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Overview
Being a part of the reflect team your job is simple but very important.
- Note that this build is the full support version. You do NOT need to run these traits or even these stats. Its just one variation of the build. You can run full DPS so long as you opt for the reflect. The reason this is true for wurm and not Teq is because wurms 2nd phase can be crit while first phase can not. So this is just a base build not THE build. I will not include the other variants becuase there are just oooo many.
Skill Bar
First Weapon Set
Scepter/Shield
Utility
Elite
¼
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage: 162
Range: 1,200
¼
6
Smite
½
20
Chains of Light
½
20
Shield of Judgment
4
24
Shield of Absorption
2¼
40
Healing Breeze
40
Wall of Reflection
Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
Duration: 10 seconds
Combo Field: Light
1½
120
Sanctuary
¾
35
Purging Flames
1
180
Tome of Courage
Second Weapon Set
½
Wave of Wrath
½
3
Orb of Light
¾
15
Symbol of Swiftness
2½
20
Empower
1
40
Line of Warding
Slot Changes
Weapons:
- Greatsword over Scepter set for phase 2.
Specializations
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Can't find such trait "Guardian"! Please refer to our trait index
Weapons
First Weapon Set
- Scepter
- Stats: Soldier (Power/Toughness/Vitality)
Superior Sigil of Force Superior Sigil of Force
- Shield
- Stats: Soldier
Superior Sigil of Water 5 Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
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Second Weapon Set
- Staff
- Stats: Soldier
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Water 5 Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
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Equipment
Armor
- Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of the Dolyak Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
- Stats: Soldier
Superior Rune of the Dolyak Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
- Stats: Soldier
Superior Rune of the Dolyak Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
- Stats: Soldier
Superior Rune of the Dolyak Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
- Stats: Soldier
Superior Rune of the Dolyak Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
- Stats: Soldier
Superior Rune of the Dolyak Superior Rune of the Dolyak (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
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Accessories
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
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Usage
- Try not use
Virtue of Resolve 50
Virtue of Resolve
- Phase 1
- This phase is the reason for this build. What you do is pretty simple but is what is so needed for this fight. Firstly if you don't know what you are doing go into the rooms with the commanders that are training. This is very important to know what ques you are waiting for and what you need to do. After learning the basics it's all about timing and listening. When you see the wurm jolt up get ready to throw down reflect thats when he is starting to call the husks/eggs its very important to avoid this because if the zerg is doing what they need to and start having to deal with the extra mobs it causes huge problems. So its very VERY important to listen. Other than that dodge the push back and keep doing this throughout the fight until phase 2. Also you can help your fellow zerg by using to insure they can get the oh so sweet spot of the magical 26th might stack. (Its a joke)
- Swap that scepter for the GreatSword. This phase is rather simple just DPS and DPS hard. Just make sure to watch for the "flippity Flops". Make sure to NOT follow the wurms trail it hurts. Lastly make sure you help your fellow wurm slayers if you see one wurm struggling zerg it.
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