Difference between revisions of "Guardian - AH Frontliner"

(updated equipment, variants, consumables)
m (Usage)
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* Use {{skill tooltip|Shelter}} and {{skill tooltip|Renewed Focus}} to escape damage. {{skill tooltip|Renewed Focus}} also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
 
* Use {{skill tooltip|Shelter}} and {{skill tooltip|Renewed Focus}} to escape damage. {{skill tooltip|Renewed Focus}} also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
 
* Use {{skill tooltip|Purging Flames}} when you are being overwhelmed with conditions.  
 
* Use {{skill tooltip|Purging Flames}} when you are being overwhelmed with conditions.  
* {{skill tooltip|"Hold the Line!"|}} gives area Protection and Regeneration which can help mitigate a large amount of damage.  
+
* {{skill tooltip|"Hold the Line!"|}} gives area Protection and Regeneration which can help mitigate a large amount of damage.
 +
* Try to swap weapons to proc {{gw2sigil|Superior Sigil of Concentration}} before using your stability skills ({{skilltooltip|"Stand Your Ground!"}} and {{skill tooltip|Virtue of Courage}}
 
* {{skill tooltip|"Stand Your Ground!"|}} - gives '''area Stability''' to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (''try to use SYG proactively, before a bomb''). It is only a stun break for yourself, not your party.  
 
* {{skill tooltip|"Stand Your Ground!"|}} - gives '''area Stability''' to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (''try to use SYG proactively, before a bomb''). It is only a stun break for yourself, not your party.  
 
* {{skill tooltip|Virtue of Courage|}} is your -and your party's- panic stability and area break stun. Use it only after {{skill tooltip|"Stand Your Ground!"|}} is on cooldown and stability it urgently needed.
 
* {{skill tooltip|Virtue of Courage|}} is your -and your party's- panic stability and area break stun. Use it only after {{skill tooltip|"Stand Your Ground!"|}} is on cooldown and stability it urgently needed.

Revision as of 00:00, 24 March 2017

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportUtility.

Designed for:


Overview

High DPS GvG and Open Field Fighting Guardian build with high mobility, cleanse, CC, Might uptime, and damage. Works best in a party with another Guardian to maintain stability for everyone in your group.

Skill Bar

StaffHealingUtilityElite
Hammer

Weapon Variants

Hammer

Greatsword
Healing
Utility
Elite
Strike
½Activation.png
Strike
Strike your foe.
Damage.pngDamage: 296
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
8Recharge.png
Whirling Wrath
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage.pngDamage (7x): 1,085
Book.pngNumber of Impacts: 7
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Whirl
Radius.pngRadius: 130
Range.pngRange: 600
Leap of Faith
½Activation.png
12Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 406
Blind.pngBlind (3s): Next outgoing attack misses.
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.pngDamage (5x): 925
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 180
Binding Blade
¾Activation.png
25Recharge.png
Binding Blade
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 369
Targets.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
  • Use Greatsword for more mobility and burst damage.

Skill Variants

Heal

  • "Receive the Light!"
    Not usable underwater.png
    Activation.png
    30Recharge.png
    "Receive the Light!"
    Shout. Heal yourself and allies in a cone in front of you.
    Healing.pngInitial Self Heal: 3,250
    Healing.pngSelf Heal per Pulse: 650
    Healing.pngAllied Heal per Pulse: 1,305
    Targets.pngNumber of Targets: 4
    Book.pngPulses: 5
    Duration.pngHealing Breeze Duration: 3 seconds
    Range.pngRange: 600
    Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Healing.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    for more personal sustain

Utility

  • "Retreat!"
    30Recharge.png
    "Retreat!"
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
"Hold the Line!"
30Recharge.png
"Hold the Line!"
Shout. Grant protection and regeneration to allies.
Protection.pngProtection (4s): -33% Incoming Damage
Regeneration.pngRegeneration (6s): 780 Heal
Targets.pngNumber of Targets: 5
Radius.pngRadius: 600
In situations where protection uptime is not 100%
Contemplation of Purity
40Recharge.png
Contemplation of Purity
Meditation. Convert the conditions you are suffering from into boons.
Breaks Stun.pngBreaks Stun
Personal defensive cooldown - strong counter to condition pressure.
Merciful Intervention
40Recharge.png
Merciful Intervention
Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
Healing.pngHealing: 1,960
Targets.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Rez power and defensive teleport.
  • Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%.
    Book.pngConditions Removed: 3
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
    Wall of Reflection
    Not usable underwater.png
    40Recharge.png
    Wall of Reflection
    Consecration. Summon a barrier of mystic power that reflects projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    if projectile hate is needed.

Specializations

Variants

  • Communal Defenses
    15Recharge.png
    Communal Defenses.pngCommunal Defenses
    Grant aegis to allies when you block an attack.
    Aegis.pngAegis (5s): Block the next incoming attack.
    Radius.pngRadius: 360
    only one Guardian per party needs to take
    Strength in Numbers
    Strength in Numbers.pngStrength in Numbers
    Nearby allies gain toughness based on your effective level.
    Strength in Numbers.pngStrength in Numbers (6s): Nearby allies gain up to 150 toughness based on your effective level.
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    Book.pngCombat Only
    since its effect does not stack.




Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Hammer
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality


Accessories
  • Amulet
Stats: Celestial
  • Ring 1
Stats: Celestial
  • Ring 2
Stats: Celestial
  • Earring 1
Stats: Celestial
  • Earring 2
Stats: Celestial
  • Back
Stats: Celestial

Infusions

  • 2x
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords
    for Staff and 2x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords
    for Greatsword/Hammer
  • 16x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • If
    Facet of Nature
    -2Upkeep.png
    Facet of Nature
    Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    Facet of Nature.pngFacet of Nature: Pulse Naturalistic Resonance to nearby allies every few seconds.
    Facet of Nature.pngNaturalistic Resonance (3s): Increase outgoing boon duration by 33%.
    Targets.pngNumber of Targets: 5
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    uptime is not guaranteed consider adding Commander's, Minstrel's and/or Wanderer's gear equal to 23% boon duration while using
    Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    .
  • Swap Celestial for Crusader's for an easier to obtain stat.
  • Add Commander's or Marauder's for extra damage.
  • Add Wanderer's, Minstrel's or Soldier's for extra defense.


Sigils

Staff

  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Hammer

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Runes

  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    - Alternative defensive, group support focused option

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Optimal food with damage reduction and boon duration.
  • Bowl of Lemongrass Poultry Soup Bowl of Lemongrass Poultry Soup
    Bowl of Lemongrass Poultry Soup.pngBowl of Lemongrass Poultry Soup
    Nourishment (30m):
    Food.png-20% condition duration+70 vitality+10 Experience from kills
    Consumable
    Cheaper/Feast option.
    Can of Poultry and Leek Soup Can of Poultry and Leek Soup
    Can of Poultry and Leek Soup.pngCan of Poultry and Leek Soup
    Nourishment (30 m):
    Food.png-18% condition duration+60 vitality
    Consumable
    is the cheaper, personal option.

Utility

  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    alternate option for higher Stability Stability uptime.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    cheaper option.

Usage

Hammer

  • Rotation: Engage with
    Zealot's Embrace
    1Activation.png
    15Recharge.png
    Zealot's Embrace
    Send a wave toward your foe that immobilizes foes in a line.
    Damage.pngDamage: 296
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 5
    Range.pngRange: 1,200
    ,
    Virtue of Justice
    20Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attacks.
    Activate: You and your allies inflict burning on the next attack.
    Burning.pngBurning (passive effect) (2s): 262 Damage
    Burning.pngBurning (active effect) (4s): 524 Damage
    Targets.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    and immediately after use
    Mighty Blow
    ¾Activation.png
    5Recharge.png
    Mighty Blow
    Damage nearby foes with a mighty ground slam.
    Damage.pngDamage: 647
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 300
    . Catch enemies with
    Ring of Warding
    ¾Activation.png
    40Recharge.png
    Ring of Warding
    Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    . Continue autoattacking until
    Mighty Blow
    ¾Activation.png
    5Recharge.png
    Mighty Blow
    Damage nearby foes with a mighty ground slam.
    Damage.pngDamage: 647
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 300
    is ready or until you regroup, in which case save
    Mighty Blow
    ¾Activation.png
    5Recharge.png
    Mighty Blow
    Damage nearby foes with a mighty ground slam.
    Damage.pngDamage: 647
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 300
    to blast Water Fields before switching to Staff to use
    Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Healing.pngHealing: 1,500
    Might.png12Might (10s): +360 Power, +360 Condition Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    .
  • Mighty Blow
    ¾Activation.png
    5Recharge.png
    Mighty Blow
    Damage nearby foes with a mighty ground slam.
    Damage.pngDamage: 647
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 300
    is a blast finisher - use it on combo fields like fire, water, and chill.

Greatsword

  • Rotation: Use
    Leap of Faith
    ½Activation.png
    12Recharge.png
    Leap of Faith
    Leap at your foe. On hit, blind nearby foes.
    Damage.pngDamage: 406
    Blind.pngBlind (3s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    to place yourself into the enemy zerg, then pull enemies with
    Binding Blade
    ¾Activation.png
    25Recharge.png
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
    and its chain skill
    Pull
    ¾Activation.png
    Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
    . Place
    Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.pngDamage (5x): 925
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    ,
    Virtue of Justice
    20Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attacks.
    Activate: You and your allies inflict burning on the next attack.
    Burning.pngBurning (passive effect) (2s): 262 Damage
    Burning.pngBurning (active effect) (4s): 524 Damage
    Targets.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    and immediately after proceed with
    Whirling Wrath
    ¾Activation.png
    8Recharge.png
    Whirling Wrath
    Spin in place and swing your greatsword while hurling powerful projectiles.
    Damage.pngDamage (7x): 1,085
    Book.pngNumber of Impacts: 7
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 130
    Range.pngRange: 600
    . Continue to autoattack and use
    Whirling Wrath
    ¾Activation.png
    8Recharge.png
    Whirling Wrath
    Spin in place and swing your greatsword while hurling powerful projectiles.
    Damage.pngDamage (7x): 1,085
    Book.pngNumber of Impacts: 7
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 130
    Range.pngRange: 600
    until a regroup.
  • Use
    Whirling Wrath
    ¾Activation.png
    8Recharge.png
    Whirling Wrath
    Spin in place and swing your greatsword while hurling powerful projectiles.
    Damage.pngDamage (7x): 1,085
    Book.pngNumber of Impacts: 7
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 130
    Range.pngRange: 600
    inside a light field such as
    Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.pngDamage (5x): 925
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    for strong group condition clear.
  • Use a stow weapon bind after casting
    Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.pngDamage (5x): 925
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 180
    to remove a significant portion of the aftercast.

Staff

  • Staff is used before you engage the enemy zerg and when you regroup. Use it to heal and gain Might, as well as apply mild ranged pressure to enemies. Hammer or Greatsword is used during the fight to deal damage and provide powerful crowd control skills, which enable the rest of your team to deal more damage to targets.
  • Use
    Line of Warding
    1Activation.png
    40Recharge.png
    Line of Warding
    Ward. Create a line in front of you that foes cannot cross.
    Duration.pngDuration: 5 seconds
    Range.pngRange: 1,200
    to disrupt enemies and split players away from the main group whilst also stripping some stability.
  • Double tapping
    Orb of Light
    ½Activation.png
    3Recharge.png
    Orb of Light
    Fire a moving orb of light that damages enemies and heals allies it touches. Detonate the orb to heal nearby allies.
    Damage.pngDamage: 444
    Healing.pngHealing: 271
    Targets.pngNumber of Targets: 5
    Range.pngRange: 1,200
    will immediately activate its chain skill
    Detonate Orb of Light
    Detonate Orb of Light
    Detonate the orb to heal nearby allies. Orb of Light takes four times longer to recharge if detonated.
    Damage.pngDamage: 222
    Healing.pngHealing: 788
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    , a good group AoE heal if you are under heavy pressure.
  • Stack might for your team with
    Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Healing.pngHealing: 1,500
    Might.png12Might (10s): +360 Power, +360 Condition Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    . It will also heal you for a huge amount because of
    Altruistic Healing
    Altruistic Healing.pngAltruistic Healing
    Applying a boon to allies heals you.
    Healing.pngHealing: 69
    , plus a bit of AoE healing when the skill finishes its channel.
  • When running to/from objectives, speed up your zerg with
    Symbol of Swiftness
    ¾Activation.png
    15Recharge.png
    Symbol of Swiftness
    Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Damage.pngDamage (5x): 185
    Swiftness.pngSwiftness (4s): 33% Movement Speed
    Targets.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    .
  • Stack might for your team with
    Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Healing.pngHealing: 1,500
    Might.png12Might (10s): +360 Power, +360 Condition Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    (and by blasting fire field if you have Hammer). It will also heal you for a huge amount because of
    Altruistic Healing
    Altruistic Healing.pngAltruistic Healing
    Applying a boon to allies heals you.
    Healing.pngHealing: 69
    , plus a bit of AoE healing when the skill finishes its channel.

General

  • Use
    Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Healing.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    and
    Renewed Focus
    2Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    to escape damage.
    Renewed Focus
    2Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
  • Use
    Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%.
    Book.pngConditions Removed: 3
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
    when you are being overwhelmed with conditions.
  • "Hold the Line!"
    30Recharge.png
    "Hold the Line!"
    Shout. Grant protection and regeneration to allies.
    Protection.pngProtection (4s): -33% Incoming Damage
    Regeneration.pngRegeneration (6s): 780 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    gives area Protection and Regeneration which can help mitigate a large amount of damage.
  • Try to swap weapons to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    before using your stability skills (Skilltooltip and
    Virtue of Courage
    45Recharge.png
    Virtue of Courage
    Virtue: Grants aegis every few seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Targets.pngNumber of Targets: 5
    Book.pngAegis Refresh: 40 seconds
    Radius.pngRadius: 600
  • "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Stability.png5Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Radius.pngRadius: 600
    - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • Virtue of Courage
    45Recharge.png
    Virtue of Courage
    Virtue: Grants aegis every few seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Targets.pngNumber of Targets: 5
    Book.pngAegis Refresh: 40 seconds
    Radius.pngRadius: 600
    is your -and your party's- panic stability and area break stun. Use it only after
    "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Stability.png5Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Radius.pngRadius: 600
    is on cooldown and stability it urgently needed.
  • Applying boons to party members and yourself will heal you via
    Altruistic Healing
    Altruistic Healing.pngAltruistic Healing
    Applying a boon to allies heals you.
    Healing.pngHealing: 69
    , make use of this with
    Virtue of Justice
    20Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attacks.
    Activate: You and your allies inflict burning on the next attack.
    Burning.pngBurning (passive effect) (2s): 262 Damage
    Burning.pngBurning (active effect) (4s): 524 Damage
    Targets.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    and
    "Retreat!"
    30Recharge.png
    "Retreat!"
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    .

Gameplay Videos

  • YouTube:
    [GS] Haru
  • YouTube:
    [Ash] Enigma
Build rating - 4 stars
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6 Ratings
3 stars
PeLi gave this build 3 stars April 2019

Not for zerg

3 stars
Xivor gave this build 3 stars September 2018

In its heyday, formed the epicenter of the frontline due to its unique access to group Stability. In a post-PoF day, it is far superior. Any Firebrand class brings a ton more Stability, as does Dwarf Revenants. Cleanse is outclassed by other FB's, Scourges, etc. This build is viable in that it holds its own in a frontline role, but does not offer strong damage or strong support any longer. Its mediocre.

3 stars
Freya gave this build 3 stars September 2018

It's about as useful as minstrel scrapper. It has less healing, but more boon support and ofc the allmighty stability on demand. NOT recommended for anyone with PoF. And if you don't have PoF try chrono or herald.

3 More Ratings
3 stars
Tyroxin gave this build 3 stars September 2018

The old backbone of the frontline, rolling strong from pre-HoT, enduring some threats from Dragonhunters has finally found a replacement with Path of Fire. That replacement however is the guards very own elite specialization, the Firebrand. As of now this build is inferior in pretty much every department compared to the Support Firebrand, Outgoing Heal, Utility, even Stability and Stunbreaks. Thus this build can still work if PoF isn't at hand but once Firebrand is available, there is just no reason not to run it in this role.

5 stars
Dekong gave this build 5 stars June 2018

An option if you don't have access to PoF Firebrand.

5 stars
Garfried gave this build 5 stars June 2018

Should be played only by f2p players. Significantly worse than firebrand, although it still kind of works.