Difference between revisions of "Engineer - Condi DPS"

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Lastly use your grenade auto-attack to fill in the gaps.
 
Lastly use your grenade auto-attack to fill in the gaps.
 
*{{Skill tooltip|Grenade}}.
 
*{{Skill tooltip|Grenade}}.
 
Note that you should ideally chain as many skills of the same condition to reach the highest condition stacks possible to maximize damage.
 
  
 
===Breakbar===
 
===Breakbar===

Revision as of 21:33, 18 February 2016

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageUtility.

Designed for:


Overview

The condition engineer build for raids, this build provides high sustained damage and a lot of utility through heals, conditions and CC.

Skill Bar

Pistol/PistolHealingUtilityElite

Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable
Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Elite Mortar Kit
Mortar Shot
½Activation.png
Mortar Shot
Launch an explosive round from your mortar, damaging foes in the target area.
Damage.pngDamage: 284
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Poison Gas Shell
½Activation.png
12Recharge.png
Poison Gas Shell
Launch a mortar round that spreads poisonous gas in an area.
Damage.pngDamage: 226
Poison.pngPoison (2½s): 67 damage, -33% Healing Effectiveness
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 1,500
Endothermic Shell
½Activation.png
20Recharge.png
Endothermic Shell
Launch a mortar round that chills foes in the target area.
Damage.pngDamage: 226
Chill.pngChill (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,500
Flash Shell
½Activation.png
25Recharge.png
Flash Shell
Launch a phosphorous mortar round that burns brightly at impact point.
Damage.pngDamage: 226
Blind.pngBlind (5s): Next Outgoing attack misses.
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 1,500
Elixir Shell
½Activation.png
30Recharge.png
Elixir Shell
Elixir. Launch a mortar round that heals allies the target area.
Heal.pngHealing: 370
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Water
Range.pngRange: 1,500

Variants

  • Swap
    Flamethrower Flamethrower
    Flamethrower
    Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
    out for
    Slick Shoes Slick Shoes
    45Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Unblockable.pngUnblockable
    if your group is lacking CC.

Specializations

Variants

  • Use
    Grenadier
    Grenadier.pngGrenadier
    Increase the throw velocity and blast radius of grenades.
    Radius.pngRadius Increase: 60
    Book.pngVelocity Increase: 100%
    if you have trouble hitting moving targets with grenades.



Variants

  • Use
    Takedown Round
    10Recharge.png
    Takedown Round.pngTakedown Round
    Striking a foe above the health threshold places a delayed explosive charge on them.
    Radius.pngPercent: 50%
    if you do not want to pull with magnetic bomb (eg. seekers vale guard)

Scrapper Variant

For use when you don't have quickness from other classes. Take over Tools.



Equipment

Stats

  • Sinister Rings/Accessories and Backpiece
    • If you're unable to get a Sinister Backpiece (available from raids) go with a Rampager one.
  • All other armor, weapons, and Amulet are Viper.

Upgrades

Pistol.png
Pistol.png
I.png
Superior Sigil of Malice
Superior Sigil of Malice.pngSuperior Sigil of Malice
+10% condition duration.
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
6x
Superior Rune of the Berserker
Superior Rune of the Berserker.pngSuperior Rune of the Berserker
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +5% Damage and +5% Condition Damage.

Infusions

  • Versatile Malign Infusion Versatile Malign Infusion
    Versatile Malign Infusion.pngVersatile Malign Infusion
    +5 Condition Damage +5 Agony Resistance
    for armor.
  • Malign Infusion Malign Infusion
    Malign Infusion.pngMalign Infusion
    +5 Condition Damage +5 Agony Resistance
    for weapons and trinkets.

Tanking Variant

When tanking you need to have the highest toughness in the group, you can achieve that by replacing trinkets with Rabid ones, usually an amulet or two rings should be enough.

Consumables

Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable

or

Koi Cake Koi Cake
Koi Cake.pngKoi Cake
Nourishment (20 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
Super Veggie Pizza Super Veggie Pizza
Super Veggie Pizza.pngSuper Veggie Pizza
Nourishment (30 m):
Food.png+80 Expertise+60 Condition Damage+10 Experience from kills
Consumable
for the Cheaper version.
Toxic Focusing Crystal Toxic Focusing Crystal
Toxic Focusing Crystal.pngToxic Focusing Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
Consumable

is a higher DPS option than the 10% dungeon specific option.

Master Tuning Crystal Master Tuning Crystal
Master Tuning Crystal.pngMaster Tuning Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
Consumable
or
Potent Master Tuning Crystal Potent Master Tuning Crystal
Potent Master Tuning Crystal.pngPotent Master Tuning Crystal
Nourishment (1 h):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
Consumable
as cheaper alternatives.

Usage

DPS Rotation

Engineer has a lot of skills, the DPS rotation depends heavily on your alacrity uptime. Though the general idea of a good engineer rotation can be boiled down to using your highest damaging skills off cooldown.

Priority Skills

  • Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attacks.
    Burning.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
  • Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burning.pngBurning per pulse (2½s): 328 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  • Fire Bomb
    ½Activation.png
    10Recharge.png
    Fire Bomb
    Set a timed charge that burns nearby foes.
    Damage.pngDamage: 71
    Burning.pngBurning (4s): 524 Damage
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngFuse Time: 1 second
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
  • Blowtorch
    ½Activation.png
    12Recharge.png
    Blowtorch
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage.pngDamage at 200 Distance: 355
    Damage.pngDamage at 400 Distance: 234
    Damage.pngDamage at 600 Distance: 117
    Burning.png4Burning at 200 Distance (5s): 2,620 Damage
    Burning.png3Burning at 400 Distance (5s): 1,965 Damage
    Burning.png2Burning at 600 Distance (5s): 1,310 Damage
    Targets.pngNumber of Targets: 3
    Range.pngRange: 600
  • Grenade Barrage
    ½Activation.png
    25Recharge.png
    Grenade Barrage
    Throw several grenades at once.
    Damage.pngDamage: 133
    Book.pngNumber of Grenades: 6
    Targets.pngNumber of Targets: 5
    Radius.pngExplosion Radius: 120
    Range.pngRange: 900
  • Shrapnel Grenade
    ½Activation.png
    5Recharge.png
    Shrapnel Grenade
    Throws grenades that explode in a hail of shrapnel, causing bleeding.
    Damage.pngDamage: 195
    Bleeding.pngBleeding (10s): 220 Damage
    Book.pngNumber of Grenades: 3
    Targets.pngNumber of Targets: 3
    Radius.pngExplosion Radius: 120
    Range.pngRange: 900
    • Use these skills whenever they recharge.

While these skills are on cooldown you can rotate between weaker condition skills

  • Poison Grenade
    ½Activation.png
    25Recharge.png
    Poison Grenade
    Throws several grenades that explode in poisonous clouds.
    Damage.pngDamage: 178
    Poison.pngPoison (8s): 268 Damage, -33% Healing Effectiveness
    Book.pngNumber of Grenades: 3
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 120
    Range.pngRange: 900
  • Poison Dart Volley
    Activation.png
    10Recharge.png
    Poison Dart Volley
    Fire a volley of darts that poison foes.
    Damage.pngDamage: 142
    Poison.pngPoison (5s): 168 Damage, -33% Healing Effectiveness
    Book.pngNumber of Darts: 5
    Range.pngRange: 900
  • Concussion Bomb
    ½Activation.png
    18Recharge.png
    Concussion Bomb
    Set a timed charge that causes confusion to nearby foes.
    Damage.pngDamage: 178
    Confusion.png5Confusion (8s): 248 Damage On Skill Use, 400 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngFuse Time: 1 second
    Radius.pngRadius: 240
  • Static Shot
    12Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 142
    Blind.pngBlind (3s): Next outgoing attack misses.
    Confusion.png3Confusion (4s): 149 Damage On Skill Use, 120 Damage
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
  • Poison Gas Shell
    ½Activation.png
    12Recharge.png
    Poison Gas Shell
    Launch a mortar round that spreads poisonous gas in an area.
    Damage.pngDamage: 266
    Poison.pngPoison (2½s): 84 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Field: Poison
    Radius.pngRadius: 240
    Range.pngRange: 1,500

Lastly use your grenade auto-attack to fill in the gaps.

  • Grenade
    ½Activation.png
    Grenade
    Throw several grenades that explode.
    Damage.pngDamage: 117
    Book.pngNumber of Grenades: 3
    Targets.pngNumber of Targets: 5
    Radius.pngExplosion Radius: 120
    Range.pngRange: 900
    .

Breakbar

  • Your main hard CC skills are
    Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 598
    Launch.pngLaunch: 400
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 300
    and
    Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback distance: 400
    Targets.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    .
  • If needed you can also use
    Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 120
    .
  • In cases where you need to make up for the squad's lack of CC move while using
    Slick Shoes
    40Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Book.pngUnblockable
    inside Gorseval's hitbox during Ghastly Rampage to drop as many knockdown fields as possible, but it is a considerable DPS loss (
    Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burning.pngBurning per pulse (2½s): 328 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    and
    Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attacks.
    Burning.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    ).

Control

  • Soft CCs: Keeping Seekers away (Vale Guardian) and holding Charged Souls (Gorseval)
    • Endothermic Shell
      ½Activation.png
      20Recharge.png
      Endothermic Shell
      Launch a mortar round that chills foes in the target area.
      Damage.pngDamage: 266
      Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
      Targets.pngNumber of Targets: 5
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 1 second
      Combo.pngCombo Field: Ice
      Radius.pngRadius: 240
      Range.pngRange: 1,500
      ,
      Freeze Grenade
      ½Activation.png
      20Recharge.png
      Freeze Grenade
      Throw grenades that chill enemies with frigid blasts.
      Damage.pngDamage: 178
      Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
      Book.pngNumber of Grenades: 3
      Targets.pngNumber of Targets: 5
      Radius.pngExplosion Radius: 120
      Range.pngRange: 900
      ,
      Glue Bomb
      ½Activation.png
      25Recharge.png
      Glue Bomb
      Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
      Crippled.pngCrippled (1s): -50% Movement Speed
      Immobilize.pngImmobilize (2s): Unable to move.
      Targets.pngNumber of Targets: 5
      Duration.pngFuse Time: 1 second
      Duration.pngPuddle of Glue Duration: 3 seconds
      Radius.pngInterval: 1 second
      Book.pngUnblockable
      Radius.pngRadius: 240
      ,
      Glue Shot
      ½Activation.png
      30Recharge.png
      Glue Shot
      Coat the target area with a glue puddle that immobilizes and cripples foes on impact.
      Immobilize.pngImmobilize (1½s): Unable to move.
      Crippled.pngCrippled (2s): -50% Movement Speed
      Targets.pngNumber of Targets: 5
      Book.pngPulses: 4
      Duration.pngGlue Puddle Duration: 5 seconds
      Book.pngUnblockable
      Radius.pngRadius: 240
      Range.pngRange: 700
      ,
      Shrapnel
      Shrapnel.pngShrapnel
      Explosions have a chance to cripple and cause bleeding.
      Book.pngChance on Hit: 33%
      Bleeding.pngBleeding (6s): 132 Damage
      Crippled.pngCrippled (1s): -50% Movement Speed
  • Hard CCs: Keeping Seekers away (Vale Guardian)
    • Air Blast
      ½Activation.png
      15Recharge.png
      Air Blast
      Push back foes and projectiles with a hot air blast.
      Knockback.pngKnockback distance: 400
      Targets.pngNumber of Targets: 5
      Duration.pngExtends Burning Duration: 2 seconds
      Range.pngRange: 300
      ,
      Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 598
      Launch.pngLaunch: 400
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 300
      ,
      Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 120

Tips

Skill usages

  • Always press
    Healing Turret
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (3s): 390 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 480
    twice so
    Cleansing Burst
    Not usable underwater.png
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (5s): 650 Heal
    Book.pngConditions Removed: 2
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 480
    triggers right after placing the turret. Healing turret provides great sustain for your team, able to heal 5 people for a significant amount and curing 2 conditions on each every 15-20 seconds.
  • You can pick the turret up for a 5 second cooldown reduction, or use
    Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 120
    for a blast finisher.
    • When choosing to
      Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Combo.pngCombo Finisher: Blast
      Radius.pngRadius: 120
      you should do so during
      Cleansing Burst
      Not usable underwater.png
      15Recharge.png
      Cleansing Burst
      Overcharge your healing turret, supplying a burst of healing that cures two conditions.
      Healing.pngHealing: 2,520
      Regeneration.pngRegeneration (5s): 650 Heal
      Book.pngConditions Removed: 2
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Field: Water
      Radius.pngRadius: 480
      for a blast in the created water field.
  • Use
    Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlind (3s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngFuse Time: 1 second
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Combo.pngCombo Field: Smoke
    Radius.pngRadius: 240
    and / or
    Flash Shell
    ½Activation.png
    25Recharge.png
    Flash Shell
    Launch a phosphorous mortar round that burns brightly at impact point.
    Damage.pngDamage: 266
    Blind.pngBlind (5s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 1 second
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 1,500
    to blind trash mobs.
Build rating - 5 stars
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2 Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

One of the strongest condition damage classes at the moment. Provides heavy vulnerability and a large number of unique conditions for Deadeyes in addition to strong personal DPS.

5 stars
Ivanyeil Emmixert gave this build 5 stars June 2017

The July 10 of 2018 patch update gave this build a breath of air, giving it more decent numbers to peform with, 30k dps at simplified rotation, 33K with the complex one, and if we include the ~2-3k dps average from the confusion, condi engineer is back.

Comments