Druid - Shout Trooper Roamer

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageSurvivability and Mobility.

Designed for:


Overview

This build is focused in survive against any builds, either power or condition, while deal a good amount of damage and have strong burst damage in a short period of time.

Skill Bar

Juvenile Smokescale.png
Juvenile Bristleback.png
StaffHealingUtilityElite
Sword/Warhorn

Skill Variants

Utility

Quickening Zephyr
60Recharge.png
Quickening Zephyr
Survival. You and your pet gain quickness.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Superspeed.pngSuperspeed (6s): Movement speed is greatly increased.
Breaks Stun.pngBreaks Stun
Use
Signet of Stone
80Recharge.png
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
if you want to be tankier and have an emergency button. Works better in outnumbereds.
"Search and Rescue!"
60Recharge.png
"Search and Rescue!"
Shout. Your pet teleports a downed ally within range to you and begins reviving them. Grant regeneration to nearby allies.
Regeneration.pngRegeneration (8s): 1,040 Heal
Radius.pngRadius: 600
if playing in a group.

Specializations

Variants

  • Bountiful Hunter
    Bountiful Hunter.pngBountiful Hunter
    You and your pet deal more damage per boon that is on you.
    Damage.pngDamage per Boon: 1%
    Allies' Aid
    Allies' Aid.pngAllies' Aid
    When you begin reviving an ally, you use search and rescue on them. Increase revive speed.
    Radius.pngEffectiveness Increased: 10%




Weapons

First Weapon Set
  • Main Hand
Staff
Stats: Commander
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Rage Superior Sigil of Rage
30Recharge.png
Superior Sigil of Rage.pngSuperior Sigil of Rage
50% Chance on Critical: Gain Quickness (3 seconds). (Cooldown: 30s)
Second Weapon Set
  • Main Hand
Sword
Stats: Commander
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Warhorn
Stats: Commander
Superior Sigil of Strength Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Armor
  • Head
Stats: Commander's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Shoulders
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Chest
Stats: Commander's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Hands
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Legs
Stats: Commander's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
  • Feet
Stats: Marauder's
Superior Rune of the Trooper Superior Rune of the Trooper
Superior Rune of the Trooper.pngSuperior Rune of the Trooper
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Accessories
  • Amulet
Stats: Commander's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Marauder's
  • Earring 1
Stats: Marauder's
  • Earring 2
Stats: Marauder's
  • Back
Stats: Commander's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

You don't need to follow this specific stat combination. The Goal here is to hit 67% boon duration between gear, food, utilites and traits. Then the

Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

will complete the remain 33%, resulting in 100% boon duration.

  • Use Wanderer's and Commander's for boon duration and defensive stats
  • Use Marauder's for offensive stats

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    - Defensive option.
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    - This food increase your boon duration in 20% and give you Might Might on a 33% chance on crit.

Utility

  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    - Optimal
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    - Cheaper option

Usage

General You can play this build either as attrition or kiting, you have plenty of heals to survive, but would be optimal to play in the way as drop the burst and leave.

Staff

  • Astral Wisp
    ¾Activation.png
    8Recharge.png
    Astral Wisp
    Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
    Damage.pngDamage: 323
    Healing.pngHealing: 322
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 130
    Range.pngRange: 1,200
    always keep this skill up because it will heal your pet if in meele and yourself.
  • Ancestral Grace
    Activation.png
    18Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Healing.pngHealing: 1,610
    Targets.pngNumber of Targets: 5
    Book.pngEvade: 1¼ seconds
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    as you know its a nice heal skill but what many doesn't realize is that it also have an evade frame, which can be used defensively
  • Vine Surge
    ¾Activation.png
    20Recharge.png
    Vine Surge
    Send forth vines that immobilize enemies and cleanse conditions from allies.
    Damage.pngDamage: 202
    Immobilize.pngImmobilize (1s): Unable to move.
    Chill.pngCondition Removed
    Cripple.pngCondition Removed
    Immobilize.pngCondition Removed
    Book.pngNumber of Impacts: 7
    Targets.pngNumber of Targets: 3
    Range.pngRange: 1,200
    if used correctly can remove Cripple Cripple, Chill Chill or Immobilize Immobilize off yourself.
  • Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Healing.pngHealing: 162
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    no more issue vs
    Kill Shot
    Activation.png
    8Recharge.png
    Kill Shot
    Burst. Fire a powerful shot. Damage increases with adrenaline level.
    Damage.pngLevel 1 damage: 869
    Damage.pngLevel 2 damage: 1,063
    Damage.pngLevel 3 damage: 1,256
    Combo.pngCombo Finisher: Physical Projectile
    Book.pngPierces
    Range.pngRange: 1,500
    /
    Gun Flame
    ¾Activation.png
    5Recharge.png
    Gun Flame
    Primal burst. Fire a fast, flaming shot that explodes on the first foe it hits, interrupting foes in the area.
    Damage.pngDamage: 731
    Burning.png3Burning (3s): 1,179 Damage
    Daze.pngDaze: ¼ seconds
    Targets.pngNumber of Targets: 3
    Book.pngVelocity Increase: 100%
    Combo.pngCombo Finisher: Physical Projectile
    Radius.pngRadius: 180
    Range.pngRange: 1,500
    berserkers,
    Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.pngDamage (10x): 1,320
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage, 10% Incoming Condition Damage
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 1,500
    rangers or
    True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy, creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 665
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    Dragonhunters.

Sword

  • Slash
    ½Activation.png
    Slash
    Slash your foe.
    Damage.pngDamage: 202
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
    a good damaging auto attack skill that stacks might to pet on its third chain Precision Swipe Precision Swipe. It's also good to cleave downed targets when you have Quickness Quickness on!
  • Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backward.
    Damage.pngDamage: 235
    Book.pngEvade: ½ seconds
    Range.pngRange: 130
    >
    Monarch's Leap
    ¾Activation.png
    Monarch's Leap
    Leap back into the fight, crippling your foe.
    Damage.pngDamage: 336
    Crippled.pngCrippled (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    is a two time leap, first one going backward and second one foward. It can be used defensively because the first leap is an evade and the second leap is a finisher, which can be used to stealth.
  • Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poisoning them.
    Damage.pngDamage: 235
    Poison.png2Poison (6s): 402 Damage, -33% Healing Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    is an evade that also poison the target. It is used defensively to avoid some big damage skill or to poison warriors/elementalist/druids and cripple their heals.

Warhorn

  • Hunter's Call
    1Activation.png
    20Recharge.png
    Hunter's Call
    Call hawks to swarm your foe and apply vulnerability.
    Damage.pngDamage (16x): 612
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
    Range.pngRange: 1,200
    is a good ranged damaging skill that applies Vulnerability Vulnerability and Might Might, due to our food
    Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    and sigil
    Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    choice.
  • Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a while.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): +90 Power, +90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Book.pngUnblockable
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 750
    is a buffing ability that grants you Might Might, Fury Fury and Swiftness Swiftness, also buffing your pet with a new Unblockable buff, making its attacking go through blocks/aegis. It's also a blast finisher that can be used to stealth.

Celestial Avatar

  • Cosmic Ray
    ½Activation.png
    Cosmic Ray
    Call down energy onto the targeted area to heal allies.
    Healing.pngHealing: 650
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 120
    Range.pngRange: 1,200
    is your "auto attack" heal with no cooldown.
  • Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    is a heal with delay, that also removes 2 conditions and Blind Blind your target, if its on range.
  • Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    is a strong heal that also Daze Daze your target.
  • Rejuvenating Tides
    Activation.png
    8Recharge.png
    Rejuvenating Tides
    Gather tidal force to rapidly heal nearby allies.
    Healing.pngHealing: 810
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    is a pretty strong channeled heal. Always try to use it when your have Stability Stability on or get some distance of your target, so you don't get interrupted.
  • Natural Convergence
    Activation.png
    10Recharge.png
    Natural Convergence
    Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
    Damage.pngPulse Damage: 178
    Damage.pngFinal Damage: 475
    Crippled.pngCrippled (1s): -50% Movement Speed
    Slow.pngSlow (1s): Skills and actions are slower.
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Radius.pngRadius: 360
    is a nice channeled AoE damage skill, that Cripple Cripple and Slow Slow whoever is in range and inflict Immobilize Immobilize at end.

Utility Skills

  • 1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11
    is your heal and also a boon copy skill, between you and your pet.Its one of your most important skills.
  • "Protect Me!"
    30Recharge.png
    "Protect Me!"
    Shout. Gain protection and break allies out of stuns. Your pet taunts the next foe that attacks you.
    Protection.pngProtection (4s): -33% Incoming Damage
    Taunt.pngTaunt (2s): Involuntarily attack foes.
    Radius.pngRadius: 600
    Breaks Stun.pngBreaks Stun
    is a relative low cooldown stunbreaker that grants Protection Protection and cause Taunt Taunt

to nearby targets

  • "Guard!"
    Not usable underwater.png
    30Recharge.png
    "Guard!"
    Shout. Order your pet to guard nearby allies. Your pet takes damage on behalf of those allies; gain might when your pet receives damage.
    Book.pngDamage Reduced: 50%
    Might.pngMight (7¼s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 6 seconds
    Range.pngRange: 600
    is a great damage mitigating skill. It makes your pet receive 50% of the damage you would take for a period of 6 seconds, while granting Might Might per hit.
  • Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuperspeed (6s): Movement speed is greatly increased.
    Breaks Stun.pngBreaks Stun
    is a nice offensive utility skill that grants you and your pet Quickness Quickness for 12 seconds, making you attacking faster, which is deadly against low armor targets. It's also an stun-breaker.
  • 1Activation.png
    75Recharge.png
    "Strength of the pack!"
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    Book.pngStrength of the Pack (3s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    is one of your most important skills. It grants you several boons and make you able to stack some Might Might.

How to Stack Might

In order to might stack you should use:

  • Non Elite Skill Method:
  1. Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a while.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): +90 Power, +90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Book.pngUnblockable
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 750
  2. Hunter's Call
    1Activation.png
    20Recharge.png
    Hunter's Call
    Call hawks to swarm your foe and apply vulnerability.
    Damage.pngDamage (16x): 612
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
    Range.pngRange: 1,200
  3. Swap weapons
  4. Wait your pet finish its chain attack
  5. 1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11
  • Using Utility Skill Method:
  1. "Guard!"
    Not usable underwater.png
    30Recharge.png
    "Guard!"
    Shout. Order your pet to guard nearby allies. Your pet takes damage on behalf of those allies; gain might when your pet receives damage.
    Book.pngDamage Reduced: 50%
    Might.pngMight (7¼s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 6 seconds
    Range.pngRange: 600
    when you know you and/or your pet will be taking damage
  2. 1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11
  • Using Elite Skill Method:
  1. 1Activation.png
    75Recharge.png
    "Strength of the pack!"
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    Book.pngStrength of the Pack (3s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
  2. Attack your target and Swap pets to Bristleback using
    Spike Barrage
    Activation.png
    15Recharge.png
    Spike Barrage
    Fire a barrage of spikes at your target.
    Damage.pngDamage (15x): 5,715
    Range.pngRange: 1,200
  3. After
    Spike Barrage
    Activation.png
    15Recharge.png
    Spike Barrage
    Fire a barrage of spikes at your target.
    Damage.pngDamage (15x): 5,715
    Range.pngRange: 1,200
    ends channel, use
    1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11

and you should have 25 might stacks.

How to Burst

Burst with pet:

  1. CC your target by using Smokescale's
    Takedown
    ¾Activation.png
    20Recharge.png
    Takedown
    Knock down your target with a powerful strike.
    Damage.pngDamage: 844
    Knockdown.pngKnockdown: 1 second
    Range.pngRange: 240
    or
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    to trigger the
    Ancient Seeds
    10Recharge.png
    Ancient Seeds.pngAncient Seeds
    Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
    Bleeding.png5Bleeding (8s): 880 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Duration.pngDuration: 5 seconds
    trait.
  2. Swap pets to Bristleback and use
    Spike Barrage
    Activation.png
    15Recharge.png
    Spike Barrage
    Fire a barrage of spikes at your target.
    Damage.pngDamage (15x): 5,715
    Range.pngRange: 1,200

Burst in Celestial Avatar:

  1. Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
  2. Natural Convergence
    Activation.png
    10Recharge.png
    Natural Convergence
    Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
    Damage.pngPulse Damage: 178
    Damage.pngFinal Damage: 475
    Crippled.pngCrippled (1s): -50% Movement Speed
    Slow.pngSlow (1s): Skills and actions are slower.
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Radius.pngRadius: 360
    also triggering
    Ancient Seeds
    10Recharge.png
    Ancient Seeds.pngAncient Seeds
    Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
    Bleeding.png5Bleeding (8s): 880 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Duration.pngDuration: 5 seconds
    trait.

Burst with Quickness:

  1. Weapon swap to staff after enter combat
  2. Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuperspeed (6s): Movement speed is greatly increased.
    Breaks Stun.pngBreaks Stun
  3. 1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11
  4. Solar Beam
    Activation.png
    Solar Beam
    Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
    Damage.pngDamage: 121
    Healing.pngHealing: 66
    Targets.pngNumber of Targets: 3
    Book.pngPulses: 3
    Range.pngRange: 1,200
    with quickness is strong

How to remove conditions

This build is packed with condition removals, so they shouldn't be an issue at all, unless you commit mistakes or get unlucky at some point.

  • Each shout removes 1 condition of you and nearby allies, including your pet. They are:
    1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11
    ,
    "Protect Me!"
    30Recharge.png
    "Protect Me!"
    Shout. Gain protection and break allies out of stuns. Your pet taunts the next foe that attacks you.
    Protection.pngProtection (4s): -33% Incoming Damage
    Taunt.pngTaunt (2s): Involuntarily attack foes.
    Radius.pngRadius: 600
    Breaks Stun.pngBreaks Stun
    ,
    "Guard!"
    Not usable underwater.png
    30Recharge.png
    "Guard!"
    Shout. Order your pet to guard nearby allies. Your pet takes damage on behalf of those allies; gain might when your pet receives damage.
    Book.pngDamage Reduced: 50%
    Might.pngMight (7¼s): +30 Power, +30 Condition Damage
    Duration.pngDuration: 6 seconds
    Range.pngRange: 600
    ,
    1Activation.png
    75Recharge.png
    "Strength of the pack!"
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    Book.pngStrength of the Pack (3s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
  • Entering in Celestial Avatar instantly removes up to 13 conditions because of the trait
    Druidic Clarity
    Druidic Clarity.pngDruidic Clarity
    Becoming celestial avatar removes conditions from you.
    Book.pngConditions Removed: 13
    Breaks Stun.pngBreaks Stun
    .
  • While in Celestial Avatar you can also remove 2 condition every 2~3 seconds if you can stand on top of
    Seed of Life
    ½Activation.png
    1Recharge.png
    Seed of Life
    Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
    Healing.pngHealing: 500
    Blind.pngBlind (4s): Next outgoing attack misses.
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    .

How to Combo Heals

  • Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Healing.pngHealing: 162
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    >
    Ancestral Grace
    Activation.png
    18Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Healing.pngHealing: 1,610
    Targets.pngNumber of Targets: 5
    Book.pngEvade: 1¼ seconds
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    inside the water field.
  • Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Healing.pngHealing: 162
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    >
    Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 327
    Targets.pngNumber of Targets: 3
    Duration.pngEvasion Duration While Swinging: ½ seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    through the water field.
  • Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Healing.pngHealing: 162
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    >
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    inside the water field.

How to Combo Stealth

  • Smoke Cloud
    ¾Activation.png
    20Recharge.png
    Smoke Cloud
    Create a cloud of smoke for the smokescale to hide within, evading and becoming immune to incoming conditions.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Smoke
    Radius.pngRadius: 240
    >
    Ancestral Grace
    Activation.png
    18Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Healing.pngHealing: 1,610
    Targets.pngNumber of Targets: 5
    Book.pngEvade: 1¼ seconds
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    inside the smoke field.
  • Smoke Cloud
    ¾Activation.png
    20Recharge.png
    Smoke Cloud
    Create a cloud of smoke for the smokescale to hide within, evading and becoming immune to incoming conditions.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Smoke
    Radius.pngRadius: 240
    >
    Monarch's Leap
    ¾Activation.png
    Monarch's Leap
    Leap back into the fight, crippling your foe.
    Damage.pngDamage: 336
    Crippled.pngCrippled (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    through the smoke field.
  • Smoke Cloud
    ¾Activation.png
    20Recharge.png
    Smoke Cloud
    Create a cloud of smoke for the smokescale to hide within, evading and becoming immune to incoming conditions.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Smoke
    Radius.pngRadius: 240
    >
    Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a while.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): +90 Power, +90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Book.pngUnblockable
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 750
    inside the smoke field.
  • Smoke Cloud
    ¾Activation.png
    20Recharge.png
    Smoke Cloud
    Create a cloud of smoke for the smokescale to hide within, evading and becoming immune to incoming conditions.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Smoke
    Radius.pngRadius: 240
    >
    Lunar Impact
    ¾Activation.png
    7Recharge.png
    Lunar Impact
    Call down a massive lunar beam to heal allies and daze foes.
    Healing.pngHealing: 2,452
    Daze.pngDaze: 1½ seconds
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 360
    inside the smoke field.

How to Stomp

  • Use
    1Activation.png
    75Recharge.png
    "Strength of the pack!"
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    Book.pngStrength of the Pack (3s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    or
    Celestial Shadow
    Celestial Shadow.pngCelestial Shadow
    Grants superspeed and stealth to nearby allies when leaving celestial avatar form.
    Stealth.pngStealth (2s): Invisible to foes.
    Superspeed.pngSuperspeed (2s): Movement speed is greatly increased.
    Targets.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    or any stealth combo for an easy and secure stomp.

Weaknesses

  • Chain CC when
    1Activation.png
    75Recharge.png
    "Strength of the pack!"
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    Book.pngStrength of the Pack (3s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    is on cooldown
  • Condition bombs when your condition cleanse skills/Celestial Avatar are on cooldown.

Gameplay Videos

  • YouTube:
    Updated Build Guide
  • YouTube:
    Build Guide

Youtubers & Streamers

Build rating - 4 stars
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7 Ratings
0 stars
Nathanel gave this build 0 stars August 2017

absolute horsecrap. no dps and no healing power and proper traits for support or even resses what druids are commonly used for. all it has is the sustain of a bruiser but lacks the damage. so bassically u got a pile of utter crap money was wasted on in our case that doesn't die as quickly as a power ranger/druid woo weeh. it's shit. don't make my mistake don't waste money and effort on this crap.

5 stars
Andrea gave this build 5 stars June 2017

A fun and well-balanced build. Unfortunately it does not go against conditional classes from which it is easy to escape. Played for 3 or 4 months I enjoyed it.

0 stars
Andu gave this build 0 stars March 2017

This build is pretty bad. Has a very bad weakness to immobile condition when covered with a couple of conditions else, and lacks enough cleanses to survive a sustained condition, that are most of the roaming.

i still don't understand why players still think this build is any good.

4 More Ratings
5 stars
Muddysneakers gave this build 5 stars October 2016

How would this fare in full Minstrel gear? The +healing would make for nice group/solo CA heals and you get to keep your boon duration.

5 stars
Henadde gave this build 5 stars May 2016

Great build. Evasion, condi cleaning and good combos. If you find yoursef on +2v1, i think glyph of equiality/tides can help, instead of "Guard". Longbow could be used since celestial shadow is on trait, but it's completely optional. 100% in my opinion.

5 stars
Eirh gave this build 5 stars March 2016

If you play this build right, you should never die in a 1v1, between all those insane amounts of mobility, stealth, survivability, sustain etc. it offers. It's a bit on the weaker side when it comes to dealing AoE damage, but that's mostly a weakness that you have with rangers in general and not really specific for this build.

I'm not convinced that you actually need Purity and Generostiy AND Cleansing as sigils. I'd swap at least purity for Air or Blood. I'd also suggest using any kind of lifesteal food, if you get the crit chance for it. The lifesteal counts both as damage and heal for Celestial Avatar, allowing you to take the 2 handed training trait.

If you want to play a power based druid roaming build THIS is the build that you should take as the basis for what you want. It absolutely deserves a "Great" rating, both for the build and the presentation here.

5 stars
Donee gave this build 5 stars February 2016

This build made me super happy. It's the most fun i had in game in a good time. Being able to engage or disengage any profession/specialization, run from entire zergs using stealth combos/traits. I rarely die using this, most of times its when i go yolo on 1v3+, but still sometimes i am able to kill some of them and still escape.

Great mobility, great damage/burst, great survivability. Just be aware for reapers and condi mesmers, they are your worst enemies. Reapers because of boon corruption and condi mesmers because you know ... the high amount of confusion/torment stack nearly instant with low cooldown. Manage your condition cleanse correctly, keep your distance and you shall be the winner of ANY fight. ;)

Its one of the best builds for solo roaming and one of the most useful in group roaming, because of heals and great rezz capability.

I don't know how to compare it with others builds. Tbh, i think Longbow builds "could" be doing better because you never need to go meele, but are incredible boring and non versatile, also losing half of your mobility, which is not good in WvW.

If you want have a blast dusting off your old ranger, this is the build. I know i am having a blast since i decided to work on it, post HoT release. ;)