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Overview
The power Engineer build for PvE Dungeons, this build provides a large amount of vulnerability, great personal DPS, and extra utility with combo fields.
Skill Bar
Kits
½
Grenade
½
5
Shrapnel Grenade
½
10
Flash Grenade
½
20
Freeze Grenade
½
25
Poison Grenade
¾
Tranquilizer Dart
¾
8
Elixir F
2¼
12
Fumigate
¼
15
Acid Bomb
½
20
Super Elixir
2¼
Flame Jet
½
6
Flame Blast
½
15
Air Blast
30
Napalm
20
Smoke Vent
½
Mortar Shot
½
12
Poison Gas Shell
½
20
Endothermic Shell
½
25
Flash Shell
½
30
Elixir Shell
Slot Changes
Flamethrower can be replaced by:
Bomb Kit Device Kit. Equip a kit that replaces your weapon with bomb skills.
to blind dangerous trash mobs and blast stealth for when you are without a thief with
Smoke Bomb ½
25
Smoke Bomb
Tool Kit Weapon Kit. Equip a kit that gives you a variety of tools.
,
Elixir S 60
Elixir S
and
Rocket Boots ¾
20
Rocket Boots
to make difficult trash runs.
Specializations
Variants
- Use if you are replacing a thief in dungeons where lots of stealth is needed.
- Use if you have trouble hitting moving targets with grenades.
Equipment
Stats
- Berserker Trinkets, Armor and Weapons
Upgrades
Superior Sigil of Force
3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
6x
Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Variants
Superior Sigil of the Night
Superior Sigil of the Night Outgoing damage is increased by 10% at night.
instead of
Superior Sigil of Air 3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
in night time dungeons.
- Specific enemy damage bonus Sigil instead of
Superior Sigil of Air 3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
in dungeons with one enemy type.
- for example
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
for Arah.
Infusions
Versatile Mighty Infusion
Versatile Mighty Infusion +5 Power +5 Agony Resistance
for armor.
Mighty Infusion
Mighty Infusion +5 Power +5 Agony Resistance
for weapons and trinkets.
Food/Potions
Plate of Truffle Steak
Plate of Truffle Steak Nourishment (30m):
+100 power+70 precision+10% Experience from kills Consumable
- ⇒
Plate of Steak and Asparagus
Plate of Steak and Asparagus Nourishment (30 m):
+80 power+60 precision+10% Experience from kills Consumable
for the Cheaper version.
Superior Sharpening Stone
Superior Sharpening Stone Nourishment (30 m):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
or 10% Enemy specific Utility Potions
Usage
DPS Rotation
Engineer has a lot of skills, the DPS rotation depends heavily on your alacrity uptime. Though the general idea of a good engineer rotation can be boiled down to using your highest damaging skills off cooldown.
Priority Skills
-
- Use these skills whenever they recharge.
Use your grenade auto-attack to fill in the gaps.
Stealth
Stack stealth for your party by swapping for and Rifle for Shield.
You can swap any kit while you are still out of combat to for additional stealth from
Pathing
Once you Trigger certain Mob Groups while beeing in Stealth they will follow you unless you "Path" them. This is done by standing Still until the Mobs reach you.
For further information check out this:
YouTube:
Pathing Tutorial by Vitarain
.
Running
- Swap to for additional movement speed if you know you wont be put into combat in the next 20 seconds.
- Use for additional movement.
- You can swap to a kit and back to rifle before the end of the leap to increase the leap distance slightly and to cancel the damage upon landing to avoid being put into combat.
- Use in reverse for additional movement.
Stacking Might
- Swap to
- Use and swap back to
- Place on top of the placed
- Move so you are standing inside and are aiming into the length of the line.
- Use and
- Use
- Use and cancel the leap.
- Place and
- Swap to shield and use , then swap back to rifle.
- Swap to
- Use the toolbelt skill and swap back to
- Use and again.
Tips
Skill Usage
- Always press
Healing Turret ½
20
Healing Turret
twice so
Cleansing Burst 15
Cleansing Burst
triggers right after placing the turret. Healing turret provides great sustain for your team, able to heal 5 people for a significant amount and curing 2 conditions on each every 15-20 seconds. Use it liberally to keep the
Superior Rune of the Scholar
Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
bonus up on your team.
- You can pick the turret up for a 5 second cooldown reduction, or use
Detonate Healing Turret for a blast finisher.
- When choosing to
Detonate Healing Turret you should do so during
Cleansing Burst 15
Cleansing Burst
for a blast in the created water field, or detonate it on a fire field to increase group DPS. However be aware that
Detonate Healing Turret also comes with a knockback.
- reflects projectiles for a short duration and is nice for positioning mobs to your desire with a knockback.
- Use
Smoke Bomb ½
25
Smoke Bomb
and / or
Flash Shell ½
25
Flash Shell
to blind trash mobs when you are replacing a thief.
- cleanses one condition for each pulse for a total of 5 condition cleanses on every ally hit, you can use this skill without a target to make it easier to hit multiple allies.
Misc
- Always carry a shield so you can blast might or stealth out of combat with
Magnetic Inversion
- You can/should cancel the leap part of by dropping the bundle (swap weapons), right after the skill cast completed. This ensures you stay in position and not pull enemies away from the stack spot.
- Chain
Overcharged Shot 15
Overcharged Shot
with
Healing Mist 35
Healing Mist
for an extra CC without getting knocked down.
Toolbelt skills have many intricacies to them as they can be used without the utility going on cooldown. This allows you to swap a utility in and out purely for its toolbelt skill:
Toss Elixir B ½
25
Toss Elixir B
Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
3Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Fury (10s): 20% Critical Chance
Might (30s): 30 Power, 30 Condition Damage
Retaliation (10s): Reflect incoming damage back to its source.
Swiftness (10s): 33% Movement Speed
Radius: 180
Range: 900
gives stability and one of the following boons: fury, might, retaliation or swiftness.
Toss Elixir U ½
50
Toss Elixir U
Elixir. Toss Elixir U, creating a random spell at the target location.
Duration: 12 seconds
Range: 900
randomly creates either a
Smoke Screen ½
30
Smoke Screen
or a
Wall of Reflection 40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
, useful if your group lacks projectile defense.
Toss Elixir C ½
25
Toss Elixir C
converts two conditions to boons, one of the Engineer's many condition clears.
Toss Elixir S ½
50
Toss Elixir S
grants stealth for 5s, very useful for both long and short skips.
Toss Elixir R ¼
100
Toss Elixir R
revives an ally gradually and cleanses conditions in a target area, has 1200 range!
Video Guides
Written Guides
Dulfy: GW2 Engineer PvE Class Guide by Element
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