Elementalist - Core Power

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
TBD
This build was last updated on April 14, 2022 and is up to date for the March 19, 2024 patch.

Overview

This is a good starting place for those seeking to learn the Elementalist class. While complex, Elementalist offers a variety of useful tools in its kit and can engage foes from various ranges with different playstyles. This version of Elementalist focuses on dealing high power damage.


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Skill Bar

Dagger/Dagger
Utility


Weapon Variants

  • Staff Staff - ranged area damage, groups only


Skill Variants

Healing Skills

  • Arcane Brilliance - provides a blast finisher
  • Glyph of Elemental Harmony - burst heal.


Utility Skills

  • Glyph of Storms - a high damage, long-cooldown glyph; use in Air Attunement for lots of Vulnerability Vulnerability
  • Arcane Wave - more area damage
  • Lightning Flash - for mobility.
  • Conjure Lightning Hammer - very high DPS option for when big skills are on cooldown.


Elite Skills

  • Conjure Fiery Greatsword - for mobility.

Specializations

  • Fresh Air - provides alternate rotation


Arcane

Arcane can replace Fire or Water for a boost to defense and utility


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses similar gear to Build:Tempest_-_Power_DPS, making it a good option for general PVE
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Scepter
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6


  • use a few Knight Knight trinkets if extra defense is needed
  • Sigil of Superior Sigil of Energy - more active defense
  • Sigil of Superior Sigil of Air / Sigil of Superior Sigil of Accuracy - budget DPS
  • Rune of Superior Rune of the Eagle / Rune of Superior Rune of Strength - budget DPS


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Fresh Air Notes

Fresh Air allows for a must faster paced playstyle. You can swap from Air to any attunement and use the skills you need, then reset the cooldown on Air Attunement with any critical hit and immediately attune back to Air. This lets you spam Electric Discharge and Lightning Whip for DPS while still getting the utility of your other attunements.
The attunement you swap to depends on the situation:
  • Fire Attunement has powerful burst damage skills in Burning Speed and Fire Grab.
  • Water Attunement grants Frost Aura and Cleansing Wave for sustain.
  • Earth Attunement grants Magnetic Leap for mobility and Earthquake for crowd control.
After using the skills you need, you should swap back to Air Attunement and autoattack while waiting for your attunements to recharge.


Damage

Fire

  • Burning Speed
  • Fire Grab
  • Auto-attacks


Air

  • Transmute Lightning
  • Convergence
  • Lightning Touch
  • Ride the Lightning
  • Auto-attacks


Earth

  • Earthen Rush
  • Ring of Earth
  • Earthquake
  • Avoid auto-attacking in Earth


Defense

  • The best defense is always to dodge or sidestep attacks.
  • Glyph of Storms continuously blinds enemies for 10 seconds when used in Earth Attunement.
  • CC enemies with: Earthquake, Updraft, and Shocking Aura Transmute Lightning
  • Arcane Shield can be used to mitigate pressure.
  • Glyph of Elementals, used in Earth Attunement, creates a tanky elemental that can help relieve pressure


Sustain

  • Signet of Restoration - high passive sustain
  • Cleansing Wave is a good source of healing and condition cleanse. If running Arcane, you can dodge in Water Attunement to get a second Cleansing Wave from Evasive Arcana, which only has a 10-second cooldown.
  • You can run Ether Renewal or Smothering Auras to better deal with condition pressure.
  • Glyph of Elementals, used in Water Attunement, creates an elemental with strong healing and condition cleanse on a short cooldown.


Crowd Control

  • Shocking Aura Transmute Lightning
  • Updraft
  • Earthquake
  • Crashing Waves (from Ice Elemental)
  • Shocking Bolt (from Air Elemental)


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2023
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals

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