Druid - Power Survival Roamer

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageHealingRoaming.

Designed for:


A extremely versatile build oriented to roaming that may be used to support a zerg/small teams. The burst potential of this build is high when used Quickness + + pet F2. Has enough access to soft CC and some to Hard CC so down some builds quite easily.


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Pet Variants

  • Juvenile Bristleback (pet).png
    You will loose taunt effect still keep strong burst and gain ranged attacks
  • Juvenile Wolf (pet).png
    Hard CC plus fear F2 that can interrupt stomps long enough.

Skill Variants


If conditions aren't a problem.
For extra stability if needed at the cost of being more vulnerable to conditions.


  • for more CC, cleanses at the cost of Stability.



  • to cripple the enemy healing.
  • If using pets with condition damage.


  • If pet survival is an issue.


  • More CC at the cost of survival.
  • If going in zerg for group DPS increase at the cost of group/self survival.


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Commander stat icon.png
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PvE weapon swap.png
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Superior Rune of Durability
WvW Healing Infusion


  • Consider adding some vigilant or minstrel's accessories if survivability is an issue.
  • more condition cleanses.
  • cheaper, t5 version from the WvW provisioner.
  • or the cheaper, t5 version from the WvW provisioner.


  • Use to reset
  • is the only skill that removes Immobilize Immobilize, Don't waste it to cleanse random conditions.
  • will trigger which makes you harder to kill. Don't be afraid to use your healing skill off CD.

Gameplay Tips

  • Maul - Hilt Bash - Maul is a very strong burst combo if used with a feline + quickness.
  • You have a block with GS Counterattack. Use it only for ranged attacks as for melee triggers the kick that actually doesn't help.
  • Deactivate Autotargeting as that doesn't play nice with Swoop.
  • You have now many means to escape: Celestial Shadow, Swoop, Ancestral Grace, Lighting Reflexes. Use them wisely (don't put them on CD 'cos reasons)
  • Don't use Signet of Signet of Renewal unless you are condi-bombed or stunned and you have all your other skills on CD . The CD is too high and you'll lose the additional cleanse.
  • For pesky thieves and high mobility classes use staff mostly. The great sword is of no good there.
  • Taunt is a great delaying tool when running also, can be used to keep the enemy busy with the pet for 2 extra seconds.
  • Don't be afraid to cast the elite off CD while on combat.
  • Off combat you can keep permanent swiftness using only the heal skill.


  • Ganked by 5 randoms or 3 thieves.
  • Hard CC chain.
  • Continuous condi bombs.
  • You attacking all alone at melee range the enemy zerg and expect to come out alive.
Build rating - 3 stars
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2 Ratings
0 stars
The Blue Rangerr gave this build 0 stars February 2017

Extremely weak to any kind of sustained condi pressure build (which is typical of any roamer) due to long cooldowns, and outclassed by other frontline druid healer options in almost every way. Too squishy to zerg, too weak to condition to roam effectively. Potentially powerful against some power builds or melee reliant classes like warriors, but definitely not strong enough to zerg with in its current form.

5 stars
Andu gave this build 5 stars February 2017

Very good build! I've been using it for very long and this one actually works the best for Druid. It does enough DPS to be dangerous but has enough tankiness to not to die to random thief, in oposition to other builds here that do 0 damage or die really easy.