Difference between revisions of "Firebrand - Support Firebrand"

m (reordered and added brief reasons where insufficient.)
(Usage: removed {{Skill}} template from tome skills till anet fixes api)
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==Usage==  
 
==Usage==  
 
'''Staff'''
 
'''Staff'''
* Rotation: Engage with {{Skill|Empower}}, throw {{Skill|Line of Warding}} and pressure with {{Skill|Symbol of Swiftness}}, {{Skill|Tome of Justice}} and immediately after use {{Skill|Epilogue: Ashes of the Just}} then {{Skill|Chapter 3: Heated Rebuke}} to pull and catch enemies. After using tome pages {{Skill|Orb of Light}} to burst heal allies, followed by other Tomes or swapping to Mace/Shield as needed by the group.
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* Rotation: Engage with {{Skill|Empower}}, throw {{Skill|Line of Warding}} and pressure with {{Skill|Symbol of Swiftness}}, {{Skill|Tome of Justice}} and immediately after use Epilogue: Ashes of the Just then Chapter 3: Heated Rebuke to pull and catch enemies. After using tome pages {{Skill|Orb of Light}} to burst heal allies, followed by other Tomes or swapping to Mace/Shield as needed by the group.
  
 
'''Mace/Shield'''
 
'''Mace/Shield'''
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* Tomes will go on full cooldown once stowed so make sure to only pull them out when you can make full use of them.
 
* Tomes will go on full cooldown once stowed so make sure to only pull them out when you can make full use of them.
 
* Use {{Skill|Tome of Justice}} on spikes and for general DPS  
 
* Use {{Skill|Tome of Justice}} on spikes and for general DPS  
** Use {{skill|Epilogue: Ashes of the Just}} as often as possible for a significant group damage increase.
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** Use Epilogue: Ashes of the Just as often as possible for a significant group damage increase.
** On spikes pull enemies in with {{skill|Chapter 3: Heated Rebuke}} then follow up with {{skill|Chapter 4: Scorched Aftermath}} and {{skill|Chapter 2: Igniting Burst}}
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** On spikes pull enemies in with Chapter 3: Heated Rebuke} then follow up with Chapter 4: Scorched Aftermath and Chapter 2: Igniting Burst
 
* {{Skill|Tome of Resolve}} brings high healing and condition cleanse. As a support Firebrand, you will be fulling healing allies with only a few skills, and may sometimes have to camp the tome.
 
* {{Skill|Tome of Resolve}} brings high healing and condition cleanse. As a support Firebrand, you will be fulling healing allies with only a few skills, and may sometimes have to camp the tome.
** Try to use {{skill|Epilogue: Eternal Oasis}} before other healing skills to benefit from the increased healing.  
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** Try to use Epilogue: Eternal Oasis before other healing skills to benefit from the increased healing.  
** {{skill|Chapter 4: Shining River}} creates a Water Field - coordinate with your allies to blast it for healing.
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** Chapter 4: Shining River creates a Water Field - coordinate with your allies to blast it for healing.
 
* Use {{Skill|Tome of Courage}} for its {{gw2skill|Stability}} access to fill in gaps between {{skill|"Stand Your Ground!"}}
 
* Use {{Skill|Tome of Courage}} for its {{gw2skill|Stability}} access to fill in gaps between {{skill|"Stand Your Ground!"}}
** {{skill|Chapter 4: Stalwart Stand}} brings a very strong pulsing {{gw2wiki|Resistance}} field, make use of it against condition pressure.
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** Chapter 4: Stalwart Stand brings a very strong pulsing {{gw2wiki|Resistance}} field, make use of it against condition pressure.

Revision as of 18:23, 13 October 2017

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Ground controlHealingSupportUtility.

Designed for:


Overview

Support firebrand provides a large amount of Stability Stability as well as powerful healing and boon support.

Skill Bar

StaffHealingUtilityElite
Mace/Shield

Skill Variants

Heal

Utility

  • if projectile hate is needed
  • AoE condition cleanse at the cost of your 1 personal defense skill

Elite

  • Personal defense

Specializations



Variants

  • If regen/protection uptime isn't an issue.

Variants

Variants

  • Only one Guardian per party needs to take since its effect does not stack, and Communal Defenses gives excellent passive healing.

Swap Virtues to Valor for more personal sustain at the cost of group stability and condition cleanse.

Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
Minstrel stat icon.png
6x
Superior Rune of the Water
18x
Healing WvW Infusion

Variants

Stats

  • Swap Minstrel's for Nomad's for an easier to obtain stat at the cost of boon support.
  • Cleric's can be used to add healing power at the cost of boon support and personal sustain.

Runes

  • highest healing option
  • strongest boon support and defensive option with less healing
  • strong option for GvG
  • combos well with

Sigils

  • for Stability Stability uptime.
  • when confident on 25 stack uptime.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable
    Recommended food for healing purposes.
  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Defensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Cheap defensive option vs condi pressure.

Utility

  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable
    Main option for healing.
  • Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    Support option when lacking boon duration.

Usage

Staff

  • Rotation: Engage with , throw and pressure with , and immediately after use Epilogue: Ashes of the Just then Chapter 3: Heated Rebuke to pull and catch enemies. After using tome pages Can't find such skill "Orb of Light"! Please refer to our skill index. to burst heal allies, followed by other Tomes or swapping to Mace/Shield as needed by the group.

Mace/Shield

  • Use Mace/Shield to support your group and create heavy burst CC and healing. The autoattack provides very strong AoE healing.
  • Rotation: Autoattack continuously throughout the fight. When bombing the enemy in Mace, use your to give an extremely high healing Regeneration plus AoE pressure. Then activate on your shield for a burst heal to allies and protection, followed by for a high damage skill and a small damage mitigation. Either when you see a downed enemy or ally, use to push back a res/stomp attempt, either double tapping for a large burst AoE heal or channeling for projectile defense.

General

  • Use to stun break for caught allies. Part communication and an attentive eye are key here.
  • Use when you are being overwhelmed with conditions. Try to use it during fights and not on regroups.
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • is your -and your party's- panic stability and area break stun. Use it only after is on cooldown and stability it urgently needed.


Tomes

  • Tomes will go on full cooldown once stowed so make sure to only pull them out when you can make full use of them.
  • Use on spikes and for general DPS
    • Use Epilogue: Ashes of the Just as often as possible for a significant group damage increase.
    • On spikes pull enemies in with Chapter 3: Heated Rebuke} then follow up with Chapter 4: Scorched Aftermath and Chapter 2: Igniting Burst
  • brings high healing and condition cleanse. As a support Firebrand, you will be fulling healing allies with only a few skills, and may sometimes have to camp the tome.
    • Try to use Epilogue: Eternal Oasis before other healing skills to benefit from the increased healing.
    • Chapter 4: Shining River creates a Water Field - coordinate with your allies to blast it for healing.
  • Use for its Stability Stability access to fill in gaps between
    • Chapter 4: Stalwart Stand brings a very strong pulsing Resistance Resistance field, make use of it against condition pressure.
Build rating - 5 stars
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8 Ratings
5 stars
Eolh gave this build 5 stars September 2019

5 star. One of the best support build in the current meta. Mandatory one FB each party.

Mace is better for large scale combat over Axe.

Double sigil of transference is a waste. use 1 life if you need more healing power or 1 benevolence if you want to maximise MI.

Also use Stalwart Speed if you have support tempest in squad.

5 stars
Threather gave this build 5 stars May 2019

Best build in the game, must have in a party providing all boons necessary for survivability. Resistance field in F3 tome is the best skill in the game.

1x life sigil , 1x transference would give you more healing than 2x transference though.

5 stars
Kurnian gave this build 5 stars February 2019

Best support by far at the moment. The whole kit provides tons of boons (like aegis, stability and resistance), cleanse and healing. Must have build in any composition.

5 More Ratings
5 stars
Freya gave this build 5 stars September 2018

Alpha and Omega of group WvW play and the most OP build in WvW imo. It's just great with defensive boon support, healing and group stunbreaks. Totaly OP.

5 stars
TwanBr gave this build 5 stars April 2018

Even after the latest nerfs this build remains incredibly powerful. It provides nearly everything your team needs from a support.

5 stars
Xivor gave this build 5 stars January 2018

Hands down the most effective heal and support build in the game right now. The bar compression of support utility eliminates other classes from having to spec for resistance, cleanse, stability, etc. Coupled with very decent healing, this is now the goto heal/support slot build. With Firebrand, hybrid Guardians have moved away and split roles have been created due to the unique role of the Tomes. This build finds very low use of weapons for DPS, but brings awesome aegis spam, and the shield gives a very nice defensive bubble. After recent buffs, I have swapped in Merciful Intervention instead of CoP, which scales real nicely and provides downstate control

5 stars
Nailuj gave this build 5 stars December 2017

Extremely effective build. This is the bread and butter sustain for any organized group. Sigil of water should be taken out and replaced with monk. It is objectively superior to the rune of water. Merciful intervention and pure of voice should be listed as alternates.

5 stars
The Blue Rangerr gave this build 5 stars October 2017

Despite a lack of damage, I found this build the single most effective way to support a group, comparable with tempests and druids but with the powerful addition of Stability, CC and additional boons. Even in a pug zerg, the healing output alone more than compensates for the minimal damage loss, and is an incredibly good build to run for any Firebrand player.