Difference between revisions of "Guardian - AH Frontliner"

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(Overview)
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==Overview==
 
==Overview==
High DPS GvG and Open Field Fighting Guardian build with high mobility, cleanse, CC, Might uptime, and damage. Works best in a party with another Guardian to maintain stability for everyone in your group.
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Supportive frontline GvG and Open Field Fighting Guardian build with high party support, cleanse, CC, Might uptime, and good spike damage. Works best in a party with another Guardian to maintain stability for everyone in your group.
  
 
==Skill Bar==
 
==Skill Bar==

Revision as of 16:00, 3 June 2017

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportUtility.

Designed for:


Overview

Supportive frontline GvG and Open Field Fighting Guardian build with high party support, cleanse, CC, Might uptime, and good spike damage. Works best in a party with another Guardian to maintain stability for everyone in your group.

Skill Bar

StaffHealingUtilityElite
Hammer

Weapon Variants

Hammer

Greatsword
Healing
Utility
Elite
Strike
½Activation.png
Strike
Strike your foe.
Damage.pngDamage: 296
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
8Recharge.png
Whirling Wrath
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage.pngDamage (7x): 1,085
Book.pngNumber of Impacts: 7
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Whirl
Radius.pngRadius: 130
Range.pngRange: 600
Leap of Faith
½Activation.png
12Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 406
Blind.pngBlind (3s): Next outgoing attack misses.
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.pngDamage (5x): 925
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Targets.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Light
Radius.pngRadius: 180
Binding Blade
¾Activation.png
25Recharge.png
Binding Blade
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 369
Targets.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
  • Use Greatsword for more mobility and burst damage.

Skill Variants

Heal

  • for more personal sustain

Utility

In situations where protection uptime is not 100%
Personal defensive cooldown - strong counter to condition pressure.
Rez power and defensive teleport.
  • if projectile hate is needed.

Specializations

Variants

  • only one Guardian per party needs to take since its effect does not stack.




Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Hammer
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Celestial
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality


Accessories
  • Amulet
Stats: Celestial
  • Ring 1
Stats: Celestial
  • Ring 2
Stats: Celestial
  • Earring 1
Stats: Celestial
  • Earring 2
Stats: Celestial
  • Back
Stats: Celestial

Infusions

  • 2x
    Healing WvW Infusion Healing WvW Infusion
    Healing WvW Infusion.pngHealing WvW Infusion
    +5 Healing Power -1% Damage taken from Guards and Lords
    for Staff and 2x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords
    for Greatsword/Hammer
  • 16x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • If uptime is not guaranteed consider adding Commander's, Minstrel's and/or Wanderer's gear equal to 23% boon duration while using
    Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    .
  • Swap Celestial for Crusader's for an easier to obtain stat.
  • Add Commander's or Marauder's for extra damage.
  • Add Wanderer's, Minstrel's or Soldier's for extra defense.


Sigils

Staff

  • Superior Sigil of Transference Superior Sigil of Transference
    Superior Sigil of Transference.pngSuperior Sigil of Transference
    Outgoing healing effectiveness is increased by 10%.

Hammer

  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Runes

  • Superior Rune of Mercy Superior Rune of Mercy
    Superior Rune of Mercy.pngSuperior Rune of Mercy
    (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
    - Alternative defensive, group support focused option

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Optimal food with damage reduction and boon duration.
  • Bowl of Lemongrass Poultry Soup Bowl of Lemongrass Poultry Soup
    Bowl of Lemongrass Poultry Soup.pngBowl of Lemongrass Poultry Soup
    Nourishment (30m):
    Food.png-20% condition duration+70 vitality+10 Experience from kills
    Consumable
    Cheaper/Feast option.
    Can of Poultry and Leek Soup Can of Poultry and Leek Soup
    Can of Poultry and Leek Soup.pngCan of Poultry and Leek Soup
    Nourishment (30 m):
    Food.png-18% condition duration+60 vitality
    Consumable
    is the cheaper, personal option.

Utility

  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Magnanimous Sharpening Stone Magnanimous Sharpening Stone
    Magnanimous Sharpening Stone.pngMagnanimous Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your VitalityGain Power equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    or
    Magnanimous Maintenance Oil Magnanimous Maintenance Oil
    Magnanimous Maintenance Oil.pngMagnanimous Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your VitalityGain Concentration equal to 3% of your Toughness+10% Experience from Kills
    Consumable
    alternate option for higher Stability Stability uptime.
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    cheaper option.

Usage

Hammer

  • Rotation: Engage with , and immediately after use . Catch enemies with . Continue autoattacking until is ready or until you regroup, in which case save to blast Water Fields before switching to Staff to use .
  • is a blast finisher - use it on combo fields like fire, water, and chill.

Greatsword

  • Rotation: Use to place yourself into the enemy zerg, then pull enemies with and its chain skill Can't find such skill "Pull (guardian)"! Please refer to our skill index.. Place , and immediately after proceed with . Continue to autoattack and use until a regroup.
  • Use inside a light field such as for strong group condition clear.
  • Use a stow weapon bind after casting to remove a significant portion of the aftercast.

Staff

  • Staff is used before you engage the enemy zerg and when you regroup. Use it to heal and gain Might, as well as apply mild ranged pressure to enemies. Hammer or Greatsword is used during the fight to deal damage and provide powerful crowd control skills, which enable the rest of your team to deal more damage to targets.
  • Use to disrupt enemies and split players away from the main group whilst also stripping some stability.
  • Double tapping Can't find such skill "Orb of Light"! Please refer to our skill index. will immediately activate its chain skill , a good group AoE heal if you are under heavy pressure.
  • Stack might for your team with . It will also heal you for a huge amount because of , plus a bit of AoE healing when the skill finishes its channel.
  • When running to/from objectives, speed up your zerg with .
  • Stack might for your team with (and by blasting fire field if you have Hammer). It will also heal you for a huge amount because of , plus a bit of AoE healing when the skill finishes its channel.

General

  • Use and to escape damage. also refreshes your virtues, so activate them whilst it channels (which does not cancel your channel) in order to get maximum effectiveness from the skill.
  • Use when you are being overwhelmed with conditions.
  • gives area Protection and Regeneration which can help mitigate a large amount of damage.
  • Try to swap weapons to proc
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    before using your stability skills ( and
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • is your -and your party's- panic stability and area break stun. Use it only after is on cooldown and stability it urgently needed.
  • Applying boons to party members and yourself will heal you via , make use of this with and .

Gameplay Videos

  • YouTube:
    [GS] Haru
  • YouTube:
    [Ash] Enigma
Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
6 Ratings
3 stars
PeLi gave this build 3 stars April 2019

Not for zerg

3 stars
Xivor gave this build 3 stars September 2018

In its heyday, formed the epicenter of the frontline due to its unique access to group Stability. In a post-PoF day, it is far superior. Any Firebrand class brings a ton more Stability, as does Dwarf Revenants. Cleanse is outclassed by other FB's, Scourges, etc. This build is viable in that it holds its own in a frontline role, but does not offer strong damage or strong support any longer. Its mediocre.

3 stars
Freya gave this build 3 stars September 2018

It's about as useful as minstrel scrapper. It has less healing, but more boon support and ofc the allmighty stability on demand. NOT recommended for anyone with PoF. And if you don't have PoF try chrono or herald.

3 More Ratings
3 stars
Tyroxin gave this build 3 stars September 2018

The old backbone of the frontline, rolling strong from pre-HoT, enduring some threats from Dragonhunters has finally found a replacement with Path of Fire. That replacement however is the guards very own elite specialization, the Firebrand. As of now this build is inferior in pretty much every department compared to the Support Firebrand, Outgoing Heal, Utility, even Stability and Stunbreaks. Thus this build can still work if PoF isn't at hand but once Firebrand is available, there is just no reason not to run it in this role.

5 stars
Dekong gave this build 5 stars June 2018

An option if you don't have access to PoF Firebrand.

5 stars
Garfried gave this build 5 stars June 2018

Should be played only by f2p players. Significantly worse than firebrand, although it still kind of works.