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Overview
A PvP guardian build with high burst potential, mainly recommended for f2p users.
Skill Bar
GreatswordHealingUtilityElite
Slot Changes
Weapons
- Sword over Scepter for slightly more mobility.
- Shield over Focus for more party support and synergy with .
Specializations
Equipment
3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
5
Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
5
Superior Sigil of Blood 50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Rune of the Pack (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet +1050 Power +1050 Precision +560 Vitality +560 Ferocity
Variants
Greatsword
Superior Sigil of Rage 30
Superior Sigil of Rage 50% Chance on Critical: Gain Quickness (3 seconds). (Cooldown: 30s)
Superior Sigil of Blood 5
Superior Sigil of Blood 50% Chance on Critical: Steal Health. (Cooldown: 5s)
Scepter/Focus
Superior Sigil of Fire 5
Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Rune
Superior Rune of the Traveler
Superior Rune of the Traveler (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
- only if you desperately need movement speed and your allies can't provide it.
Usage
Meditation Guard is a true double-edged sword, a prime example of risk/reward gameplay because most of your (otherwise defensive) abilities can be powerful additions to your burst damage - thus leaving you significantly vulnerable later.
Setting up your burst/devastating opening attack:
- gives you 7% increased damage against Burning targets, people tend to activate
Virtue of Justice 25
Virtue of Justice
before the burst so it will apply a longer Burning to your enemy on the first hit - but you will lose damage-over-time by the lack of it's passive effect.
- Before switching to Greatsword you can use
Shield of Wrath 36
Shield of Wrath
, if the blocks don't expire before its duration runs out, it will explode in an AoE that can deal ~5k dmg - but this means you gave up a skill on a 36 sec cd that can be used to block while you are stunned.
- Optional: If you are within range and still on Scepter/Focus, you can immobilize your target with
Chains of Light ½
20
Chains of Light
so they can't dodge your incoming burst (but they will notice you and the power of surprise is gone plus they might quickly get rid of your Aegis by just 1 hit before you teleport which results in a 20% damage drop)
- After done with the previous steps, you can begin dealing damage: use GS's
Whirling Wrath ¾
10
Whirling Wrath
+
Judge's Intervention 45
Judge's Intervention
-> this way you can make a devastating opening from 1,200 range, gain ~5 seconds of Fury (you get it after using a meditation), to increase your damage even further, wait until any condition is applied to you and immediately use
Smite Condition 20
Smite Condition
which deals increased damage if you have a condition - this attack chain, especially if Shield of Wrath explodes, can be a dps bomb, forcing many enemies to disengage if used in a teamfight especially when they are trying to stomp or res and are balled up - but with this, you've already used up 2 of your Meditations - if you had max hp before/during the attack chain, you wasted 4k healing and a condition removal, not to mention your teleport which was a stunbreaker.
- After a chain like this, you blew most of your defensive CDs and will likely need to disengage a bit,
Leap of Faith ½
15
Leap of Faith
can help you with this, but chances are, you did a pretty big damage to your enemies, and if they are the ones who must disengage, keep pushing with your GS attacks or stop them with Scepter's
Chains of Light ½
20
Chains of Light
from running away.
Always ask for a target in the teamfight you are heading to - you can press T to take the target and then use
Judge's Intervention 45
Judge's Intervention
- this lets you make shortcuts, for example teleporting up to midpoint on Battle of Khylo from outside of the building - not to mention the entirely unexpected burst.
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