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Overview
An Engineer build designed for damaging Tequatl and providing team support with heals and AoE condi cleanses.
Skill Bar
¾
Hip Shot
10
Net Shot
Immobilize foes with a net shot.
Immobilize (2s): Unable to move.
Range: 1,200
½
10
Blunderbuss
15
Overcharged Shot
1
20
Jump Shot
½
20
Healing Turret
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
1
180
Supply Crate
Kits
½
Grenade
½
5
Shrapnel Grenade
½
10
Flash Grenade
½
20
Freeze Grenade
½
25
Poison Grenade
¾
Tranquilizer Dart
¾
8
Elixir F
2¼
12
Fumigate
¼
15
Acid Bomb
½
20
Super Elixir
Slot Changes
- For the
slot:
Elixir R ¼
30
Elixir R
Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
Cures Immobilized
Endurance Gain: 100
- mainly to res downed allies with the toolbelt skill.
Elixir S 60
Elixir S
- for an additional stunbreaker (
Elixir Gun Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
's toolbelt skill
Healing Mist 35
Healing Mist
is a stunbreaker so you don't really need another one).
Elixir U 50
Elixir U
- for the haste and anti-projectile on toolbelt. It's aslo a stunbreaker.
Specializations
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Weapons
First Weapon Set
- Rifle
- Stats: Soldier
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Bloodlust Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
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Sigil Variants
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
over
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
- if you don't want to stack Bloodlust before Teq arrives, or over Force - you can swap kits for a brief moment and then swap back, just to trigger the might gain.
Equipment
Armor
- Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- Stats: Soldier
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- Stats: Soldier
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- Stats: Soldier
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- Stats: Soldier
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- Stats: Soldier
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
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Accessories
- Stats: Soldier
- Stats: Cleric (Healing Power/Power/Toughness)
- Stats: Cleric
- Stats: Cleric
- Stats: Cleric
- Stats: Soldier
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Note: remember, you can't crit hit Teq, Precision and Ferocity are useless stats!
Gear & Rune Variants
- You can replace the Cleric Gear with Soldier.
Superior Rune of Strength
Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- especially if you have
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
.
Usage
If you have
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
kill 25 enemies before Teq arrives to build up extra Power.
First Phase:
- Spam your
Grenade ½
Grenade
and
Shrapnel Grenade ½
5
Shrapnel Grenade
at Teq, this is your main source of damage.
- If you have
Elixir R ¼
30
Elixir R
Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
Cures Immobilized
Endurance Gain: 100
, throw its toolbelt skill to help downed allies.
- Don't use stunbreakers for the Waves, keep it for the Fear.
- Support you allies with
Elixir Gun Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
:
- Cleanse Poisoned allies with .
- Heal allies with
Super Elixir ½
20
Super Elixir
.
Battery Phase:
- Utilize your CC skills to prevent enemies from approaching/damaging the Batteries:
- You can Chill enemies with
Freeze Grenade ½
20
Freeze Grenade
.
- Blind enemies with
Flash Grenade ½
10
Flash Grenade
.
- Use the Immobilize and Knockback on Rifle.
Stun Phase:
- Unleash all you've got, do as much damage as possible.
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