Guardian - Core Bunker

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Focused on: BunkerSupport.

Designed for:



Overveiw

  • Support oriented Core guardian
  • Take note that this build is not meta but is a fun build to play in unranked or low elo games.

Skill Bar

StaffHealingUtilityElite
Mace/Shield

Other Weps

  • Feel free to take Hammer over Staff for a more offensive build.

Utility changes

Purging Flames
¾Activation.png
35Recharge.png
Purging Flames
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning.png3Burning (5s): 1,965 Damage
Purging Flames.pngPurging Flames: Condition duration is reduced by 33%.
Book.pngConditions Removed: 3
Targets.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Fire
Radius.pngRadius: 240

can be replaced by:

  • Contemplation of Purity
    40Recharge.png
    Contemplation of Purity
    Meditation. Convert the conditions you are suffering from into boons.
    Breaks Stun.pngBreaks Stun
    extra self condi cleanse if needed
  • "Hold the Line!"
    30Recharge.png
    "Hold the Line!"
    Shout. Grant protection and regeneration to allies.
    Protection.pngProtection (4s): -33% Incoming Damage
    Regeneration.pngRegeneration (6s): 780 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    for an extra shout
"Receive the Light!"
Not usable underwater.png
Activation.png
30Recharge.png
"Receive the Light!"
Shout. Heal yourself and allies in a cone in front of you.
Healing.pngInitial Self Heal: 3,250
Healing.pngSelf Heal per Pulse: 650
Healing.pngAllied Heal per Pulse: 1,305
Targets.pngNumber of Targets: 4
Book.pngPulses: 5
Duration.pngHealing Breeze Duration: 3 seconds
Range.pngRange: 600

can be replaced by:

  • Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Healing.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    The added Block can be nice

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Specializations




Varients

  • Retaliatory Subconscious
    30Recharge.png
    Retaliatory Subconscious.pngRetaliatory Subconscious
    Gain retaliation and aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
    Retaliation.pngRetaliation (3¾s): Reflect incoming damage back to its source.
    Aegis.pngAegis (4s): Block the next incoming attack.
    take if not using Purging Flames
  • Invigorated Bulwark
    Invigorated Bulwark.pngInvigorated Bulwark
    Gain increased healing power for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have reduced recharge.
    Invigorated Bulwark.pngInvigorated Bulwark (30s): 50 Healing Power
    Book.pngRecharge Reduced: 20%
    - If you want more self sustain/healing

Equipment

Staff.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
I.png
Mace.png
Shield.png
II.png
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Amulet

  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
Magi Amulet Magi Amulet
Magi Amulet.pngMagi Amulet
+900 Precision +900 Vitality +1200 Healing Power

Runes

  • Superior Rune of the Scrapper Superior Rune of the Scrapper
    Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
  • Superior Rune of the Soldier Superior Rune of the Soldier
    Superior Rune of the Soldier.pngSuperior Rune of the Soldier
    (1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.

Counters

  • Team comps that rely heavily on rotations counters this build; the Bunker guard is great for teamfights but has slow movement and is not that effective in 1v1 or 2v2 situation, it really starts to shine at 3v3 and above.

Usage

  • General Keep in mind that your role as a bunker isn't just to keep yourself alive - in fact you should keep most of your supportive skills for your allies in case they need to be healed, cleansed of conditions or protected by boons. You should be the first in line to res them as well.
  • Virtue of Resolve should be kept for the passive as long as possible, but the active AoE healing and condi cleansing is definitely worth utilizing.
  • Virtue of Courage (enhanced by your traits) is your only skill which is capable of breaking stun on not only you but also your allies while providing Stability Stability, Aegis Aegis and Protection.
  • Empower Empower in a team fight will heal you for a huge amount because of Altruistic Healing Altruistic Healing, plus will aid in spikes by giving allies 12 stacks of Might and release an AoE heal when the skill ends. Combine it with Virtue of Justice Virtue of Justice to get your allies up to 15 stacks of Might
  • Give Swiftness to your team before the match starts! Use Symbol of Swiftness Symbol of Swiftness on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks Swiftness Swiftness.
  • Remember that your shouts condi clear as well as the buff it provides
Build rating - 3 stars
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3 Ratings
0 stars
Hanz gave this build 0 stars April 2017

Staff and shouts are outdated concepts. There's too much damage in the game to survive without meditations (and most shouts are incredibly weak aside from the AoE cleanse). I love staff but a sword/shield mace/focus setup works better because it can sustain better AND might even win some 1v1s on mender.

If you want a core bunker, play the f2p version of the symbol build.

5 stars
FormerBearbowUser gave this build 5 stars March 2017

his build is an exptional bunker, maybe not on the level of bunker druid but still a very good bunker.

5 stars
Soren eleazar gave this build 5 stars March 2017

Not Meta but great build if you dont have access to HoT stuff or want to play a support guard