Difference between revisions of "Elementalist - S/F Fresh Air"

(Specializations)
(Added Demolisher Amulet as a viable option.)
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* {{gw2rune|Superior Rune of the Scholar}}
 
* {{gw2rune|Superior Rune of the Scholar}}
 
* {{gw2rune|Superior Rune of the Pack}}
 
* {{gw2rune|Superior Rune of the Pack}}
 +
 +
'''Amulets'''
 +
* {{Amulet/Demolisher's Amulet|label=1}} is a better choice if the team has a thief or revenant who will focus you. Take water over earth if you opt for Demolisher's.
  
 
==Usage==
 
==Usage==

Revision as of 06:10, 16 November 2016

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:


Overview

Scepter/Focus Fresh Air is one of the harder elementalist specs to master, but allows for high pressure roaming.

Skill Bar

Scepter/FocusHealingUtilityElite

Slot Changes

Utility skills:

  • Mist Form
    60Recharge.png
    Mist Form
    Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
    Book.pngMovement Speed Increase: 66%
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Breaks Stun.pngBreaks Stun
    - a great 'panic button' while under heavy focus, synergizes well with cantrip traits.
  • Cleansing Fire
    40Recharge.png
    Cleansing Fire
    Cantrip. Cure three conditions and burn foes.
    Burning.png3Burning (4s): 1,572 Damage
    Book.pngConditions Removed: 3
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    - excellent condition cleansing, also synergizes well with cantrip traits.
  • Signet of Air
    25Recharge.png
    Signet of Air
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind your target and nearby foes.
    Damage.pngDamage: 133
    Blind.pngBlind (5s): Next outgoing attack misses.
    Vulnerability.png8Vulnerability (5s): 8% Incoming Damage, 8% Incoming Condition Damage
    Signet of Air.pngSignet of Air: 25% Movement Speed
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 1,200
    - the shortest CD stunbreaker Elementalists can have.
  • Arcane Blast
    20Recharge.png
    Arcane Blast
    Arcane. Blast your foe with energy for critical damage.
    Damage.pngDamage: 372
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
    - for guaranteed
    Air Attunement
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    recharge.

Specializations



  • Arcane Precision
    3Recharge.png
    Arcane Precision.pngArcane Precision
    Skills have a chance to apply a condition on critical hits.
    Book.pngChance on Critical Hit: 33%
    Fire Attunement.pngBurning.pngBurning (1s): 131 Damage
    Water Attunement.pngVulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Air Attunement.pngWeakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Earth Attunement.pngBleeding.pngBleeding (5s): 110 Damage
    is also a viable option over Renewing Stamina.

Variants


  • Water can be substituted for earth, especially with
    Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
    .

Equipment

Scepter.png
Focus.png
I.png
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
I.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Scepter/Focus

  • Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

Amulets

  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
    is a better choice if the team has a thief or revenant who will focus you. Take water over earth if you opt for Demolisher's.

Usage

  • Much of this build's damage comes from swapping to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    , as this triggers
    Electric Discharge
    Electric Discharge.pngElectric Discharge
    Strike your target with a bolt of lightning when attuning to air.
    , followed by
    Lightning Strike Lightning Strike
    5Recharge.png
    Lightning Strike
    Strike your foe with lightning.
    Damage.pngDamage: 292
    Range.pngRange: 900
    . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, and cast quick skills in order to get a critical hit. This refreshes Air Attunement, allowing the process to be repeated rapidly.
  • Written in Stone
    Written in Stone.pngWritten in Stone
    Maintain the passive effects of signets when you activate them. Reduce recharge of signets.
    Book.pngRecharge Reduced: 20%
    allows signets to be used without losing their passive effects. This allows
    Signet of Restoration Signet of Restoration
    1Activation.png
    25Recharge.png
    Signet of Restoration
    Signet Passive: Grants health every time you cast a spell.
    Signet Active: Heal yourself.
    Heal.pngHealing: 3,275
    Heal.pngHealing Per Cast: 202
    to be cast like other healing skills while retaining the passive healing.
  • Signet of Earth Signet of Earth
    ½Activation.png
    25Recharge.png
    Signet of Earth
    Signet Passive: Improves toughness.
    Signet Active: Immobilize your foe.
    Damage.pngDamage: 122
    Signet of Earth.pngSignet of Earth: 180 Toughness
    Bleed.png5Bleeding (7s): 1,488 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Range.pngRange: 1,200
    is used to root opponents into your burst.
  • Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    is this build's only condition cleanse, but it does cleanse 3 conditions. Note that
    Geomancer's Training
    Geomancer's Training.pngGeomancer's Training
    You recover more quickly from crippling, immobilizing, and chilling. Reduces recharge on all earth weapon skills.
    Immobilize.pngImmobilize: Unable to move.
    Crippled.pngCrippled: -50% Movement Speed
    Chilled.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngRecharge Reduced: 20%
    Radius.pngDuration Decreased: 33%
    also reduces the duration of some conditions.
  • Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    gives invincibility for a short while, and can be used to counter bursts.
  • This build can self-stack might by blasting the fire field created by
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    . Do not prioritize might-stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
  • Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
  • Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
  • Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
  • Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Dodge rolling in
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    .
  • Your sources of CC are:
  • Gale Gale
    ¾Activation.png
    50Recharge.png
    Gale
    Knock down your foe with a charged wind blast.
    Knockdown.pngKnockdown: 2 seconds
    Range.pngRange: 900
  • Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900

Counters

  • Stealth, as most high-damage abilities in this build require a target.
  • Heavy condition pressure.

Streamers

Build rating - 4 stars
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5 Ratings
3 stars
Ssendink gave this build 3 stars May 2019

Decent build for f2p players, but lack of all

4 stars
ShaoAZ gave this build 4 stars March 2019

With all the changes the core specs got, it's hard to say if Freshweaver is actually better than this one if played with Fire. With more control over skills at a loss of a rather telegraphed burst of weaver, core gets to be more volatile and organized, which is arguably putting the player in a better place for any type of situation. IMO water should not be used any longer as long as a focus is involved, the might , damage increase and cleanses in Fire are way more accessible and efficient for dueling.

2 stars
Hanz gave this build 2 stars January 2019

We're keeping this one mainly for the sake of F2P players. Fairly simple playstyle but relatively hard to master, should work well up to ~platinum.

2 More Ratings
5 stars
FalkonLink gave this build 5 stars May 2018

This build has given me quite a bit of success. After a few matches I swapped out S/F for D/D to see if it would make a difference and ended up far more successful.

5 stars
Walle gave this build 5 stars January 2018

This build has given me the most success with ele so far I still find ele squishy that's why I only put good but obviously that's just the current shape ele is in. I really enjoy playing this build