Convergence
    Activation.png
    10Recharge.png
    Natural Convergence
    Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
    Damage.pngPulse Damage: 178
    Damage.pngFinal Damage: 475
    Crippled.pngCrippled (1s): -50% Movement Speed
    Slow.pngSlow (1s): Skills and actions are slower.
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Radius.pngRadius: 360
    can contribute to breaking breakbars. Is also good for snaring adds if needed like the Red Seeker Orbs at Vale Guardian or Ghosts at Gorseval.

To gain astral force quicker:

  • Affect allies with
    Verdant Etching
    Verdant Etching.pngVerdant Etching
    Reduces recharge of glyphs. Activating a glyph skill plants a seed.
    Book.pngRecharge Reduced: 20%
    .
  • Keep auto attacking to affect allies with
    Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    .
  • Use
    Astral Wisp
    ¾Activation.png
    8Recharge.png
    Astral Wisp
    Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
    Damage.pngDamage: 323
    Healing.pngHealing: 322
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 130
    Range.pngRange: 1,200
    while being on staff.
  • Use your
    Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Apply significant healing to yourself and minor healing to your allies.
    Healing.pngSelf-Healing: 4,860
    Healing.pngAllied Healing: 1,300
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 300
    even while being at full health to trigger
    Cultivated Synergy
    Cultivated Synergy.pngCultivated Synergy
    Using a healing skill heals allies around you and your pet.
    Healing.pngHealing: 1,000
    Targets.pngNumber of Allied Targets: 5
    Radius.pngRadius: 300
    .

Glyphs

  • Glyph of Rejuvenation Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Heal yourself and nearby allies.
    Celestial Avatar.pngGlyph of Rejuvenation (Celestial Avatar).pngHeal yourself for a small amount and heal allies for a large amount.
    Glyph of Rejuvenation.pngHeal yourself for a small amount and heal allies for a small amount.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    is a nice heal skill for yourself and amazing for others if used in Celestial Avatar Celestial Avatar and while being traited with
    Cultivated Synergy
    Cultivated Synergy.pngCultivated Synergy
    Using a healing skill heals allies around you and your pet.
    Healing.pngHealing: 1,000
    Targets.pngNumber of Allied Targets: 5
    Radius.pngRadius: 300
    .
  • Glyph of Alignment Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Cripple.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    is a spammable snare. In Celestial Avatar this glyph is quite a large heal. These are the reasons you should use this one instead of
    Glyph of Equality Glyph of Equality
    30Recharge.png
    Glyph of Equality
    Glyph. Daze nearby foes.
    Damage.pngDamage: 413
    Daze.pngDaze: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    .
  • Glyph of Empowerment Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Empower the outgoing damage or healing of allies.
    Celestial Avatar.pngGlyph of Empowerment (Celestial Avatar).pngIncrease outgoing healing of nearby allies.
    Glyph of Empowerment.pngIncrease outgoing damage of nearby allies.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    is a really nice spammable DPS boost for your entire party. Shouldn't really be used as a healing boost.
  • Glyph of Unity Glyph of Unity
    ½Activation.png
    20Recharge.png
    Glyph of Unity
    Glyph. Use nature energy to connect to foes or allies.
    Celestial Avatar.pngGlyph of Unity (Celestial Avatar).pngTether yourself to nearby allies. Whenever you are healed, heal the tethered allies as well.
    Glyph of Unity.pngTether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    can be used to heal more in clutch situations. It's general use is just for spreading
    Grace of the Land
    Grace of the Land.pngGrace of the Land
    Allies you heal with celestial avatar abilities gain increased damage.
    Grace of the Land.pngGrace of the Land (8s): 2% Damage, 2% Condition Damage
    Book.pngMaximum Stacks: 5
    Targets.pngNumber of Targets: 10
    .
  • Glyphs spread delayed blinds while being traited with
    Verdant Etching
    Verdant Etching.pngVerdant Etching
    Reduces recharge of glyphs. Activating a glyph skill plants a seed.
    Book.pngRecharge Reduced: 20%
    , which is useful for certain CC's from adds and clear conditions .
Build rating - 5 stars
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14 Ratings
5 stars
1up gave this build 5 stars May 2016

Amazing build in both wings. Nearly same dps as condi druid while still having the ability to pull adds, reflect and destroy projectiles.

5 stars
Dibbelocher gave this build 5 stars May 2016

Loving this build. It's the better choice above the condi druid in wing 2 since those bosses move more and Matthias for example needs more support.

It's more flexible than condi druid since you can choose between using a staff or a longbow depending on if you're the only druid or not and if you're with a group that needs a lot of healing or not.

Optionally you can swap marksmanship for nature magic for some extra support and use different utility skills depending on the fight.

It adds proper damage compared to a magi's druid and has plenty of heals on top of that.

5 stars
Artegoneia gave this build 5 stars March 2016

Been using this build or variations of it from the start of raid wing 1 and my experiences with it have only been good. No, it does not offer as much healing as a magi's/cleric's build like some of the comments below point out, but a decent druid does not nééd this from its gear, a decent druid gets this from clever usage of its skills. Therefore, this is still the #1 power build as it allows the most optimal damage while still allowing for good healing with the staff on emergency swap.

11 More Ratings
5 stars
Bullseye gave this build 5 stars March 2016

Nice DMG, Great Heal, a little harder to play than other healbuilds but way more DMG

5 stars
Arzaxos gave this build 5 stars February 2016

If your Team knows how to play and actually dodges hard hitting attacks this is definitely the way to go as Druid.

5 stars
Perry gave this build 5 stars February 2016

Today I played Ranger for the first time in raids and the heal output of this build was more than enough to keep everybody alive while still dealing good damage. A common misconception people seem to have is that more healing=more GoTL which isn't really true as the Astral Force doesn't scale from anything besides frequency of heals/hits camping staff (dont do this pls) on this build nets you the same amount as doing so on a Magi build. I switched Staff for Longbow for even higher damage on Gorseval and Sabetha to rotate between both sets to make full use of Quick Draw (we even over damaged Gorsevals first phase) Longbow's fast hit frequency and AoE allowed for even faster Astral Force buildup.

5 stars
Fredor gave this build 5 stars February 2016

This builds provides great group support with Spotter, Grace of the Lands and permanent Fury uptime. This more offensive setup is absolutely enough to keep every healthbar up and the druid is still able to provide his share of dps.

5 stars
Thor gave this build 5 stars February 2016

This builds offers decent self dps while giving pretty good group support paired with decent healing. Played properly, this build offers more than enough healing.

5 stars
Chase gave this build 5 stars February 2016

Easier to pull off than the condi variant of a healer build. Used in multiple pugs and groups are always topped off in health. Love that there are variants listed to show how to get even more healing if needed (Though luckily I have not yet had to deal too much with that). Would actually prefer the condi version heal build for even more DPS, but the rotation is a bit harder to memorize and this is easier when you just want to get the job done without too much fuss. Sun spirit can be taken if there are a lot of condi classes on the team, though I find usually frost spirit seems to do well enough with classes that are using sinister/viper thanks to their direct damage attacks as well (The flip side cannot be said for sun spirit afaik).

5 stars
Rewian gave this build 5 stars February 2016

Although this build does qualify for a good build, Rahjin's review is on point. This build compromises way too much in favor of a marginal dps increase. New druids and inexperienced players who are pugging the raids should play a more support oriented build and let others push the dps further, instead of sacrificing outgoing healing & support in favor of a minor damage boost.

All in all, it's a decent build, but we should definitely assemble something more support oriented and pug-friendly.

5 stars
Neijala gave this build 5 stars February 2016

This builds provides great group support with Spotter, Grace of the Lands and permanent Fury uptime. This more offensive setup is absolutely enough to keep every healthbar up and the druid is still able to provide his share of dps.

5 stars
XDeadzX gave this build 5 stars January 2016

Great build for a hard progress run, but not what I would run if your group is average. Zealots/sword+axe isn't vital to a clear unless you're pushing for speed.

Should be what every druid strives for their group to need, but not what every group does need.

5 stars
Erkenbrand gave this build 5 stars January 2016

Good dps, average support and low heal. Good build, but very orga groups can run without druid. This build have very low heal and there are other classes whos can burst aoe heal if needed but have higher dps than ranger. Not sure if +2% dmg per avatar sklll (and per glyph) is worth to waste spot by *dps druid*.

5 stars
Pazu gave this build 5 stars December 2015

Great build to aim for in an organized group. Substitute gear and skills for more struggling groups. In some encounters staff will be used more extensively.

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