Druid - Raid Spirit Support

The revision #58317 of the page named "Build:Druid - Raid Spirit Support" does not exist.

This is usually caused by following an outdated history link to a page that has been deleted. Details can be found in the deletion log.


Ratings

This build has a rating of 2 stars based on 7 votes.
Log in or register to rate this build.
1 star
XDeadzX gave this build 1 star • February 2016
There are many good builds for ranger, this is not one. Between clerics and zealots, you don't have any real damage, and your provided buffs will be lacking. Variants tell you to swap what can't be swapped, and the lack of precision is going to kill sigil of water's viability. Spirit of natures uptime means it can't be a dedicated heal throughout a raid, it's not a 50% uptime like you state, it's a 25% uptime (up for 60 seconds, down for 180 seconds, 240 seconds total -- Cooldown doesn't start until the spirit is dead.) Using quickdraw for something like call of the wild in raids is unreasonable, you don't need the set of buffs it provides and you give up better options by focusing that (like quickdrawing something in CA, or quickdrawing astral grace) as the rangers job in a raid is not to stack might, you don't need the blast finisher. If your raid is relying on a ranger for might generation, the group has more problems than this build. I would not run it.
1 star
Neijala gave this build 1 star • February 2016
This build has some serious flaws. It suggestes "Swap Druid for Skirmishing" but Skirmishing is already in the normal variant and druid line is pretty much mandatory. It also overheals, has to much toughness and focuses too much on buffs that are generally provided by other classes (like might). Overall this build will result in a damage loss for the group compared to other druid builds.
1 star
Erkenbrand gave this build 1 star • January 2016
Well.....zealot + cleric, for real? Zealot + berserk accesories( or celestial work too) are much better. Also some traits like +1% dmg per boon or sharpened edges rly doesnt work with cleric. If zealot/cleric +7% power from healing sound a bit better. Or marksmanship for perma regen/fury/might + bonus dmg? Spotter also isnt neccesary in *new* combat concept. But its probably depends on playstyle/group setup. So main idea of build is good, but *gear stats* are just horrible and traits are not balanced.
5 stars
Voluptus gave this build 5 stars • December 2015
I've tweaked the build a little. Most of the staff work is at range and the current build has no aoe so I swapped Sword for Axe. This allows me to stay at range while I buff the raid with the horn and gives me some multi target ability. I also swapped Glyph of the Tides in and Sun Spirit out only because of Seekers on the green circles in the first boss fight. As things go, I may swap it back for other fights. Food is good and say no to Zerker's. This build isn't about doing damage. It's not even primarily about healing. It's about BUFFS. The main reason to go Celestial is to rain healing down to keep Grace of the Land up as much as possible. This is your top priority and you can do it from range. To understand this build AND the healer's role in raids you have to remember that a (mathematically) perfectly played druid buffs the group's DPS by 35%, which is far more than you could ever contribute by doing damage in (cough) Zerker gear. Now, no one plays perfectly, but there's no reason you can't get 18-20% of an increase in DPS on the whole group and that makes you more valuable than any TWO dps group members PLUS, oh yea, you keep people alive too. Oh, in the squad UI make sure you're in a group (line) BY YOURSELF or your buff prioritize to your group over all others. The only change I'd make is to maximize buff duration. My whole raid team is very happy with the job this build is doing for them.
1 star
Enaretos gave this build 1 star • November 2015
This build is pretty horrible. The stats are bad : you should keep your non-staff set as Berserker, as well as your trinkets. While Superior Sigil of Force is a damage increase, you're better off taking the stats I wrote before and swapping it for Superior Sigil of Transference on your staff, and Superior Sigil of Air on your sword. While using nature magic visually gives the impression you're bringing more heals to the team, you're already capped on regen duration while using marksmanship instead. I would also argue that Call of the Wild proc on pet swap provides a higher uptime for it than a reduction on warhorn cooldowns do. The food choice is pretty bad too. Indeed, the regen is capped and as the spirits are currently bugged you're not even giving the buffs you try to increase the duration of to your party. Overall this build appears to have been put together without much thought to a party comp nor the actual efficiency/effictiveness of the skills, traits and gear used. I vote against it : it's bad.
5 stars
Eirh gave this build 5 stars • November 2015
The build has the basic problem that spirits are bugged to prefer giving boons to each other and pets over other players. Having 3 spirits and the ranger pet means only one player will get the spirit boons at all, and if a Mesmer Clone or Necro Minion are up none will get the boon. Until this is fixed the build is bad for raids, because the spirit focus is useless and should be replaced by something else. I will change this rating if that bug gets fixed. EDIT: As promised, I would redo the rating once the bug gets fixed. The build is pretty decent now, and provides a good framwork for what I think a Druid should bring to his group. I don't think there is a "best" druid build, because the right amount of healing to bring is very dependant on your group composition. Some groups are fine even if you go full zerker, some need more healing, where Zealot/Cleric/Magi become viable choices.
5 stars
Dames gave this build 5 stars • November 2015
Testing this build today works great at buffing dps and keeping party members alive, whilst retaining some dps.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium