Druid - Power Druid

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageControl.

Designed for:


A power Druid build taking advantage of to land high burst damage.

Skill Bar

Juvenile Smokescale.png
Juvenile Tiger.png

Slot Changes

Optional Utility Slot

  • - anti-burst, damage mitigation, and another interrupt to gain .
  • - extra damage reduction and might gain. Can easily kill your pet if you're not careful enough.
  • - stunbreak plus instant on-demand quickness and superspeed.
  • - another stun breaker.



  • - ranged focus over melee focus, consider taking Bristleback instead of Tiger as pet.


  • - makes it easier to build Astral Force.
  • - an additional CC to help land burst.


Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Rune of Vampirism
Superior Rune of Vampirism.pngSuperior Rune of Vampirism
(1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
    - great for ganking from afar
  • Superior Rune of the Mesmer Superior Rune of the Mesmer
    Superior Rune of the Mesmer.pngSuperior Rune of the Mesmer
    (1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): +33% Daze Duration
    - longer daze duration
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    - excellent stats and some extra boons.



  • Cast "We Heal As One!" "We Heal As One!" just before the match begins in order to grant Swiftness to allies via . In combat use this heal to double up on important boons such as Quickness, Protection, and Might.
  • The pets carries half of your burst, keep them alive.
  • Entering removes all conditions and breaks stun and grants AoE stealth when leaving it, making it a great disengage tool.
  • You can also use 's Lunar Impact Lunar Impact and
    Swoop Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    on Smokescale's Smoke Cloud Smoke Cloud to gain stealth and disengage.


  • Pre-cast and then stun/daze and root your target with , then burst using . This stacks both an Attack of Opportunity and Opening Strike for a +75% damage increase with a 100% crit chance.
    • The Tiger's grants fury, so your next attack and the pounce itself is a guaranteed critical strike due to and .
    • will still grant an Attack of Opportunity to your pet even if you hit nothing or interrupt nothing.
  • can also be used to proc .
    • 's kick portion will only activate in melee, so you can block ranged attacks for 3 seconds.


  • is the main damage tool, combine with to make sure all of it lands.
    • It's recommended to switch to Smokescale for it's Can't find such skill "Smoke Assault"! Please refer to our skill index. to avoid pushing your target out of the Tiger's 's range.
  • Use to re-position or disengage.

Pet Swapping

  • Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting "We Heal As One!" "We Heal As One!" and swap mid-cast - the boons will last even longer on your pets.
  • Swapping cancels
    "Strength of the pack!" "Strength of the Pack!"
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    on your pet.


  • Heavy Condition Pressure
  • Chain CC
Build rating - 3 stars
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6 Ratings
5 stars
Nathanel gave this build 5 stars January 2018

shutdown potential of ancient seads and superspeed and stealth access make it an potent build for damage in decent hands, the attack of oppurtunity synergyses well with ancient seeds as well.

0 stars
Elr198 gave this build 0 stars January 2018

While it has higher damage, it simply performs worse than the shoutbow variant, and so there is truly no point in taking this build.

The lack of healing power negates many of the advantages of using CA aside from the condi clear, and you also cannot support your teammates nearly as well.

As long as classes such as thief, holosmith, or spellbreaker are still performing well, there's not much of a reason to take this build as a DPS class.

5 stars
Hanz gave this build 5 stars May 2017

Got several buffs over the months and with the nerfs to healing power scaling it's much closer to the mender/magi builds in terms of viability.

3 More Ratings
5 stars
Jewishjoyride gave this build 5 stars November 2016

Take Beastly Warden instead of Zephyr's Speed for a 30 sec cooldown unblockable taunt. Murder everything.

Important to note that 5 classes/builds you'll run into currently rely on blocks to survive. Power Herald, DH Trapper, Gyro Scrapper, Macebow Zerker, and of course Chronophantasm. On top of that this build handles thieves far better than the meta bunker druid thanks to LB tracking into stealth, taunts pulling them out of stealth, and bigger bursts to punish mistakes.

Given the current landscape of pvp, post 10/18, this build should help you win as many if not more matches than the "Meta Bunker."

0 stars
Nicknobreak gave this build 0 stars October 2016

This build looks great on paper but falls short in practice. The LB/GS Marauder build using core ranger is more effective in my opinion. The Bunker druid build as Syrene suggests is currently meta and leaps and bounds easier and more effective to play, but these two builds are completely different in their target audience I believe. If you want a build similar to the previous meta of LB/GS, I'd suggest Shoutbow over this build.

5 stars
Lsc000 gave this build 5 stars September 2016

a very good build